commit
1013c44eb7
@ -157,16 +157,14 @@ namespace script
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allocator.clear();
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}
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void load_gametype_script_stub()
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void begin_load_scripts_stub(game::scriptInstance_t inst, int user)
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{
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if (!game::Com_IsInGame() || game::Com_IsRunningUILevel())
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{
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game::GScr_LoadGametypeScript();
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return;
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}
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game::Scr_BeginLoadScripts(inst, user);
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game::GScr_LoadGametypeScript();
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load_scripts();
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if (game::Com_IsInGame() && !game::Com_IsRunningUILevel())
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{
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load_scripts();
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}
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}
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int server_script_checksum_stub()
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@ -191,8 +189,8 @@ namespace script
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// Free our scripts when the game ends
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game_event::on_g_shutdown_game(clear_script_memory);
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// Load our scripts when the gametype script is loaded
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utils::hook::call(game::select(0x141AAF37C, 0x1402D8C7F), load_gametype_script_stub);
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// Load our custom/overriding scripts
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utils::hook::call(game::select(0x141AAE92F, 0x1402D81FF), begin_load_scripts_stub);
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// Force GSC checksums to be valid
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utils::hook::call(game::select(0x1408F2E5D, 0x1400E2D22), server_script_checksum_stub);
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@ -195,6 +195,7 @@ namespace game
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};
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WEAK symbol<unsigned int(scriptInstance_t inst)> Scr_GetNumParam{0x0, 0x140171320};
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WEAK symbol<unsigned int(scriptInstance_t inst, const char* filename)> Scr_LoadScript{0x1412C83F0, 0x140156610};
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WEAK symbol<void(scriptInstance_t inst, int user)> Scr_BeginLoadScripts{0x1412C7DF0, 0x140156010};
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WEAK symbol<void(const char* name, const char* key, unsigned int playbackFlags, float volume, void* callbackInfo,
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int id)> Cinematic_StartPlayback{0x1412BE3A0};
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@ -243,8 +244,6 @@ namespace game
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0x1422E9410, 0x1405811E0
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};
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WEAK symbol<void()> GScr_LoadGametypeScript{0x141AAD850, 0x1402D7140};
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// Variables
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WEAK symbol<cmd_function_s> cmd_functions{0x15689DF58, 0x14946F860};
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WEAK symbol<CmdArgs> sv_cmd_args{0x15689AE30, 0x14944C740};
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