feat(chat): g_deadChat functionality
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c3304fc1b9
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@ -1,12 +1,13 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "chat.hpp"
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#include "game/game.hpp"
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#include "game/utils.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include "chat.hpp"
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#include "command.hpp"
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#include "client_command.hpp"
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@ -14,6 +15,8 @@ namespace chat
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{
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namespace
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{
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const game::dvar_t* g_deadChat;
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void cmd_say_f(game::gentity_s* ent, const command::params_sv& params)
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{
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if (params.size() < 2)
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@ -57,6 +60,31 @@ namespace chat
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{
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game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE_0, utils::string::va("v \"%Iu %d %d %s\"", -1, 0, 0, text.data()));
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}
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// This function has probably a different name
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void g_say_to_stub(utils::hook::assembler& a)
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{
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const auto no_dead_chat = a.newLabel();
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// game's code
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a.mov(rax, qword_ptr(rbx));
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a.push(rax);
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a.mov(rax, qword_ptr(reinterpret_cast<std::uintptr_t>(&g_deadChat)));
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a.mov(al, byte_ptr(rax, 0x28)); // dvar_t.current.value.enabled
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a.test(al, al);
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a.pop(rax);
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a.je(no_dead_chat);
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a.jmp(0x140299061_g);
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a.bind(no_dead_chat);
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a.cmp(dword_ptr(rax, 0x16AE0), 0x0); // game's code
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a.jmp(0x14029905B_g);
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}
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}
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const char* get_client_name(const uint64_t xuid)
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@ -76,6 +104,7 @@ namespace chat
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return "Unknown Soldier";
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}
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class component final : public generic_component
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{
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public:
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@ -130,6 +159,9 @@ namespace chat
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// Kill say fallback
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utils::hook::set<uint8_t>(0x1402FF987_g, 0xEB);
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g_deadChat = game::register_dvar_bool("g_deadChat", false, game::DVAR_NONE, "Allow dead players to chat with living players");
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utils::hook::jump(0x140299051_g, utils::hook::assemble(g_say_to_stub));
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}
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else
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{
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@ -676,7 +676,8 @@ namespace game
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struct DvarValue
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{
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union {
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union
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{
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bool enabled;
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int integer;
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uint32_t unsignedInt;
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@ -693,27 +694,33 @@ namespace game
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union DvarLimits
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{
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struct {
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struct
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{
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int stringCount;
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const char** strings;
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} enumeration;
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struct {
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struct
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{
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int min;
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int max;
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} integer;
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struct {
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struct
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{
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int64_t min;
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int64_t max;
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} integer64;
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struct {
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struct
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{
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uint64_t min;
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uint64_t max;
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} unsignedInt64;
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struct {
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struct
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{
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float min;
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float max;
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} value;
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struct {
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struct
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{
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vec_t min;
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vec_t max;
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} vector;
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@ -5,6 +5,13 @@
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namespace game
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{
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static_assert(offsetof(dvar_t, debugName) == 8);
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static_assert(offsetof(dvar_t, description) == 16);
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static_assert(offsetof(dvar_t, flags) == 24);
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static_assert(offsetof(dvar_t, type) == 28);
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static_assert(offsetof(dvar_t, modified) == 32);
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static_assert(offsetof(dvar_t, current) == 40);
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std::string get_dvar_string(const char* dvar_name)
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{
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const auto* dvar = Dvar_FindVar(dvar_name);
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