feat: added lua scripting to dedis
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3706745bad
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11516da3af
@ -208,8 +208,11 @@ namespace ui_scripting
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lua["luiglobals"] = lua;
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utils::nt::library host{};
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load_scripts((game::get_appdata_path() / "data/ui_scripts/").string());
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load_scripts((host.get_folder() / "boiii/ui_scripts/").string());
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std::string folder = "ui_scripts/";
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if (game::is_server())
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folder = "lobby_scripts/";
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load_scripts((game::get_appdata_path() / "data" / folder).string());
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load_scripts((host.get_folder() / "boiii" / folder).string());
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}
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void try_start()
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@ -228,7 +231,7 @@ namespace ui_scripting
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{
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ui_cod_init_hook.invoke(frontend);
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if (game::Com_IsRunningUILevel())
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if (!game::is_server() && game::Com_IsRunningUILevel())
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{
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// Fetch the names of the local files so file overrides are already handled
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globals = {};
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@ -271,7 +274,7 @@ namespace ui_scripting
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return load_buffer(globals.raw_script_name, utils::io::read_file(globals.raw_script_name));
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}
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return utils::hook::invoke<int>(0x141D3AFB0_g, state, compiler_options, reader, reader_data, debug_reader,
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return utils::hook::invoke<int>(game::select(0x141D3AFB0, 0x1403E4090), state, compiler_options, reader, reader_data, debug_reader,
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debug_reader_data, chunk_name);
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}
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@ -375,18 +378,21 @@ namespace ui_scripting
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return closure;
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}
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class component final : public client_component
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class component final : public generic_component
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{
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public:
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void post_unpack() override
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{
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utils::hook::call(0x141D4979A_g, hks_load_stub);
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utils::hook::call(game::select(0x141D4979A, 0x1403F233A), hks_load_stub);
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hks_package_require_hook.create(0x141D28EF0_g, hks_package_require_stub);
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ui_cod_init_hook.create(0x141F298B0_g, ui_cod_init_stub);
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ui_cod_lobbyui_init_hook.create(0x141F2C620_g, ui_cod_lobbyui_init_stub);
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ui_shutdown_hook.create(0x14270E9C0_g, ui_shutdown_stub);
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lua_cod_getrawfile_hook.create(0x141F0F880_g, lua_cod_getrawfile_stub);
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hks_package_require_hook.create(game::select(0x141D28EF0, 0x1403D7FC0), hks_package_require_stub);
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ui_cod_init_hook.create(game::select(0x141F298B0, 0x1404A0A50), ui_cod_init_stub);
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ui_cod_lobbyui_init_hook.create(game::select(0x141F2C620, 0x1404A1F50), ui_cod_lobbyui_init_stub);
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ui_shutdown_hook.create(game::select(0x14270E9C0, 0x1404A1280), ui_shutdown_stub);
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lua_cod_getrawfile_hook.create(game::select(0x141F0F880, 0x1404BCB70), lua_cod_getrawfile_stub);
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if (game::is_server())
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return;
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dvar_cg_enable_unsafe_lua_functions = game::Dvar_RegisterBool(
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game::Dvar_GenerateHash("cg_enable_unsafe_lua_functions"), "cg_enable_unsafe_lua_functions", false,
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@ -165,21 +165,21 @@ namespace game
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namespace hks
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{
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WEAK symbol<lua_State*> lua_state {0x159C78D88};
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WEAK symbol<void(lua_State* s, const char* str, unsigned int l)> hksi_lua_pushlstring{0x140A18430};
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WEAK symbol<lua_State*> lua_state {0x159C78D88, 0x14858C408};
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WEAK symbol<void(lua_State* s, const char* str, unsigned int l)> hksi_lua_pushlstring{0x140A18430, 0x1401DE6F0};
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WEAK symbol<void(lua_State* s, const HksObject* tbl, const HksObject* key, const HksObject* val)> hks_obj_settable{0x141D4B660};
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WEAK symbol<HksObject* (HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)> hks_obj_gettable{0x141D4ABF0};
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WEAK symbol<void(lua_State* s, int nargs, int nresults, const unsigned int* pc)> vm_call_internal{0x141D71070};
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WEAK symbol<HashTable* (lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{0x141D3B5F0};
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WEAK symbol<cclosure* (lua_State* s, lua_function function, int num_upvalues, int internal_, int profilerTreatClosureAsFunc)> cclosure_Create{0x141D3B7E0};
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WEAK symbol<int(lua_State* s, int t)> hksi_luaL_ref{0x141D4D1A0};
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WEAK symbol<void(lua_State* s, int t, int ref)> hksi_luaL_unref{0x141D4D320};
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WEAK symbol<void(lua_State* s, const HksObject* tbl, const HksObject* key, const HksObject* val)> hks_obj_settable{0x141D4B660, 0x1403F41B0};
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WEAK symbol<HksObject* (HksObject* result, lua_State* s, const HksObject* table, const HksObject* key)> hks_obj_gettable{0x141D4ABF0, 0x1403F3750};
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WEAK symbol<void(lua_State* s, int nargs, int nresults, const unsigned int* pc)> vm_call_internal{0x141D71070, 0x140418E40};
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WEAK symbol<HashTable* (lua_State* s, unsigned int arraySize, unsigned int hashSize)> Hashtable_Create{0x141D3B5F0, 0x1403E46D0};
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WEAK symbol<cclosure* (lua_State* s, lua_function function, int num_upvalues, int internal_, int profilerTreatClosureAsFunc)> cclosure_Create{0x141D3B7E0, 0x1403E48C0};
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WEAK symbol<int(lua_State* s, int t)> hksi_luaL_ref{0x141D4D1A0, 0x1403F5CF0};
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WEAK symbol<void(lua_State* s, int t, int ref)> hksi_luaL_unref{0x141D4D320, 0x1403F5E70};
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WEAK symbol<int(lua_State* s, const HksCompilerSettings* options, const char* buff, unsigned __int64 sz, const char* name)> hksi_hksL_loadbuffer{0x141D4BD80};
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WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0x141D4D960};
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WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0x141D4DC20};
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WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0x141D4D050};
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WEAK symbol<int(lua_State* s, const HksCompilerSettings* options, const char* buff, unsigned __int64 sz, const char* name)> hksi_hksL_loadbuffer{0x141D4BD80, 0x1403F48D0};
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WEAK symbol<int(lua_State* s, const char* what, lua_Debug* ar)> hksi_lua_getinfo{0x141D4D960, 0x1403F64B0};
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WEAK symbol<int(lua_State* s, int level, lua_Debug* ar)> hksi_lua_getstack{0x141D4DC20, 0x1403F6770};
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WEAK symbol<void(lua_State* s, const char* fmt, ...)> hksi_luaL_error{0x141D4D050, 0x1403F5BA0};
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WEAK symbol<const char*> s_compilerTypeName{0x140A18430};
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}
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}
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