parent
7f17d1b280
commit
1ae4cf0d86
@ -100,7 +100,10 @@ namespace auth
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std::string serialize_connect_data(const char* data, const int length)
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std::string serialize_connect_data(const char* data, const int length)
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{
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{
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utils::byte_buffer buffer{};
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utils::byte_buffer buffer{};
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profile_infos::get_profile_info().value_or(profile_infos::profile_info{}).serialize(buffer);
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profile_infos::profile_info info{};
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info.version = 4; // invalid
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info.serialize(buffer);
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//profile_infos::get_profile_info().value_or(profile_infos::profile_info{}).serialize(buffer);
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buffer.write_string(data, static_cast<size_t>(length));
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buffer.write_string(data, static_cast<size_t>(length));
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@ -301,7 +301,7 @@ namespace network
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utils::hook::set<uint8_t>(game::select(0x14233249E, 0x140596F2E), 0); // don't add checksum to packet
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utils::hook::set<uint8_t>(game::select(0x14233249E, 0x140596F2E), 0); // don't add checksum to packet
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// Recreate NET_SendPacket to increase max packet size
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// Recreate NET_SendPacket to increase max packet size
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utils::hook::jump(game::select(0x1423323B0, 0x140596E40), net_sendpacket_stub);
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//utils::hook::jump(game::select(0x1423323B0, 0x140596E40), net_sendpacket_stub);
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utils::hook::set<uint32_t>(game::select(0x14134C6E0, 0x14018E574), 5);
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utils::hook::set<uint32_t>(game::select(0x14134C6E0, 0x14018E574), 5);
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// set initial connection state to challenging
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// set initial connection state to challenging
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