t7x/src/client/game/game.hpp

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#pragma once
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#include "structs.hpp"
namespace game
{
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#define Com_Error(code, fmt, ...) \
Com_Error_(__FILE__, __LINE__, code, fmt, ##__VA_ARGS__)
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int Conbuf_CleanText(const char* source, char* target);
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game::eModes Com_SessionMode_GetMode();
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template <typename T>
class symbol
{
public:
symbol(const size_t address)
: address_(reinterpret_cast<T*>(address))
{
}
T* get() const
{
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return address_;
}
operator T* () const
{
return this->get();
}
T* operator->() const
{
return this->get();
}
private:
T* address_;
};
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// Global game definitions
constexpr auto CMD_MAX_NESTING = 8;
}
#include "symbols.hpp"