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@ -164,7 +164,6 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
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else
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rankLevels = { 56, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000 }
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end
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elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
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if not isMasterPrestige then
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rankLevels = { 1, 5, 10, 15, 20, 25, 30, 35 }
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@ -188,7 +187,8 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
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if hasDefault and currentRank ~= minlevel and currentRank < maxlevel and not isMasterPrestige then
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table.insert(rankObjs, {
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name = "Current: " .. tostring(currentRank <= minlevel and "Min" or currentRank >= maxlevel and "Max" or currentRank),
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name = "Current: " ..
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tostring(currentRank <= minlevel and "Min" or currentRank >= maxlevel and "Max" or currentRank),
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value = currentRank - 1,
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default = true,
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title = "Rank Level",
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@ -246,7 +246,8 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
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desc = "",
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image = nil,
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optionsDatasource = createSettingsDatasource(controller, "MPStatsSettings_rank_prestige", prestigeTable,
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CoD.PrestigeUtility.GetCurrentPLevel(controller, Engine.CurrentSessionMode()), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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CoD.PrestigeUtility.GetCurrentPLevel(controller, Engine.CurrentSessionMode()), false,
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function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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UpdateInfoModels(f1_arg1)
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local newPrestige = f1_arg1.value
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if newPrestige == 11 then
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@ -269,7 +270,8 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
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desc = "",
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image = nil,
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optionsDatasource = createSettingsDatasource(controller, "MPStatsSettings_rank_level", rankObjs,
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CoD.BlackMarketUtility.GetCurrentRank(controller), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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CoD.BlackMarketUtility.GetCurrentRank(controller), false,
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function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
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UpdateInfoModels(f1_arg1)
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local rankTable = nil
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local rank = f1_arg1.value + 1
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@ -326,7 +328,6 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
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Engine.ExecNow(f1_arg0, "statsetbyname paragon_rankxp " .. maxXp)
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end
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Engine.Exec(f1_arg0, "uploadstats " .. tostring(Engine.CurrentSessionMode()))
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Engine.Exec(f1_arg0, "savegamerprofilestats")
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currentRank = rank
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end)
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@ -361,7 +362,8 @@ LUI.createMenu.BoiiiStatsMenu = function(controller)
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GameSettingsBackground:setLeftRight(true, true, 0, 0)
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GameSettingsBackground:setTopBottom(true, true, 0, 0)
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GameSettingsBackground.MenuFrame.titleLabel:setText(Engine.Localize("STATS SETTINGS"))
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GameSettingsBackground.MenuFrame.cac3dTitleIntermediary0.FE3dTitleContainer0.MenuTitle.TextBox1.Label0:setText(Engine.Localize("STATS SETTINGS"))
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GameSettingsBackground.MenuFrame.cac3dTitleIntermediary0.FE3dTitleContainer0.MenuTitle.TextBox1.Label0:setText(
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Engine.Localize("STATS SETTINGS"))
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GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeInfo:setAlpha(0)
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GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeName:setAlpha(0)
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self:addElement(GameSettingsBackground)
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