Merge branch 'main' into scripts

This commit is contained in:
m 2023-05-14 03:04:26 -05:00 committed by GitHub
commit 0916d71204
23 changed files with 1025 additions and 572 deletions

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@ -16,6 +16,20 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
if dvarName == "cg_unlockall_loot" then
Engine.SetDvar("ui_enableAllHeroes", f1_arg1.value)
end
if dvarName == "all_ee_completed" then
Engine.ExecNow(f1_arg0, "statsetbyname darkops_zod_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_zod_super_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_factory_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_factory_super_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_castle_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_castle_super_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_island_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_island_super_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_stalingrad_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_stalingrad_super_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname darkops_genesis_ee " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname DARKOPS_GENESIS_SUPER_EE " .. f1_arg1.value)
end
end
table.insert(optionsTable,
@ -103,59 +117,91 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
value = 1
},
}, nil, updateDvar))
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock all Specialists Outfits",
"All specialists outfits are unlocked.", "MPStatsSettings_unlockall_specialists_outfits",
"cg_unlockall_specialists_outfits", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock all Specialists Outfits",
"All specialists outfits are unlocked.", "MPStatsSettings_unlockall_specialists_outfits",
"cg_unlockall_specialists_outfits", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
end
if Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
table.insert(optionsTable,
CoD.OptionsUtility.CreateDvarSettings(controller, "Unlock Easter Eggs",
"Complete all Easter Egg Achievements.", "MPStatsSettings_complete_ee",
"all_ee_completed", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, updateDvar))
end
local rankLevels = {}
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
rankLevels = { 1, 10, 20, 30, 40, 50, 55 }
elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
rankLevels = { 1, 10, 20, 30, 35 }
end
local rankObjs = {}
local hasDefault = false
local hasDefault = true
local currentPrestige = CoD.PrestigeUtility.GetCurrentPLevel(controller, Engine.CurrentSessionMode())
local currentRank = CoD.BlackMarketUtility.GetCurrentRank(controller) + 1
for index, value in ipairs(rankLevels) do
table.insert(rankObjs, {
name = value,
value = value - 1,
default = value == currentRank,
title = "Rank Level",
desc = ""
})
if not hasDefault then
hasDefault = value == currentRank
local isMasterPrestige = currentPrestige == 11
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
if not isMasterPrestige then
rankLevels = { 1, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55 }
else
rankLevels = { 56, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000 }
end
elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
if not isMasterPrestige then
rankLevels = { 1, 5, 10, 15, 20, 25, 30, 35 }
else
rankLevels = { 36, 100, 200, 300, 400, 500, 600, 700, 800, 900, 1000 }
end
end
if not hasDefault then
local maxlevel = math.max(table.unpack(rankLevels))
local minlevel = math.min(table.unpack(rankLevels))
for index, value in ipairs(rankLevels) do
table.insert(rankObjs, {
name = currentRank,
name = value <= minlevel and "Min" or value >= maxlevel and "Max" or value,
value = value - 1,
default = value == currentRank,
title = "Rank Level",
desc = value ~= currentRank and "" or "Current Rank"
})
end
if hasDefault and currentRank ~= minlevel and currentRank < maxlevel and not isMasterPrestige then
table.insert(rankObjs, {
name = "Current: " ..
tostring(currentRank <= minlevel and "Min" or currentRank >= maxlevel and "Max" or currentRank),
value = currentRank - 1,
default = true,
title = "Rank Level",
desc = ""
desc = "Do not adjust rank"
})
end
local prestigeTable = {}
for i = 0, 10 do
for i = 0, 11 do
table.insert(prestigeTable, {
name = i == 0 and "None" or i,
name = i == 0 and "None" or i == 11 and "Master" or i,
value = i,
default = i == CoD.PrestigeUtility.GetCurrentPLevel(controller),
default = i == currentPrestige,
title = "Prestige",
desc = ""
})
@ -196,25 +242,19 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
table.insert(optionsTable, {
models = {
name = "Rank Level",
name = "Prestige",
desc = "",
image = nil,
optionsDatasource = createSettingsDatasource(controller, "MPStatsSettings_rank_level", rankObjs,
CoD.BlackMarketUtility.GetCurrentRank(controller), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
