tiny addition to a stub in script
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a38a148582
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@ -63,7 +63,8 @@ namespace script
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}
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auto* raw_file = allocator.allocate<game::RawFile>();
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raw_file->name = allocator.duplicate_string(name); // use script name with .gsc suffix for FindXAssetHeader hook
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// use script name with .gsc suffix for DB_FindXAssetHeader hook
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raw_file->name = allocator.duplicate_string(name);
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raw_file->buffer = allocator.duplicate_string(data);
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raw_file->len = static_cast<int>(data.length());
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@ -152,7 +153,7 @@ namespace script
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return 1;
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}
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void gscr_get_bgb_remaining_stub(game::scriptInstance_t inst, void* entref)
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void scr_loot_get_utem_quantity_stub(game::scriptInstance_t inst, game::scr_entref_t entref)
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{
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game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 255);
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}
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@ -175,7 +176,8 @@ namespace script
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utils::hook::call(game::select(0x1408F2E5D, 0x1400E2D22), server_script_checksum_stub);
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// Workaround for "Out of X" gobblegum
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gscr_get_bgb_remaining_hook.create(game::select(0x141A8CAB0, 0x1402D2310), gscr_get_bgb_remaining_stub);
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gscr_get_bgb_remaining_hook.create(game::select(0x141A8CAB0, 0x1402D2310),
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scr_loot_get_utem_quantity_stub);
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}
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};
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};
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@ -19,6 +19,18 @@ namespace game
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CONTROLLER_INDEX_COUNT = 0x4,
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};
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enum LocalClientNum_t
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{
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INVALID_LOCAL_CLIENT = -1,
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LOCAL_CLIENT_0 = 0x0,
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LOCAL_CLIENT_FIRST = 0x0,
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LOCAL_CLIENT_KEYBOARD_AND_MOUSE = 0x0,
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LOCAL_CLIENT_1 = 0x1,
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LOCAL_CLIENT_2 = 0x2,
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LOCAL_CLIENT_3 = 0x3,
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LOCAL_CLIENT_COUNT = 0x4,
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};
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enum eGameModes
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{
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MODE_GAME_MATCHMAKING_PLAYLIST = 0x0,
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@ -1636,6 +1648,44 @@ namespace game
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static_assert(sizeof(client_s_cl) == 0xE5170);
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#endif
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union Weapon
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{
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struct
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{
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unsigned __int64 weaponIdx : 9;
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unsigned __int64 attachment1 : 6;
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unsigned __int64 attachment2 : 6;
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unsigned __int64 attachment3 : 6;
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unsigned __int64 attachment4 : 6;
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unsigned __int64 attachment5 : 6;
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unsigned __int64 attachment6 : 6;
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unsigned __int64 attachment7 : 6;
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unsigned __int64 attachment8 : 6;
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unsigned __int64 padding : 7;
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} _anon_0;
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uint64_t weaponData;
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};
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union EntRefUnion
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{
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int32_t entnum;
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uint32_t hudElemIndex;
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uint32_t pathNodeIndex;
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__int16 vehicleNodeIndex;
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unsigned __int16 absDynEntIndex;
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Weapon weapon;
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uint64_t val;
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};
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struct scr_entref_t
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{
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EntRefUnion u;
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unsigned __int16 classnum;
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LocalClientNum_t client;
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};
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static_assert(sizeof(scr_entref_t) == 0x10);
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enum scriptInstance_t
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{
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SCRIPTINSTANCE_SERVER = 0x0,
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