t7x/data/ui_scripts/stats/__init__.lua

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if not CoD.isFrontend then
return
end
DataSources.MPStatsSettings = DataSourceHelpers.ListSetup( "MPStatsSettings", function ( controller )
local optionsTable = {}
table.insert( optionsTable, CoD.OptionsUtility.CreateDvarSettings( controller, "Unlock all loot", "Whether loot should be locked based on the player's stats or always unlocked.", "MPStatsSettings_unlock_loot", "cg_unlockall_loot", {
{
option = "MENU_DISABLED",
value = 0,
default = true
},
{
option = "MENU_ENABLED",
value = 1
},
}, nil, function(f1_arg0, f1_arg1, f1_arg2, dvarName, f1_arg4)
local oldValue = Engine.DvarInt( nil, dvarName )
local newValue = f1_arg1.value
UpdateInfoModels( f1_arg1 )
if oldValue == newValue then
return
end
Engine.SetDvar( dvarName, f1_arg1.value )
Engine.SetDvar( "ui_enableAllHeroes", f1_arg1.value )
end) )
return optionsTable
end)
if Dvar.cg_unlockall_loot:get() == true then
Engine.SetDvar( "ui_enableAllHeroes", 1 )
end
LUI.createMenu.MPStatsMenu = function ( controller )
local self = CoD.Menu.NewForUIEditor( "MPStatsMenu" )
if PreLoadFunc then
PreLoadFunc( self, controller )
end
self.soundSet = "ChooseDecal"
self:setOwner( controller )
self:setLeftRight( true, true, 0, 0 )
self:setTopBottom( true, true, 0, 0 )
self:playSound( "menu_open", controller )
self.buttonModel = Engine.CreateModel( Engine.GetModelForController( controller ), "MPStatsMenu.buttonPrompts" )
self.anyChildUsesUpdateState = true
local GameSettingsBackground = CoD.GameSettings_Background.new( self, controller )
GameSettingsBackground:setLeftRight( true, true, 0, 0 )
GameSettingsBackground:setTopBottom( true, true, 0, 0 )
GameSettingsBackground.MenuFrame.titleLabel:setText( Engine.Localize( "STATS SETTINGS" ) )
GameSettingsBackground.MenuFrame.cac3dTitleIntermediary0.FE3dTitleContainer0.MenuTitle.TextBox1.Label0:setText( Engine.Localize( "STATS SETTINGS" ) )
GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeInfo:setAlpha( 0 )
GameSettingsBackground.GameSettingsSelectedItemInfo.GameModeName:setAlpha( 0 )
self:addElement( GameSettingsBackground )
self.GameSettingsBackground = GameSettingsBackground
local Options = CoD.Competitive_SettingsList.new( self, controller )
Options:setLeftRight( true, false, 26, 741 )
Options:setTopBottom( true, false, 135, 720 )
Options.Title.DescTitle:setText( Engine.Localize( "Stats" ) )
Options.ButtonList:setVerticalCount( 15 )
Options.ButtonList:setDataSource( "MPStatsSettings" )
self:addElement( Options )
self.Options = Options
self:AddButtonCallbackFunction( self, controller, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, nil, function ( element, menu, controller, model )
GoBack( self, controller )
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", nil )
return true
end, function ( element, menu, controller )
CoD.Menu.SetButtonLabel( menu, Enum.LUIButton.LUI_KEY_XBB_PSCIRCLE, "MENU_BACK" )
return true
end, false )
GameSettingsBackground.MenuFrame:setModel( self.buttonModel, controller )
Options.id = "Options"
self:processEvent( {
name = "menu_loaded",
controller = controller
} )
self:processEvent( {
name = "update_state",
menu = self
} )
if not self:restoreState() then
self.Options:processEvent( {
name = "gain_focus",
controller = controller
} )
end
LUI.OverrideFunction_CallOriginalSecond( self, "close", function ( element )
element.GameSettingsBackground:close()
element.Options:close()
Engine.UnsubscribeAndFreeModel( Engine.GetModel( Engine.GetModelForController( controller ), "MPStatsMenu.buttonPrompts" ) )
end )
if PostLoadFunc then
