56 lines
4.1 KiB
INI
56 lines
4.1 KiB
INI
exec "gamedata/gamesettings/mp/gamesettings_default.cfg"
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exec "gamedata/configs/common/default_xboxlive.cfg"
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// Below this line you may uncomment the " // " commands and edit to your liking.
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// If you unsure the default command. you can always " // " them back for later custom gameplay.
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gts prematchrequirement "0" // (0-10) Number of players on each team or the total number of players before the pre-match countdown will start.
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gts prematchrequirementtime "0" // (0-60) The amount of time before the match will start.
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gts prematchperiod "15" // The amount of time before the game starts.
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gts preroundperiod "5" // The amount of time before a round starts.
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gts inactivityKick "120" // Kick players that's AFK
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gts allowInGameTeamChange "1" // Allow players to switch teams?
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gts allowFinalKillcam "1" // Controls whether the final killcam is played
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gts timelimit "2.5" // Time limit of the game.
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gts scorelimit "2" // Score limit reach to end the game.
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gts roundlimit "0" // The number of rounds that will be played before the game ends.
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gts bombTimer "45" // Bomb Timer. The amount of time before the bomb detonates. (2.5-150 seconds)
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gts plantTime "5" // Plant Time. The amount of time it takes to plant the bomb. (1-10 seconds)
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gts defuseTime "5" // Defuse Time. The amount of time it takes to defuse the bomb.(1-10 seconds)
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gts extraTime "2" // Extra Time. The amount of time added on to the current time when a bomb site is destroyed.
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gts OvertimetimeLimit "2" // Overtime. The amount of time the Overtime round will last before it ends.
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gts silentPlant "0" // Silent Plant. Players can hear the bomb being planted.
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gts roundStartExplosiveDelay "2" // Delay explosive weapon use at the start of the round.
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gts roundStartKillstreakDelay "15" // Delay scorestreaks start of the round.
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gts maxObjectiveEventsPerMinute "5" // Used to determine whether a player is scoreboosting.
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gts maxPlayerDefensive "128" // Used to determine whether a player is scoreboosting.
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gts maxPlayerEventsPerMinute "2.5" // Used to determine whether a player is scoreboosting.
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gts spawntraptriggertime "10"
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//gts loadoutKillstreaksEnabled "1" // Disable Killstreaks by setting this to 0
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//gts perksEnabled "1" // Disable Perks by setting this to 0
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//gts disableVehicleSpawners "0" // This should disable robots from the DLC map Rupture by setting this to 1
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//gts disableweapondrop "0" // No weapons on the ground.
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//gts disallowprone "0" // Don't allow players to lay down.
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//gts allowHitMarkers "2" // Rather or not to show hitmakers?
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//gts allowAnnouncer "1" // Annouce enemy team actions
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//Hardcore Mode
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//gts hardcoreMode "1" // Enable hardcore mode.
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//gts friendlyfiretype "1" // Enable or Disable Friendly Fire. 1 on, 2 reflect, 3 shared.
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//gts playerHealthRegenTime "0" // Time it takes you to recover damage.
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//gts playerMaxHealth "30" // Percent of Health players will have on Respawn.
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//gts allowKillcam "0" // Allow Killcam.
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//gts allowbattlechatter "0" // Shut the fucking player dialogues up.
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//gts teamKillPointLoss "1" // Points per Kill - The number of points for each kill. (0-25)
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//gts teamKillPunishCount "3" // Kick constant Team killers out of your server.
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gts scoreHeroPowerGainFactor "0.679" //Score earned towards Hero Weapons and Abilities are multiplied by this factor in Demolition
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gts scoreHeroPowerTimeFactor "0.679"
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gts gameAdvertisementRuleRound "3"
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gts gameAdvertisementRuleTimeLeft "1" |