commit
210513df0f
@ -19,7 +19,7 @@ namespace dedicated_info
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auto server_name = game::get_dvar_string("live_steam_server_name");
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auto server_name = game::get_dvar_string("live_steam_server_name");
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auto clean_server_name = game::I_CleanStr(server_name.data());
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auto clean_server_name = game::I_CleanStr(server_name.data());
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if (!sv_running || !sv_running->current.enabled)
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if (!sv_running || !sv_running->current.value.enabled)
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{
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{
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console::set_title(utils::string::va("%s - not running", clean_server_name));
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console::set_title(utils::string::va("%s - not running", clean_server_name));
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return;
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return;
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@ -25,7 +25,7 @@ namespace loot
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int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode,
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int loot_getitemquantity_stub(const game::ControllerIndex_t controller_index, const game::eModes mode,
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const int item_id)
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const int item_id)
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{
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{
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if (!dvar_cg_unlockall_loot->current.enabled)
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if (!dvar_cg_unlockall_loot->current.value.enabled)
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{
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{
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return loot_getitemquantity_hook.invoke<int>(controller_index, mode, item_id);
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return loot_getitemquantity_hook.invoke<int>(controller_index, mode, item_id);
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}
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}
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@ -41,7 +41,7 @@ namespace loot
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int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id)
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int liveinventory_getitemquantity_stub(const game::ControllerIndex_t controller_index, const int item_id)
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{
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{
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// Item id's for extra CaC slots, CWL camo's and paid specialist outfits
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// Item id's for extra CaC slots, CWL camo's and paid specialist outfits
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if (dvar_cg_unlockall_loot->current.enabled && (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025||
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if (dvar_cg_unlockall_loot->current.value.enabled && (item_id == 99003 || item_id >= 99018 && item_id <= 99021 || item_id == 99025||
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item_id >= 90047 && item_id <= 90064))
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item_id >= 90047 && item_id <= 90064))
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{
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{
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return 1;
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return 1;
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@ -52,7 +52,7 @@ namespace loot
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bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controller_index)
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bool liveinventory_areextraslotspurchased_stub(const game::ControllerIndex_t controller_index)
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{
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{
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if (dvar_cg_unlockall_loot->current.enabled)
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if (dvar_cg_unlockall_loot->current.value.enabled)
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{
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{
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return true;
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return true;
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}
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}
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@ -62,7 +62,7 @@ namespace loot
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bool bg_unlockablesisitempurchased_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index)
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bool bg_unlockablesisitempurchased_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index)
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{
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{
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if (dvar_cg_unlockall_purchases->current.enabled)
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if (dvar_cg_unlockall_purchases->current.value.enabled)
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{
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{
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return true;
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return true;
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}
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}
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@ -72,7 +72,7 @@ namespace loot
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bool bg_unlockablesisitemattachmentlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_num)
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bool bg_unlockablesisitemattachmentlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_num)
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{
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{
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if (dvar_cg_unlockall_attachments->current.enabled)
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if (dvar_cg_unlockall_attachments->current.value.enabled)
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{
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{
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return false;
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return false;
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}
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}
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@ -82,7 +82,7 @@ namespace loot
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bool bg_unlockablesisattachmentslotlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_slot_index)
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bool bg_unlockablesisattachmentslotlocked_stub(game::eModes mode, const game::ControllerIndex_t controller_index, int item_index, int attachment_slot_index)
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{
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{
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if (dvar_cg_unlockall_attachments->current.enabled)
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if (dvar_cg_unlockall_attachments->current.value.enabled)
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{
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{
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return false;
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return false;
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}
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}
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@ -112,7 +112,7 @@ namespace loot
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bg_unlockablesisattachmentslotlocked_hook.create(0x1426A86D0_g, bg_unlockablesisattachmentslotlocked_stub);
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bg_unlockablesisattachmentslotlocked_hook.create(0x1426A86D0_g, bg_unlockablesisattachmentslotlocked_stub);
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scheduler::once([]() {
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scheduler::once([]() {
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if (dvar_cg_unlockall_loot->current.enabled)
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if (dvar_cg_unlockall_loot->current.value.enabled)
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{
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{
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game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true);
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game::Dvar_SetFromStringByName("ui_enableAllHeroes", "1", true);
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}
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}
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@ -84,7 +84,7 @@ namespace network
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socket_set_blocking(s, false);
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socket_set_blocking(s, false);
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const auto address = htonl(INADDR_ANY);
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const auto address = htonl(INADDR_ANY);
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auto port = static_cast<uint16_t>(game::Dvar_FindVar("net_port")->current.integer);
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auto port = static_cast<uint16_t>(game::Dvar_FindVar("net_port")->current.value.integer);
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sockaddr_in server_addr{};
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sockaddr_in server_addr{};
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server_addr.sin_family = AF_INET;
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server_addr.sin_family = AF_INET;
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@ -673,8 +673,9 @@ namespace game
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struct dvar_t;
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struct dvar_t;
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union DvarValue
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struct DvarValue
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{
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{
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union {
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bool enabled;
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bool enabled;
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int integer;
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int integer;
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uint32_t unsignedInt;
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uint32_t unsignedInt;
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@ -684,59 +685,42 @@ namespace game
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vec4_t vector;
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vec4_t vector;
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const char* string;
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const char* string;
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byte color[4];
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byte color[4];
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};
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const dvar_t* indirect[3];
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} value;
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struct $7034703ED3857507327AE195CCA24A71
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uint64_t encryptedValue;
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{
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int stringCount;
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const char** strings;
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};
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struct $5AC0CC375C7A91894540A0C75867866C
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{
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int min;
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int max;
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};
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struct $FCEE86E78F1A35297637B00F6DD148A3
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{
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int64_t min;
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int64_t max;
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};
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struct $28DE879AA85D5F4AA5DF9392CB197229
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{
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uint64_t min;
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uint64_t max;
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};
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struct $D2B45DCE3C73414E1DE8E10A2D52B392
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{
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float min;
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float max;
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};
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struct $97F25DA469865168FD08682F42882F2A
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{
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vec_t min;
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vec_t max;
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};
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};
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union DvarLimits
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union DvarLimits
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{
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{
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$7034703ED3857507327AE195CCA24A71 enumeration;
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struct {
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$5AC0CC375C7A91894540A0C75867866C integer;
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int stringCount;
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$FCEE86E78F1A35297637B00F6DD148A3 integer64;
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const char** strings;
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$28DE879AA85D5F4AA5DF9392CB197229 unsignedInt64;
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} enumeration;
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$D2B45DCE3C73414E1DE8E10A2D52B392 value;
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struct {
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$97F25DA469865168FD08682F42882F2A vector;
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int min;
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int max;
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} integer;
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struct {
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int64_t min;
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int64_t max;
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} integer64;
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struct {
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uint64_t min;
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uint64_t max;
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} unsignedInt64;
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struct {
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float min;
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float max;
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} value;
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struct {
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vec_t min;
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vec_t max;
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} vector;
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};
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};
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struct dvar_t
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struct dvar_t
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{
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{
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dvarStrHash_t name;
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dvarStrHash_t name;
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char _pad[0x4];
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const char* debugName;
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const char* debugName;
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const char* description;
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const char* description;
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unsigned int flags;
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unsigned int flags;
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@ -24,6 +24,6 @@ namespace game
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return {};
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return {};
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}
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}
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return dvar->current.integer;
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return dvar->current.value.integer;
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}
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}
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}
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}
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Loading…
Reference in New Issue
Block a user