Update scheduler
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@ -168,12 +168,12 @@ namespace scheduler
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{
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if (!game::is_server())
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{
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r_end_frame_hook.create(0x142273560_g, r_end_frame_stub);
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r_end_frame_hook.create(0x142272B00_g, r_end_frame_stub);
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// some func called before R_EndFrame, maybe SND_EndFrame?
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}
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//g_run_frame_hook.create(0x14065C360_g, server_frame_stub); // GlassSv_Update
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main_frame_hook.create(game::select(0x1420F9860, 0x1405020E0), main_frame_stub);
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main_frame_hook.create(game::select(0x1420F8E00, 0x1405020E0), main_frame_stub);
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// Com_Frame_Try_Block_Function
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}
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@ -188,4 +188,4 @@ namespace scheduler
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};
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}
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REGISTER_COMPONENT(scheduler::component)
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REGISTER_COMPONENT_WORKING(scheduler::component)
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