Load user content from zone folder when folder exists
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dc61e932f5
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@ -14,8 +14,6 @@ namespace workshop
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{
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{
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namespace
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namespace
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{
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{
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const game::dvar_t* enable_zone_folder;
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utils::hook::detour setup_server_map_hook;
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utils::hook::detour setup_server_map_hook;
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utils::hook::detour load_usermap_hook;
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utils::hook::detour load_usermap_hook;
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@ -146,58 +144,29 @@ namespace workshop
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return utils::hook::invoke<bool>(0x1420D6380_g, type, pub_id.data(), a3);
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return utils::hook::invoke<bool>(0x1420D6380_g, type, pub_id.data(), a3);
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}
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}
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void override_path_mods_stub(utils::hook::assembler& a)
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const char* va_mods_path_stub(const char* fmt, const char* root_dir, const char* mods_dir, const char* dir_name)
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{
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{
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const auto new_path = a.newLabel();
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const auto original_path = utils::string::va(fmt, root_dir, mods_dir, dir_name);
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const auto default_path = a.newLabel();
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const auto original_func = a.newLabel();
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a.pushad64();
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// check if the zone folder exists
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a.mov(rax, qword_ptr(reinterpret_cast<std::uintptr_t>(&enable_zone_folder)));
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if (utils::io::directory_exists(original_path))
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a.test(rax, rax);
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{
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a.jz(new_path);
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return original_path;
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}
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a.cmp(byte_ptr(rax, 0x28), 0);
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return utils::string::va("%s/%s/%s", root_dir, mods_dir, dir_name);
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a.je(new_path);
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a.bind(default_path);
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a.popad64();
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a.mov(rcx, "%s/%s/%s/zone");
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a.jmp(original_func);
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a.bind(new_path);
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a.popad64();
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a.mov(rcx, "%s/%s/%s");
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a.bind(original_func);
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a.jmp(game::select(0x1420D6AA0, 0x1404E2930));
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}
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}
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void override_path_usercontent_stub(utils::hook::assembler& a)
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const char* va_user_content_path_stub(const char* fmt, const char* root_dir, const char* user_content_dir)
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{
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{
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const auto new_path = a.newLabel();
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const auto original_path = utils::string::va(fmt, root_dir, user_content_dir);
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const auto default_path = a.newLabel();
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const auto original_func = a.newLabel();
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a.pushad64();
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if (utils::io::directory_exists(original_path))
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a.mov(rax, qword_ptr(reinterpret_cast<std::uintptr_t>(&enable_zone_folder)));
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{
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a.test(rax, rax);
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return original_path;
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a.jz(new_path);
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}
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a.cmp(byte_ptr(rax, 0x28), 0);
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return utils::string::va("%s/%s", root_dir, user_content_dir);
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a.je(new_path);
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a.bind(default_path);
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a.popad64();
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a.mov(rcx, "%s/%s/zone");
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a.jmp(original_func);
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a.bind(new_path);
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a.popad64();
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a.mov(rcx, "%s/%s");
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a.bind(original_func);
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a.jmp(game::select(0x1420D6574, 0x1404E24A4));
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}
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}
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}
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}
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@ -327,10 +296,8 @@ namespace workshop
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game::reloadUserContent();
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game::reloadUserContent();
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});
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});
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enable_zone_folder = game::register_dvar_bool("enable_zone_folder", false, game::DVAR_ARCHIVE, "Load custom zones from the zone folder within the usermaps/mods folder");
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utils::hook::call(game::select(0x1420D6AA6, 0x1404E2936), va_mods_path_stub);
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utils::hook::call(game::select(0x1420D6577, 0x1404E24A7), va_user_content_path_stub);
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utils::hook::jump(game::select(0x1420D6A99, 0x1404E2929), utils::hook::assemble(override_path_mods_stub));
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utils::hook::jump(game::select(0x1420D656D, 0x1404E249D), utils::hook::assemble(override_path_usercontent_stub));
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load_usermap_hook.create(game::select(0x1420D5700, 0x1404E18B0), load_usermap_stub);
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load_usermap_hook.create(game::select(0x1420D5700, 0x1404E18B0), load_usermap_stub);
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utils::hook::call(game::select(0x1420D67F5, 0x1404E25F2), load_usermap_content_stub);
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utils::hook::call(game::select(0x1420D67F5, 0x1404E25F2), load_usermap_content_stub);
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