Auto-load usermaps mod if required for custom map

This commit is contained in:
WantedDV 2023-04-11 17:34:19 -02:30
parent b390e3ffd4
commit 0be18b9a5b

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@ -6,3 +6,20 @@ function ShouldUnloadMod( arg0 )
return false
end
-- Load usermaps mod if custom map selected
local MustLoadUsermaps = function( arg0, arg1 )
if CoD.perController[arg1].mapCategory == CoD.CONTENT_MODS_INDEX then
if not Engine.IsUsingMods() then
LuaUtils.Mods_LoadMod( "usermaps" ) -- LuaUtils.Mods_LoadMod(arg0.loadModName)
local MENU_MODS_CAPS = Engine.Localize( "MENU_MODS_CAPS" )
local PLATFORM_MODS_LOADED = Engine.Localize( "PLATFORM_MODS_LOADED" )
CoD.OverlayUtility.ShowToast( "DefaultState", MENU_MODS_CAPS, PLATFORM_MODS_LOADED .. " " .. arg0.mapName )
end
end
end
function MapSelected( arg0, arg1 )
SetMap( arg1, arg0.mapName, false )
MustLoadUsermaps( arg0, arg1 )
end