optionsDatasource = createSettingsDatasource(controller, "MPStatsSettings_rank_prestige", prestigeTable,
CoD.PrestigeUtility.GetCurrentPLevel(controller, Engine.CurrentSessionMode()), false,
function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
UpdateInfoModels(f1_arg1)
local rankTable = nil
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
rankTable = "gamedata/tables/mp/mp_ranktable.csv"
elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
rankTable = "gamedata/tables/zm/zm_ranktable.csv"
local newPrestige = f1_arg1.value
if newPrestige == 11 then
Engine.Exec(f1_arg0, "PrestigeStatsMaster " .. tostring(Engine.CurrentSessionMode()))
end
local skipLines = Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER and 3 or 2
local maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, f1_arg1.value + skipLines, 7))
if maxXp == nil then
maxXp = 9999999999
end
Engine.ExecNow(f1_arg0, "statsetbyname rankxp " .. maxXp - 1)
Engine.ExecNow(f1_arg0, "statsetbyname rank " .. f1_arg1.value)
Engine.ExecNow(f1_arg0, "statsetbyname plevel " .. newPrestige)
Engine.ExecNow(f1_arg0, "statsetbyname hasprestiged " .. (newPrestige > 0 and 1 or 0))
Engine.Exec(f1_arg0, "uploadstats " .. tostring(Engine.CurrentSessionMode()))
end)
},
@ -226,16 +266,70 @@ DataSources.MPStatsSettings = DataSourceHelpers.ListSetup("MPStatsSettings", fun
table.insert(optionsTable, {
models = {
name = "Prestige",
name = "Rank Level",
desc = "",
image = nil,
optionsDatasource = createSettingsDatasource(controller, "MPStatsSettings_rank_prestige", prestigeTable,
CoD.PrestigeUtility.GetCurrentPLevel(controller), false, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
optionsDatasource = createSettingsDatasource(controller, "MPStatsSettings_rank_level", rankObjs,
CoD.BlackMarketUtility.GetCurrentRank(controller), false,
function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
UpdateInfoModels(f1_arg1)
local newPrestige = f1_arg1.value
Engine.ExecNow(f1_arg0, "statsetbyname plevel " .. newPrestige)
Engine.ExecNow(f1_arg0, "statsetbyname hasprestiged " .. (newPrestige > 0 and 1 or 0))
local rankTable = nil
local rank = f1_arg1.value + 1
if currentPrestige <= 10 then
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
rankTable = "gamedata/tables/mp/mp_ranktable.csv"
elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
rankTable = "gamedata/tables/zm/zm_ranktable.csv"
end
local skipLines = Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER and 3 or 2
local maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, rank - 2 + skipLines, 7))
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
if maxXp ~= nil and rank == maxlevel then
maxXp = maxXp + 55600
end
end
if Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
if maxXp ~= nil and rank == maxlevel then
maxXp = maxXp + 54244
end
end
if maxXp == nil then
maxXp = 0
end
Engine.ExecNow(f1_arg0, "statsetbyname rank " .. rank - 1)
Engine.ExecNow(f1_arg0, "statsetbyname rankxp " .. maxXp)
Engine.ExecNow(f1_arg0, "statsetbyname paragon_rankxp " .. 0)
else
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
rankTable = "gamedata/tables/mp/mp_paragonranktable.csv"
elseif Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
rankTable = "gamedata/tables/zm/zm_paragonranktable.csv"
end
local skipLines = 2
local maxXp = 0
if Engine.CurrentSessionMode() == Enum.eModes.MODE_MULTIPLAYER then
maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, rank - 57 + skipLines, 7))
if maxXp ~= nil and rank == maxlevel then
maxXp = maxXp + 55600
end
rank = rank - 55
end
if Engine.CurrentSessionMode() == Enum.eModes.MODE_ZOMBIES then
maxXp = tonumber(Engine.TableLookupGetColumnValueForRow(rankTable, rank - 37 + skipLines, 7))
if maxXp ~= nil and rank == maxlevel then
maxXp = maxXp + 54244
end
rank = rank - 35
end
if maxXp == nil then
maxXp = 0
end
Engine.ExecNow(f1_arg0, "statsetbyname paragon_rank " .. rank - 1)
Engine.ExecNow(f1_arg0, "statsetbyname paragon_rankxp " .. maxXp)
end
Engine.Exec(f1_arg0, "uploadstats " .. tostring(Engine.CurrentSessionMode()))
currentRank = rank
end)
},
properties = {
@ -268,8 +362,8 @@ LUI.createMenu.BoiiiStatsMenu = function(controller)
GameSettingsBackground:setLeftRight(true, true, 0, 0)
GameSettingsBackground:setTopBottom(true, true, 0, 0)
GameSettingsBackground.MenuFrame.titleLabel:setText(Engine.Localize("STATS SETTINGS"))
GameSettingsBackground.MenuFrame.cac3dTitleIntermediary0.FE3dTitleContainer0.MenuTitle.TextBox1.Label0:setText(Engine
.Localize("STATS SETTINGS"))
GameSettingsBackground.MenuFrame.cac3dTitleIntermediary0.FE3dTitleContainer0.MenuTitle.TextBox1.Label0:setText(
Engine.Localize("STATS SETTINGS"))
GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeInfo:setAlpha(0)
GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeName:setAlpha(0)
self:addElement(GameSettingsBackground)

