Merge pull request #331 from project-bo4/main

bdProfiles service
This commit is contained in:
Maurice Heumann 2023-03-13 16:58:39 +01:00 committed by GitHub
commit 07c0c263b5
2 changed files with 50 additions and 6 deletions

View File

@ -505,4 +505,26 @@ namespace demonware
buffer->read_uint32(&this->m_maxPlayers); buffer->read_uint32(&this->m_maxPlayers);
} }
}; };
class bdPublicProfileInfo final : public bdTaskResult
{
public:
uint64_t m_entityID;
int32_t m_VERSION;
std::string m_ddl;
void serialize(byte_buffer* buffer) override
{
buffer->write_uint64(this->m_entityID);
buffer->write_int32(this->m_VERSION);
buffer->write_blob(this->m_ddl);
}
void deserialize(byte_buffer* buffer) override
{
buffer->read_uint64(&this->m_entityID);
buffer->read_int32(&this->m_VERSION);
buffer->read_blob(&this->m_ddl);
}
};
} }

View File

@ -1,5 +1,7 @@
#include <std_include.hpp> #include <std_include.hpp>
#include "../services.hpp" #include "../services.hpp"
#include "steam/steam.hpp"
#include <utils/io.hpp>
namespace demonware namespace demonware
{ {
@ -15,16 +17,36 @@ namespace demonware
this->register_task(8, &bdProfiles::setPublicInfoByUserID); this->register_task(8, &bdProfiles::setPublicInfoByUserID);
} }
void bdProfiles::getPublicInfos(service_server* server, byte_buffer* /*buffer*/) const void bdProfiles::getPublicInfos(service_server* server, byte_buffer* buffer) const
{
uint64_t entity_id;
buffer->read_uint64(&entity_id);
auto* result = new bdPublicProfileInfo;
result->m_entityID = entity_id;
result->m_VERSION = 4;
if (utils::io::read_file(std::format("players/user/profileInfo_{}", entity_id), &result->m_ddl))
{ {
// TODO:
auto reply = server->create_reply(this->task_id()); auto reply = server->create_reply(this->task_id());
reply->add(result);
reply->send(); reply->send();
} }
else
void bdProfiles::setPublicInfo(service_server* server, byte_buffer* /*buffer*/) const
{ {
// TODO: auto reply = server->create_reply(this->task_id(), game::BD_NO_PROFILE_INFO_EXISTS);
reply->send();
}
}
void bdProfiles::setPublicInfo(service_server* server, byte_buffer* buffer) const
{
int32_t version; std::string ddl;
buffer->read_int32(&version);
buffer->read_blob(&ddl);
utils::io::write_file(std::format("players/user/profileInfo_{}", steam::SteamUser()->GetSteamID().bits), ddl);
auto reply = server->create_reply(this->task_id()); auto reply = server->create_reply(this->task_id());
reply->send(); reply->send();
} }