Add missing parameter to CL_ConnectFromLobby
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65248326c1
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@ -59,7 +59,7 @@ namespace party
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void connect_to_lobby(const game::netadr_t& addr, const std::string& mapname, const std::string& gamemode)
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void connect_to_lobby(const game::netadr_t& addr, const std::string& mapname, const std::string& gamemode)
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{
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{
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game::XSESSION_INFO info{};
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game::XSESSION_INFO info{};
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game::CL_ConnectFromLobby(0, &info, &addr, 1, 0, mapname.data(), gamemode.data());
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game::CL_ConnectFromLobby(0, &info, &addr, 1, 0, mapname.data(), gamemode.data(), nullptr);
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stop_zombies_intro_if_needed();
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stop_zombies_intro_if_needed();
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}
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}
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@ -10,7 +10,7 @@ namespace game
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// CL
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// CL
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WEAK symbol<void(int controllerIndex, XSESSION_INFO* hostInfo, const netadr_t* addr, int numPublicSlots,
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WEAK symbol<void(int controllerIndex, XSESSION_INFO* hostInfo, const netadr_t* addr, int numPublicSlots,
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int numPrivateSlots, const char* mapname, const char* gametype)> CL_ConnectFromLobby
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int numPrivateSlots, const char* mapname, const char* gametype, const char* somethingWithUserMaps)> CL_ConnectFromLobby
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{0x14134C570};
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{0x14134C570};
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// Game
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// Game
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