t7x/src/client/component/chat.cpp

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include "command.hpp"
#include "client_command.hpp"
namespace chat
{
namespace
{
void cmd_say_f(game::gentity_s* ent, const command::params_sv& params)
{
if (params.size() < 2)
{
return;
}
auto mode = 0;
if (std::strcmp(params[0], "say_team") == 0)
{
mode = 1;
}
auto p = params.join(1);
game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, p.data() + 1); // Skip special char
game::Scr_Notify_Canon(ent, game::Scr_CanonHash(params[0]), 1);
game::G_Say(ent, nullptr, mode, p.data());
}
void cmd_chat_f(game::gentity_s* ent, const command::params_sv& params)
{
auto p = params.join(1);
// Not a mistake! + 2 is necessary for the GSC script to receive only the actual chat text
game::Scr_AddString(game::SCRIPTINSTANCE_SERVER, p.data() + 2);
game::Scr_Notify_Canon(ent, game::Scr_CanonHash(params[0]), 1);
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utils::hook::invoke<void>(0x140298E70_g, ent, p.data());
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}
}
class component final : public server_component
{
public:
void post_unpack() override
{
client_command::add("say", cmd_say_f);
client_command::add("say_team", cmd_say_f);
client_command::add("chat", cmd_chat_f);
}
};
}
REGISTER_COMPONENT(chat::component)