2
deps/curl vendored

@ -1 +1 @@
Subproject commit 8e21b1a05f3c0ee098dbcb6c3d84cb61f102a122
Subproject commit ac5ad5214261a2237bdbe344708f9d32c9393fd6

2
deps/rapidjson vendored

@ -1 +1 @@
Subproject commit 949c771b03de448bdedea80c44a4a5f65284bfeb
Subproject commit 2a1f586ba692ecbbf6d63c8ffbd4d837b1d4a9a4

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@ -98,7 +98,7 @@ namespace auth
{
static const auto is_first = []
{
static utils::nt::handle<> mutex = CreateMutexA(nullptr, FALSE, "boiii_mutex");
static utils::nt::handle mutex = CreateMutexA(nullptr, FALSE, "boiii_mutex");
return mutex && GetLastError() != ERROR_ALREADY_EXISTS;
}();
@ -134,9 +134,9 @@ namespace auth
const auto& fragment_packet = packet_buffer.get_buffer();
game::NET_OutOfBandData(
sock, adr, fragment_packet.data(),
static_cast<int>(fragment_packet.size()));
game::NET_OutOfBandData(sock, adr,
fragment_packet.data(),
static_cast<int>(fragment_packet.size()));
});
}

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@ -2,6 +2,7 @@
#include "loader/component_loader.hpp"
#include "command.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
@ -94,9 +95,9 @@ namespace bots
}
int format_bot_string(char* buffer, [[maybe_unused]] const char* format, const char* name, const char* xuid,
const char* xnaddr, int protocol, int net_field_chk, const char* session_mode, int qport)
const char* xnaddr, int protocol, int net_field_chk, const char* session_mode, int qport)
{
const auto find_name = [](const std::string& needle) -> const char*
const auto find_clan_name = [](const std::string& needle) -> const char*
{
for (const auto& entry : get_bot_names())
{
@ -109,7 +110,8 @@ namespace bots
return "3arc";
};
return sprintf_s(buffer, 1024, bot_format_string, name, find_name(name), xuid, xnaddr, protocol, net_field_chk, session_mode, qport);
return sprintf_s(buffer, 1024, bot_format_string, name, find_clan_name(name),
xuid, xnaddr, protocol, net_field_chk, session_mode, qport);
}
}
@ -147,13 +149,16 @@ namespace bots
}
}
for (size_t i = 0; i < count; ++i)
scheduler::once([count]
{
if (!game::SV_AddTestClient())
for (size_t i = 0; i < count; ++i)
{
break;
if (!game::SV_AddTestClient())
{
break;
}
}
}
}, scheduler::server);
});
}
};

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@ -5,8 +5,6 @@
#include "auth.hpp"
#include "steam/steam.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>

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@ -2,7 +2,6 @@
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
@ -12,7 +11,7 @@ namespace dedicated_patches
{
utils::hook::detour spawn_server_hook;
void scr_are_textures_loaded_stub([[maybe_unused]] game::scriptInstance_t inst)
void scr_are_textures_loaded_stub()
{
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, 1);
}

