Changed back uiscripting require path for loaded scripts to relative path
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@ -253,13 +253,23 @@ namespace ui_scripting
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{
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{
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game::XAssetHeader header{ .luaFile = nullptr };
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game::XAssetHeader header{ .luaFile = nullptr };
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if (!is_local_script(filename))
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if (!is_loaded_script(globals.in_require_script) && !is_local_script(filename))
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{
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{
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return lua_cod_getrawfile_hook.invoke<game::XAssetHeader>(filename);
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return lua_cod_getrawfile_hook.invoke<game::XAssetHeader>(filename);
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}
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}
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std::string target_script = globals.local_scripts[filename];
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const std::string name_ = filename;
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std::string target_script;
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if (is_loaded_script(globals.in_require_script))
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{
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const auto folder = globals.in_require_script.substr(0, globals.in_require_script.find_last_of("/\\"));
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target_script = folder + "/" + name_ + ".lua";
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}
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else
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{
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target_script = globals.local_scripts[name_];
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}
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if (utils::io::file_exists(target_script))
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if (utils::io::file_exists(target_script))
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{
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{
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globals.load_raw_script = true;
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globals.load_raw_script = true;
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