Fix wrong function hook

This commit is contained in:
BrentVL-1952840 2023-03-04 19:11:27 +01:00
parent 025dc6d945
commit 22e28fa0e7
2 changed files with 2 additions and 2 deletions

View File

@ -456,7 +456,7 @@ namespace ui_scripting
hks_package_require_hook.create(game::select(0x141D28EF0, 0x1403D7FC0), hks_package_require_stub); hks_package_require_hook.create(game::select(0x141D28EF0, 0x1403D7FC0), hks_package_require_stub);
ui_cod_init_hook.create(game::UI_CoD_Init, ui_cod_init_stub); ui_cod_init_hook.create(game::UI_CoD_Init, ui_cod_init_stub);
ui_cod_lobbyui_init_hook.create(game::UI_CoD_LobbyUI_Init, ui_cod_lobbyui_init_stub); ui_cod_lobbyui_init_hook.create(game::UI_CoD_LobbyUI_Init, ui_cod_lobbyui_init_stub);
ui_shutdown_hook.create(game::UI_CoD_Shutdown, ui_shutdown_stub); ui_shutdown_hook.create(game::select(0x14270DE00, 0x1404A1280), ui_shutdown_stub);
lua_cod_getrawfile_hook.create(game::select(0x141F0EFE0, 0x1404BCB70), lua_cod_getrawfile_stub); lua_cod_getrawfile_hook.create(game::select(0x141F0EFE0, 0x1404BCB70), lua_cod_getrawfile_stub);
if (game::is_server()) if (game::is_server())

View File

@ -101,7 +101,7 @@ namespace game
// UI // UI
WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50}; WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50};
WEAK symbol<void()> UI_CoD_LobbyUI_Init{0x141F2BD80, 0x1404A1F50}; WEAK symbol<void()> UI_CoD_LobbyUI_Init{0x141F2BD80, 0x1404A1F50};
WEAK symbol<void()> UI_CoD_Shutdown{0x141F32E10, 0x1404A1280}; WEAK symbol<void()> UI_CoD_Shutdown{0x141F32E10, 0x0};
WEAK symbol<void(const char*, const char*, int, game::hks::lua_State*)> UI_AddMenu{0x1427018F0, 0x0}; WEAK symbol<void(const char*, const char*, int, game::hks::lua_State*)> UI_AddMenu{0x1427018F0, 0x0};
WEAK symbol<const char* (int)> UI_CoD_GetRootNameForController{0x141F28940, 0x0}; WEAK symbol<const char* (int)> UI_CoD_GetRootNameForController{0x141F28940, 0x0};
WEAK symbol<void(game::hks::lua_State*, const char*)> Lua_CoD_LoadLuaFile{0x141F11A20, 0x0}; WEAK symbol<void(game::hks::lua_State*, const char*)> Lua_CoD_LoadLuaFile{0x141F11A20, 0x0};