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@ -0,0 +1,45 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace fov
{
namespace
{
void cg_calc_fov_stub(const int local_client_num, float* fov_x, float* dx_dz_at_default_aspect_ratio,
float* dx_dz, float* dy_dz)
{
game::CG_CalcFOVfromLens.call_safe(local_client_num, fov_x, dx_dz_at_default_aspect_ratio, dx_dz, dy_dz);
const game::dvar_t* cg_fovScale = *reinterpret_cast<game::dvar_t**>(0x144A31A88_g);
if (cg_fovScale && !game::Com_IsRunningUILevel())
{
const auto scale = cg_fovScale->current.value.value;
*fov_x *= scale;
*dx_dz *= scale;
*dy_dz *= scale;
}
}
}
struct component final : client_component
{
void post_unpack() override
{
// Hook CG_CalcFOVfromLens within CG_CalcFov
utils::hook::call(0x1404DADA7_g, cg_calc_fov_stub);
// Patch cg_fovScale flags
utils::hook::set<uint32_t>(0x14090E735_g, game::DVAR_ARCHIVE);
// Don't reset cg_fovScale
utils::hook::set<uint8_t>(0x140926D2A_g, 0xC3);
}
};
}
REGISTER_COMPONENT(fov::component)

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@ -68,14 +68,6 @@ namespace getinfo
return count;
}
namespace
{
int Com_SessionMode_GetGameMode()
{
return *reinterpret_cast<int*>(game::select(0x1568ED7F4, 0x14948DB04)) << 14 >> 28;
}
}
int get_assigned_team()
{
return (rand() % 2) + 1;
@ -112,7 +104,7 @@ namespace getinfo
info.set("protocol", std::to_string(PROTOCOL));
info.set("sub_protocol", std::to_string(SUB_PROTOCOL));
info.set("playmode", std::to_string(game::Com_SessionMode_GetMode()));
info.set("gamemode", std::to_string(Com_SessionMode_GetGameMode()));
info.set("gamemode", std::to_string(game::Com_SessionMode_GetGameMode()));
info.set("sv_running", std::to_string(game::is_server_running()));
info.set("dedicated", game::is_server() ? "1" : "0");
info.set("hc", std::to_string(game::Com_GametypeSettings_GetUInt("hardcoremode", false)));

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@ -54,7 +54,7 @@ namespace party
{
const auto local_client = *reinterpret_cast<DWORD*>(0x14342155C_g);
const auto current_mode = game::Com_SessionMode_GetMode();
game::Com_SwitchMode(local_client, current_mode, mode, 6);
game::Com_SwitchMode(local_client, static_cast<game::eModes>(current_mode), mode, 6);
}, scheduler::main);
}

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@ -2,8 +2,7 @@
#include "loader/component_loader.hpp"
#include <game/game.hpp>
#include "network.hpp"
#include <game/utils.hpp>
#include <utils/hook.hpp>
@ -11,21 +10,10 @@ namespace patches
{
namespace
{
utils::hook::detour sv_execute_client_messages_hook;
const game::dvar_t* lobby_min_players;
void sv_execute_client_messages_stub(game::client_s* client, game::msg_t* msg)
{
if ((client->reliableSequence - client->reliableAcknowledge) < 0)
{
client->reliableAcknowledge = client->reliableSequence;
network::send(client->address, "error", "EXE_LOSTRELIABLECOMMANDS");
return;
}
sv_execute_client_messages_hook.invoke<void>(client, msg);
}
void script_errors_stub(const char* file, int line, unsigned int code, const char* fmt, ...)
void script_errors_stub([[maybe_unused]] const char* file, [[maybe_unused]] int line,
[[maybe_unused]] unsigned int code, const char* fmt, ...)
{
char buffer[0x1000];
@ -38,28 +26,58 @@ namespace patches
game::Com_Error(game::ERROR_SCRIPT_DROP, "%s", buffer);
}
void scr_get_num_expected_players()
{
auto expected_players = game::LobbyHost_GetClientCount(game::LOBBY_TYPE_GAME,
game::LOBBY_CLIENT_TYPE_ALL);
const auto mode = game::Com_SessionMode_GetMode();
if ((mode == game::MODE_ZOMBIES || mode == game::MODE_CAMPAIGN))
{
if (const auto min_players = lobby_min_players->current.value.integer)
{
expected_players = min_players;
}
}
const auto num_expected_players = std::max(1, expected_players);
game::Scr_AddInt(game::SCRIPTINSTANCE_SERVER, num_expected_players);
}
void sv_execute_client_messages_stub(game::client_s* client, game::msg_t* msg)
{
if ((client->reliableSequence - client->reliableAcknowledge) < 0)
{
client->reliableAcknowledge = client->reliableSequence;
game::SV_DropClient(client, "EXE_LOSTRELIABLECOMMANDS", true, true);
return;
}
game::SV_ExecuteClientMessage(client, msg);
}
}
struct component final : generic_component
{
void post_unpack() override
{
// print hexadecimal xuids in status command
utils::hook::copy_string(game::select(0x143050560, 0x140E85B00), "%12llx ");
// print hexadecimal xuids in chat game log command
utils::hook::set<char>(game::select(0x142FD9362, 0x140E16FA2), 'x');
// don't make script errors fatal error
utils::hook::call(game::select(0x1412CAC4D, 0x140158EB2), script_errors_stub);
// Change 4 character name limit to 3 characters
// change 4 character name limit to 3 characters
utils::hook::set<uint8_t>(game::select(0x14224DA53, 0x140531143), 3);
utils::hook::set<uint8_t>(game::select(0x14224DBB4, 0x1405312A8), 3);
utils::hook::set<uint8_t>(game::select(0x14224DF8C, 0x1405316DC), 3);
// make sure client's reliableAck are not negative
sv_execute_client_messages_hook.create(game::select(0x14224A460, 0x14052F840), sv_execute_client_messages_stub);
// make sure reliableAck is not negative or too big
utils::hook::call(game::select(0x14225489C, 0x140537C4C), sv_execute_client_messages_stub);
lobby_min_players = game::register_dvar_int("lobby_min_players", 0, 0, 8, game::DVAR_NONE, "");
utils::hook::jump(game::select(0x141A7BCF0, 0x1402CB900), scr_get_num_expected_players, true);
}
};
}

