2023-12-06 17:43:39 -05:00
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# Microsoft Developer Studio Project File - Name="stb" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Console Application" 0x0103
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CFG=stb - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "stb.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "stb.mak" CFG="stb - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "stb - Win32 Release" (based on "Win32 (x86) Console Application")
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!MESSAGE "stb - Win32 Debug" (based on "Win32 (x86) Console Application")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "stb - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /c
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# ADD CPP /nologo /G6 /MT /W3 /GX /Z7 /O2 /Ob2 /I ".." /D "WIN32" /D "NDEBUG" /D "_CONSOLE" /D "_MBCS" /D "VORBIS_TEST" /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /machine:I386
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386
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!ELSEIF "$(CFG)" == "stb - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "Debug"
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# PROP Intermediate_Dir "Debug\stb"
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# PROP Ignore_Export_Lib 0
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# PROP Target_Dir ""
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /GX /Zi /Od /I ".." /D "WIN32" /D "_DEBUG" /D "_CONSOLE" /D "_MBCS" /D "TT_TEST" /FR /FD /GZ /c
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# SUBTRACT CPP /YX
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LINK32=link.exe
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /incremental:no /debug /machine:I386 /pdbtype:sept
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# SUBTRACT LINK32 /force
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!ENDIF
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# Begin Target
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# Name "stb - Win32 Release"
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# Name "stb - Win32 Debug"
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# Begin Source File
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SOURCE=.\grid_reachability.c
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# End Source File
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# Begin Source File
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SOURCE=.\stb.c
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# End Source File
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# Begin Source File
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SOURCE=..\stb.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_c_lexer.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_connected_components.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_divide.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_ds.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_dxt.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_easy_font.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_herringbone_wang_tile.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_image.h
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# End Source File
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# Begin Source File
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2024-06-17 19:04:36 -04:00
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SOURCE=..\stb_image_resize2.h
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2023-12-06 17:43:39 -05:00
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# End Source File
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# Begin Source File
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SOURCE=..\stb_image_write.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_include.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_leakcheck.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_malloc.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_perlin.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_rect_pack.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_sprintf.h
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# End Source File
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# Begin Source File
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SOURCE=.\stb_static.c
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# End Source File
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# Begin Source File
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SOURCE=..\stb_textedit.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_tilemap_editor.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_truetype.h
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# End Source File
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# Begin Source File
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SOURCE=..\stb_vorbis.c
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# End Source File
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# Begin Source File
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SOURCE=..\stb_voxel_render.h
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# End Source File
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# Begin Source File
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SOURCE=.\test_c_compilation.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_c_lexer.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_ds.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_dxt.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_easyfont.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_image.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_image_write.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_packer.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_perlin.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_sprintf.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_truetype.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_vorbis.c
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# End Source File
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# Begin Source File
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SOURCE=.\test_voxel.c
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# End Source File
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# Begin Source File
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SOURCE=.\textedit_sample.c
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# End Source File
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# End Target
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# End Project
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