PostLoadFunc( self, controller )
end
return self
end
CoD.LobbyButtons.MP_STATS = {
stringRef = "STATS",
action = function ( self, element, controller, param, menu )
SetPerControllerTableProperty( controller, "disableGameSettingsOptions", true )
OpenPopup( menu, "MPStatsMenu", controller )
end,
customId = "btnMPStats"
}
local IsGamescomDemo = function ()
return Dvar.ui_execdemo_gamescom:get()
end
local IsBetaDemo = function ()
return Dvar.ui_execdemo_beta:get()
end
local SetButtonState = function ( button, state )
if state == nil then
return
elseif state == CoD.LobbyButtons.DISABLED then
button.disabled = true
elseif state == CoD.LobbyButtons.HIDDEN then
button.hidden = true
end
end
local AddButton = function ( controller, options, button, isLargeButton )
button.disabled = false
button.hidden = false
button.selected = false
button.warning = false
if button.defaultState ~= nil then
if button.defaultState == CoD.LobbyButtons.DISABLED then
button.disabled = true
elseif button.defaultState == CoD.LobbyButtons.HIDDEN then
button.hidden = true
end
end
if button.disabledFunc ~= nil then
button.disabled = button.disabledFunc( controller )
end
if button.visibleFunc ~= nil then
button.hidden = not button.visibleFunc( controller )
end
if IsBetaDemo() then
SetButtonState( button, button.demo_beta )
elseif IsGamescomDemo() then
SetButtonState( button, button.demo_gamescom )
end
if button.hidden then
return
end
local lobbyNav = LobbyData.GetLobbyNav()
if button.selectedFunc ~= nil then
button.selected = button.selectedFunc( button.selectedParam )
elseif CoD.LobbyMenus.History[lobbyNav] ~= nil then
button.selected = CoD.LobbyMenus.History[lobbyNav] == button.customId
end
if button.newBreadcrumbFunc then
local f8_local1 = button.newBreadcrumbFunc
if type( f8_local1 ) == "string" then
f8_local1 = LUI.getTableFromPath( f8_local1 )
end
if f8_local1 then
button.isBreadcrumbNew = f8_local1( controller )
end
end
if button.warningFunc ~= nil then
button.warning = button.warningFunc( controller )
end
if button.starterPack == CoD.LobbyButtons.STARTERPACK_UPGRADE then
button.starterPackUpgrade = true
if IsStarterPack() then
button.disabled = false
end
end
table.insert( options, {
optionDisplay = button.stringRef,
action = button.action,
param = button.param,
customId = button.customId,
isLargeButton = isLargeButton,
isLastButtonInGroup = false,
disabled = button.disabled,
selected = button.selected,
isBreadcrumbNew = button.isBreadcrumbNew,
warning = button.warning,
requiredChunk = button.selectedParam,
starterPackUpgrade = button.starterPackUpgrade,
unloadMod = button.unloadMod
} )
end
local AddLargeButton = function ( controller, options, button )
AddButton( controller, options, button, true )
end
local AddSmallButton = function ( controller, options, button )
AddButton( controller, options, button, false )
end
local AddSpacer = function ( options )
if 0 < #options then
options[#options].isLastButtonInGroup = true
end
end
CoD.LobbyMenus.MPButtonsOnline = function ( f26_arg0, f26_arg1, f26_arg2 )
if f26_arg2 == 1 then
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_FIND_MATCH )
AddSpacer( f26_arg1 )
end
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_CAC_NO_WARNING )
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_SPECIALISTS_NO_WARNING )
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_SCORESTREAKS )
if (Dvar.ui_execdemo_beta:get() or IsStarterPack()) and IsStoreAvailable() then
if CoD.isPC then
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.STEAM_STORE )
else
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.STORE )
end
end