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@ -84,7 +84,7 @@ namespace scheduler
};
volatile bool kill = false;
std::thread thread;
std::thread async_thread;
task_pipeline pipelines[pipeline::count];
utils::hook::detour r_end_frame_hook;
@ -153,7 +153,7 @@ namespace scheduler
{
void post_load() override
{
thread = utils::thread::create_named_thread("Async Scheduler", []()
async_thread = utils::thread::create_named_thread("Async Scheduler", []()
{
while (!kill)
{
@ -180,9 +180,9 @@ namespace scheduler
void pre_destroy() override
{
kill = true;
if (thread.joinable())
if (async_thread.joinable())
{
thread.join();
async_thread.join();
}
}
};

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@ -30,12 +30,12 @@ namespace scheduler
void execute(const pipeline type);
void schedule(const std::function<bool()>& callback, pipeline type = pipeline::async,
void schedule(const std::function<bool()>& callback, pipeline type,
std::chrono::milliseconds delay = 0ms);
void loop(const std::function<void()>& callback, pipeline type = pipeline::async,
void loop(const std::function<void()>& callback, pipeline type,
std::chrono::milliseconds delay = 0ms);
void once(const std::function<void()>& callback, pipeline type = pipeline::async,
void once(const std::function<void()>& callback, pipeline type,
std::chrono::milliseconds delay = 0ms);
void on_game_initialized(const std::function<void()>& callback, pipeline type = pipeline::async,
void on_game_initialized(const std::function<void()>& callback, pipeline type,
std::chrono::milliseconds delay = 0ms);
}

