2022-09-16 14:55:36 -04:00
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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2022-09-17 10:22:54 -04:00
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#include "version.hpp"
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2022-09-16 14:55:36 -04:00
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2022-09-17 08:51:34 -04:00
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#include "scheduler.hpp"
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2022-09-16 14:55:36 -04:00
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#include <utils/hook.hpp>
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namespace branding
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{
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namespace
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{
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void draw_branding()
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{
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constexpr auto x = 4;
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constexpr auto y = 0;
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constexpr auto scale = 0.45f;
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float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
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2022-09-16 14:55:36 -04:00
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auto* font = reinterpret_cast<uint32_t*(*)()>(0x141CAC8E0_g)();
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if (!font) return;
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2022-09-24 09:14:54 -04:00
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game::R_AddCmdDrawText("BOIII: " VERSION, 0x7FFFFFFF, font, static_cast<float>(x),
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y + static_cast<float>(font[2]) * scale,
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scale, scale, 0.0f, color, game::ITEM_TEXTSTYLE_NORMAL);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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scheduler::loop(draw_branding, scheduler::renderer);
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2022-09-16 14:55:36 -04:00
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}
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};
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}
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REGISTER_COMPONENT(branding::component)
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