if Engine.DvarBool( nil, "inventory_test_button_visible" ) then
AddLargeButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_INVENTORY_TEST )
end
AddSpacer( f26_arg1 )
if not DisableBlackMarket() then
AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.BLACK_MARKET )
end
AddSpacer( f26_arg1 )
AddSmallButton( f26_arg0, f26_arg1, CoD.LobbyButtons.MP_STATS )
end
local targetButtons = {
[LobbyData.UITargets.UI_MAIN.id] = CoD.LobbyMenus.ModeSelect,
[LobbyData.UITargets.UI_MODESELECT.id] = CoD.LobbyMenus.ModeSelect,
[LobbyData.UITargets.UI_CPLOBBYLANGAME.id] = CoD.LobbyMenus.CPButtonsLAN,
[LobbyData.UITargets.UI_CPLOBBYLANCUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsLANCUSTOM,
[LobbyData.UITargets.UI_CPLOBBYONLINE.id] = CoD.LobbyMenus.CPButtonsOnline,
[LobbyData.UITargets.UI_CPLOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.CPButtonsPublicGame,
[LobbyData.UITargets.UI_CPLOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsCustomGame,
[LobbyData.UITargets.UI_CP2LOBBYLANGAME.id] = CoD.LobbyMenus.CPZMButtonsLAN,
[LobbyData.UITargets.UI_CP2LOBBYLANCUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsLANCUSTOM,
[LobbyData.UITargets.UI_CP2LOBBYONLINE.id] = CoD.LobbyMenus.CPZMButtonsOnline,
[LobbyData.UITargets.UI_CP2LOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.CPZMButtonsPublicGame,
[LobbyData.UITargets.UI_CP2LOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.CPButtonsCustomGame,
[LobbyData.UITargets.UI_DOALOBBYLANGAME.id] = CoD.LobbyMenus.DOAButtonsLAN,
[LobbyData.UITargets.UI_DOALOBBYONLINE.id] = CoD.LobbyMenus.DOAButtonsOnline,
[LobbyData.UITargets.UI_DOALOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.DOAButtonsPublicGame,
[LobbyData.UITargets.UI_MPLOBBYLANGAME.id] = CoD.LobbyMenus.MPButtonsLAN,
[LobbyData.UITargets.UI_MPLOBBYMAIN.id] = CoD.LobbyMenus.MPButtonsMain,
[LobbyData.UITargets.UI_MPLOBBYONLINE.id] = CoD.LobbyMenus.MPButtonsOnline,
[LobbyData.UITargets.UI_MPLOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.MPButtonsOnlinePublic,
[LobbyData.UITargets.UI_MPLOBBYONLINEMODGAME.id] = CoD.LobbyMenus.MPButtonsModGame,
[LobbyData.UITargets.UI_MPLOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.MPButtonsCustomGame,
[LobbyData.UITargets.UI_MPLOBBYONLINEARENA.id] = CoD.LobbyMenus.MPButtonsArena,
[LobbyData.UITargets.UI_MPLOBBYONLINEARENAGAME.id] = CoD.LobbyMenus.MPButtonsArenaGame,
[LobbyData.UITargets.UI_FRLOBBYONLINEGAME.id] = CoD.LobbyMenus.FRButtonsOnlineGame,
[LobbyData.UITargets.UI_FRLOBBYLANGAME.id] = CoD.LobbyMenus.FRButtonsLANGame,
[LobbyData.UITargets.UI_ZMLOBBYLANGAME.id] = CoD.LobbyMenus.ZMButtonsLAN,
[LobbyData.UITargets.UI_ZMLOBBYONLINE.id] = CoD.LobbyMenus.ZMButtonsOnline,
[LobbyData.UITargets.UI_ZMLOBBYONLINEPUBLICGAME.id] = CoD.LobbyMenus.ZMButtonsPublicGame,
[LobbyData.UITargets.UI_ZMLOBBYONLINECUSTOMGAME.id] = CoD.LobbyMenus.ZMButtonsCustomGame,
[LobbyData.UITargets.UI_MPLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame,
[LobbyData.UITargets.UI_ZMLOBBYONLINETHEATER.id] = CoD.LobbyMenus.ButtonsTheaterGame
}
CoD.LobbyMenus.AddButtonsForTarget = function ( controller, id )
local buttonFunc = targetButtons[id]
local model = nil
if Engine.IsLobbyActive( Enum.LobbyType.LOBBY_TYPE_GAME ) then
model = Engine.GetModel( DataSources.LobbyRoot.getModel( controller ), "gameClient.isHost" )
else
model = Engine.GetModel( DataSources.LobbyRoot.getModel( controller ), "privateClient.isHost" )
end
local isLeader = nil
if model ~= nil then
isLeader = Engine.GetModelValue( model )
else
isLeader = 1
end
local result = {}
buttonFunc( controller, result, isLeader )
return result
end