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@ -14,7 +14,7 @@ namespace script
{
constexpr size_t GSC_MAGIC = 0x1C000A0D43534780;
utils::hook::detour db_findxassetheader_hook;
utils::hook::detour db_find_x_asset_header_hook;
utils::hook::detour gscr_get_bgb_remaining_hook;
std::unordered_map<std::string, game::RawFile*> loaded_scripts;
@ -33,7 +33,6 @@ namespace script
void load_script(std::string& name, const std::string& data)
{
auto& allocator = *utils::memory::get_allocator();
const auto* file_string = allocator.duplicate_string(data);
const auto appdata_path = (game::get_appdata_path() / "data/").generic_string();
const auto host_path = (utils::nt::library{}.get_folder() / "boiii/").generic_string();
@ -61,13 +60,13 @@ namespace script
printf("Not loading GSC script '%s' due to invalid name.\n", name.data());
return;
}
auto* raw_file = allocator.allocate<game::RawFile>();
raw_file->name = allocator.duplicate_string(name); // use script name with .gsc suffix for FindXAssetHeader hook
raw_file->buffer = allocator.duplicate_string(data);
raw_file->len = static_cast<int>(data.length());
auto* rawfile = allocator.allocate<game::RawFile>();
rawfile->name = name.data(); // use script name with .gsc suffix for FindXAssetHeader hook
rawfile->buffer = file_string;
rawfile->len = static_cast<int>(data.length());
loaded_scripts[name] = rawfile;
loaded_scripts[name] = raw_file;
game::Scr_LoadScript(game::SCRIPTINSTANCE_SERVER, base_name.data());
}
@ -108,11 +107,11 @@ namespace script
load_scripts_folder((host.get_folder() / "boiii/scripts").string());
}
game::RawFile* db_findxassetheader_stub(const game::XAssetType type, const char* name,
game::RawFile* db_find_x_asset_header_stub(const game::XAssetType type, const char* name,
const bool error_if_missing,
const int wait_time)
{
auto* asset_header = db_findxassetheader_hook.invoke<game::RawFile*>(
auto* asset_header = db_find_x_asset_header_hook.invoke<game::RawFile*>(
type, name, error_if_missing, wait_time);
if (type != game::ASSET_TYPE_SCRIPTPARSETREE)

View File

@ -0,0 +1,47 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <game/game.hpp>
#include <utils/hook.hpp>
namespace status
{
namespace
{
thread_local int g_client_num{0};
void print_client_num(const int channel, const int label, const char* fmt, const int client_num)
{
g_client_num = client_num;
game::Com_Printf(channel, label, fmt, client_num);
}
void print_client_xuid(const int channel, const int label, [[maybe_unused]] const char* fmt, const uint64_t xuid)
{
if (game::SV_IsTestClient(g_client_num))
{
game::Com_Printf(channel, label, "%16s ", "bot0");
return;
}
game::Com_Printf(channel, label, "%12llx ", xuid);
}
}
struct component final : generic_component
{
void post_unpack() override
{
// Patch the status command for test clients
utils::hook::call(game::select(0x142246E37, 0x14052C527), print_client_num);
utils::hook::call(game::select(0x142246EDE, 0x14052C5CE), print_client_xuid);
utils::hook::copy_string(game::select(0x143050480, 0x140E85A20),
"num score ping xuid name address qport \n");
utils::hook::copy_string(game::select(0x1430504E0, 0x140E85A80),
"--- ----- ---- ---------------- ---------------- ------------------------ ------ \n");
}
};
}
REGISTER_COMPONENT(status::component)

View File

@ -890,7 +890,7 @@ namespace game
enum LobbyType
{
LOBBY_TYPE_INVALID = 0xFFFFFFFF,
LOBBY_TYPE_INVALID = -1,
LOBBY_TYPE_PRIVATE = 0x0,
LOBBY_TYPE_GAME = 0x1,
LOBBY_TYPE_TRANSITION = 0x2,
@ -900,6 +900,14 @@ namespace game
LOBBY_TYPE_AUTO = 0x3,
};
enum LobbyClientType
{
LOBBY_CLIENT_TYPE_INVALID = -1,
LOBBY_CLIENT_TYPE_ALL = 0x0,
LOBBY_CLIENT_TYPE_LOCAL = 0x1,
LOBBY_CLIENT_TYPE_REMOTE = 0x2,
};
enum LobbyNetworkMode
{
LOBBY_NETWORKMODE_INVALID = 0xFFFFFFFF,
@ -1579,9 +1587,19 @@ namespace game
SV_CMD_RELIABLE_0 = 0x1,
};
enum
{
CS_FREE = 0x0,
CS_ZOMBIE = 0x1,
CS_RECONNECTING = 0x2,
CS_CONNECTED = 0x3,
CS_CLIENTLOADING = 0x4,
CS_ACTIVE = 0x5,
};
struct client_s
{
int client_state;
int state;
char __pad0[0x28];
netadr_t address;
char __pad1[20468];
@ -1600,7 +1618,6 @@ namespace game
char __pad6[171432];
};
#ifdef __cplusplus
static_assert(sizeof(client_s) == 0xE5110);
@ -1637,14 +1654,23 @@ namespace game
struct EntityState
{
int number;
};
}; // Incomplete
struct gentity_s
{
EntityState s;
unsigned char __pad0[0x24C];
gclient_s* client;
unsigned char __pad1[0x2A0];
unsigned char __pad1[0x17C];
struct
{
unsigned int notifyString;
unsigned int index;
unsigned char stoppable;
int basetime;
int duration;
} snd_wait;
unsigned char __pad2[0x110];
};
#ifdef __cplusplus

