commit
08564d9166
@ -286,6 +286,30 @@ CoD.LobbyButtons.MP_STATS = {
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customId = "btnMPStats"
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customId = "btnMPStats"
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}
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}
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CoD.LobbyButtons.MP_START_GAME = {
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stringRef = "MENU_START_GAME_CAPS",
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action = function ( self, element, controller, param, menu )
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--Engine.SetDvar( "bot_difficulty", 3 )
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Engine.SetDvar( "party_minplayers", 1 )
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Engine.Exec( nil, "launchgame" )
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end,
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customId = "btnStartGame"
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}
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CoD.LobbyButtons.SETTING_UP_BOTS = {
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stringRef = "MENU_SETUP_BOTS_CAPS",
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action = function ( self, element, controller, param, menu )
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SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
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OpenPopup( menu, "GameSettings_Bots", controller )
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end,
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customId = "btnSettingUpBots"
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}
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CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME = {
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stringRef = "MPUI_SETUP_GAME_CAPS",
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action = OpenSetupGameMP,
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customId = "btnSetupGame",
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}
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local IsGamescomDemo = function ()
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local IsGamescomDemo = function ()
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return Dvar.ui_execdemo_gamescom:get()
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return Dvar.ui_execdemo_gamescom:get()
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@ -386,6 +410,8 @@ local AddSpacer = function ( options )
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end
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end
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end
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end
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local MapVote = 0
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CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
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CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
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if f26_arg2 == 1 then
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if f26_arg2 == 1 then
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_FIND_MATCH )
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AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_FIND_MATCH )
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@ -410,6 +436,50 @@ CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
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end
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end
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AddSpacer( f26_arg1 )
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AddSpacer( f26_arg1 )
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AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_STATS )
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AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_STATS )
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MapVote = 1
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end
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CoD.LobbyMenus.MPButtonsOnlinePublic = function ( f27_arg0, f27_arg1, f27_arg2 )
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if MapVote == 1 then
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Engine.Exec(nil, "LobbyStopDemo") -- Enable map vote at start lobby
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MapVote = 0
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end
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AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_START_GAME ) --Launch match button
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AddSpacer( f27_arg1 )
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AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_CAC )
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AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_SPECIALISTS )
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AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_SCORESTREAKS )
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if Engine.DvarBool( nil, "inventory_test_button_visible" ) then
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AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_INVENTORY_TEST )
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end
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--[[local f27_local0 = Engine.GetPlaylistInfoByID( Engine.GetPlaylistID() )
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if f27_local0 then
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local f27_local1 = f27_local0.playlist.category
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if f27_local1 == Engine.GetPlaylistCategoryIdByName( "core" ) or f27_local1 == Engine.GetPlaylistCategoryIdByName( "hardcore" ) then
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AddSpacer( f27_arg1 )
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AddSmallButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_PUBLIC_LOBBY_LEADERBOARD )
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end
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end
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]] if not DisableBlackMarket() then
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AddSpacer( f27_arg1 )
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AddLargeButton( f27_arg0, f27_arg1, CoD.LobbyButtons.BLACK_MARKET )
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end
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AddSpacer( f27_arg1 )
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AddSmallButton( f27_arg0, f27_arg1, CoD.LobbyButtons.MP_CUSTOM_SETUP_GAME ) --Setup game in public lobby
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end
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CoD.LobbyMenus.MPButtonsArenaGame = function ( f31_arg0, f31_arg1, f31_arg2 )
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AddLargeButton( f31_arg0, f31_arg1, CoD.LobbyButtons.MP_START_GAME ) --Launch match button
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AddSpacer( f31_arg1 )
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AddLargeButton( f31_arg0, f31_arg1, CoD.LobbyButtons.MP_CAC )
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AddLargeButton( f31_arg0, f31_arg1, CoD.LobbyButtons.MP_SPECIALISTS )
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AddLargeButton( f31_arg0, f31_arg1, CoD.LobbyButtons.MP_SCORESTREAKS )
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if not DisableBlackMarket() then
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AddSpacer( f31_arg1 )
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AddLargeButton( f31_arg0, f31_arg1, CoD.LobbyButtons.BLACK_MARKET )
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end
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AddSpacer( f31_arg1 )
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AddSmallButton( f31_arg0, f31_arg1, CoD.LobbyButtons.SETTING_UP_BOTS ) --Bot setting button in public lobby
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end
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end
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CoD.LobbyMenus.ZMButtonsOnline = function ( f33_arg0, f33_arg1, f33_arg2 )
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CoD.LobbyMenus.ZMButtonsOnline = function ( f33_arg0, f33_arg1, f33_arg2 )
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@ -424,9 +494,8 @@ CoD.LobbyMenus.ZMButtonsOnline = function ( f33_arg0, f33_arg1, f33_arg2 )
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AddSpacer( f33_arg1 )
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AddSpacer( f33_arg1 )
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end
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end
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUBBLEGUM_BUFFS )
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-- Disable these for now, demonware emulation still needs to be implemented
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_MEGACHEW_FACTORY )
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--AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_MEGACHEW_FACTORY )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_GOBBLEGUM_RECIPES )
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--AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_GOBBLEGUM_RECIPES )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUILD_KITS )
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AddLargeButton( f33_arg0, f33_arg1, CoD.LobbyButtons.ZM_BUILD_KITS )
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AddSpacer( f33_arg1 )
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AddSpacer( f33_arg1 )
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AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.MP_STATS )
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AddSmallButton( f33_arg0, f33_arg1, CoD.LobbyButtons.MP_STATS )
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@ -465,6 +534,7 @@ local targetButtons = {
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[LobbyData.UITargets.UI_MPLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame,
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[LobbyData.UITargets.UI_MPLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame,
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[LobbyData.UITargets.UI_ZMLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame
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[LobbyData.UITargets.UI_ZMLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame
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}
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}
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CoD.LobbyMenus.AddButtonsForTarget = function ( controller, id )
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CoD.LobbyMenus.AddButtonsForTarget = function ( controller, id )
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local buttonFunc = targetButtons[id]
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local buttonFunc = targetButtons[id]
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local model = nil
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local model = nil
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