View File

@ -4,11 +4,6 @@
namespace game
{
eModes Com_SessionMode_GetMode()
{
return eModes(*reinterpret_cast<uint32_t*>(game::select(0x1568ED7F4, 0x14948DB04)) << 28 >> 28);
}
bool I_islower(int c)
{
return c >= 'a' && c <= 'z';

View File

@ -8,6 +8,10 @@ namespace game
{
#define Com_Error(code, fmt, ...) Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__)
// CG
WEAK symbol<void(int localClientNum, float* fov_x, float* dxDzAtDefaultAspectRatio, float* dxDz, float* dyDz)>
CG_CalcFOVfromLens{0x1404D6230};
// CL
WEAK symbol<void(int controllerIndex, XSESSION_INFO* hostInfo, const netadr_t* addr, int numPublicSlots,
int numPrivateSlots, const char* mapname, const char* gametype,
@ -25,6 +29,8 @@ namespace game
WEAK symbol<void(int channel, unsigned int label, const char* fmt, ...)> Com_Printf{0x142148F60, 0x140505630};
WEAK symbol<void(const char* file, int line, int code, const char* fmt, ...)> Com_Error_{0x1420F8170, 0x140501470};
WEAK symbol<bool(eModes mode)> Com_SessionMode_IsMode{0x1420F7370};
WEAK symbol<int()> Com_SessionMode_GetMode{0x1420F6D30 , 0x1405002D0};
WEAK symbol<int()> Com_SessionMode_GetGameMode{0x1420F68B0, 0x1404FFE50};
WEAK symbol<void(eNetworkModes networkMode)> Com_SessionMode_SetNetworkMode{0x1420F75B0, 0x140500B80};
WEAK symbol<eGameModes(eGameModes gameMode)> Com_SessionMode_SetGameMode{0x1420F7570, 0x140500B40};
WEAK symbol<eModes(eModes mode)> Com_SessionMode_SetMode{0x1420F7570};
@ -132,7 +138,7 @@ namespace game
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, int value, int min, int max, unsigned int flags,
const char* description)> Dvar_RegisterInt{
0x0, 0x14057B7B0
0x1422D0AE0, 0x14057B7B0
};
WEAK symbol<dvar_t*(dvarStrHash_t hash, const char* dvarName, float value, float min, float max, unsigned int flags,
const char* description)> Dvar_RegisterFloat{
@ -158,7 +164,9 @@ namespace game
};
// UI
WEAK symbol<void(int localClientNumber, int errorcode, const char* errorMessage)> UI_OpenErrorPopupWithMessage{0x14228DEE0};
WEAK symbol<void(int localClientNumber, int errorcode, const char* errorMessage)> UI_OpenErrorPopupWithMessage{
0x14228DEE0
};
WEAK symbol<void(bool frontend)> UI_CoD_Init{0x141F29010, 0x1404A0A50};
WEAK symbol<void()> UI_CoD_LobbyUI_Init{0x141F2BD80, 0x1404A1F50};
WEAK symbol<void()> UI_CoD_Shutdown{0x141F32E10, 0x0};
@ -206,10 +214,20 @@ namespace game
};
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0x1420EF130, 0x1404FA6C0};
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0x1420EF0E0, 0x1404FA670};
WEAK symbol<void(void* client, msg_t* msg)> SV_ExecuteClientMessage{0x14224A460, 0x14052F840};
WEAK symbol<void(void* drop, const char* reason, bool tellThem, bool removeFromLobby)> SV_DropClient{
0x14224A050, 0x14052F430
};
// FS
WEAK symbol<char*(int bytes)> FS_AllocMem{0x1422AC9F0, 0x14056C340};
// Lobby
WEAK symbol<int(LobbyType lobbyType, LobbyClientType clientType)> LobbyHost_GetClientCount{
0x141ED8AC0, 0x14048A360
};
// Utils
WEAK symbol<const char*(char* str)> I_CleanStr{0x1422E9050, 0x140580E80};
WEAK symbol<void(char* dest, size_t destsize, const char* src)> I_strcpy{
@ -265,8 +283,6 @@ namespace game
constexpr auto CMD_MAX_NESTING = 8;
// Re-implementations
eModes Com_SessionMode_GetMode();
bool I_islower(int c);
bool I_isupper(int c);

View File

@ -136,11 +136,10 @@ namespace game
}
auto* dvar_to_change = dvar;
if (dvar_to_change->type == DVAR_TYPE_SESSIONMODE_BASE_DVAR)
{
const auto mode = Com_SessionMode_GetMode();
dvar_to_change = Dvar_GetSessionModeSpecificDvar(dvar_to_change, mode);
dvar_to_change = Dvar_GetSessionModeSpecificDvar(dvar_to_change, static_cast<eModes>(mode));
}
dvar_to_change->flags |= flags;
@ -156,11 +155,10 @@ namespace game
}
auto* dvar_to_change = dvar;
if (dvar_to_change->type == DVAR_TYPE_SESSIONMODE_BASE_DVAR)
{
const auto mode = Com_SessionMode_GetMode();
dvar_to_change = Dvar_GetSessionModeSpecificDvar(dvar_to_change, mode);
dvar_to_change = Dvar_GetSessionModeSpecificDvar(dvar_to_change, static_cast<eModes>(mode));
}
dvar_to_change->flags = flags;
@ -205,7 +203,7 @@ namespace game
}
auto& client = client_states[index];
if (client.client_state <= 0)
if (client.state == CS_FREE)
{
return false;
}
@ -238,7 +236,7 @@ namespace game
{
foreach_client([&](client_s& client, const size_t index)
{
if (client.client_state > 0)
if (client.state != CS_FREE)
{
callback(client, index);
}

View File

@ -29,7 +29,7 @@ namespace utils::hook
uint8_t* allocate_somewhere_near(const void* base_address, const size_t granularity, const size_t size)
{
size_t target_address = reinterpret_cast<size_t>(base_address) - (1ull << 31);
size_t target_address = reinterpret_cast<size_t>(base_address) - (1ull << 31);
target_address &= ~(granularity - 1);
while (true)
@ -415,7 +415,12 @@ namespace utils::hook
bool is_relatively_far(const void* pointer, const void* data, const int offset)
{
const int64_t diff = reinterpret_cast<size_t>(data) - (reinterpret_cast<size_t>(pointer) + offset);
return is_relatively_far(reinterpret_cast<size_t>(pointer), reinterpret_cast<size_t>(data), offset);
}
bool is_relatively_far(const size_t pointer, const size_t data, const int offset)
{
const auto diff = static_cast<int64_t>(data - (pointer + offset));
const auto small_diff = static_cast<int32_t>(diff);
return diff != static_cast<int64_t>(small_diff);
}
@ -534,19 +539,25 @@ namespace utils::hook
return result;
}
void inject(void* pointer, const void* data)
void inject(size_t pointer, size_t data)
{
if (is_relatively_far(pointer, data, 4))
{
throw std::runtime_error("Too far away to create 32bit relative branch");
}
set<int32_t>(pointer, int32_t(size_t(data) - (size_t(pointer) + 4)));
set<int32_t>(
pointer, static_cast<int32_t>(data - (pointer + 4)));
}
void inject(void* pointer, const void* data)
{
return inject(reinterpret_cast<size_t>(pointer), reinterpret_cast<size_t>(data));
}
void inject(const size_t pointer, const void* data)
{
return inject(reinterpret_cast<void*>(pointer), data);
return inject(pointer, reinterpret_cast<size_t>(data));
}
std::vector<uint8_t> move_hook(void* pointer)

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@ -162,6 +162,7 @@ namespace utils::hook
void copy_string(size_t place, const char* str);
bool is_relatively_far(const void* pointer, const void* data, int offset = 5);
bool is_relatively_far(size_t pointer, size_t data, int offset = 5);
void call(void* pointer, void* data);
void call(size_t pointer, void* data);
@ -175,6 +176,7 @@ namespace utils::hook
void inject(void* pointer, const void* data);
void inject(size_t pointer, const void* data);
void inject(size_t pointer, size_t data);
std::vector<uint8_t> move_hook(void* pointer);
std::vector<uint8_t> move_hook(size_t pointer);