176 lines
11 KiB
INI
176 lines
11 KiB
INI
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gametype_setting allowAnnouncer 1
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gametype_setting allowBattleChatter 1
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gametype_setting allowFinalKillcam 1
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gametype_setting allowHitMarkers 2
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gametype_setting allowInGameTeamChange 1
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gametype_setting allowKillcam 1
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gametype_setting allowMapScripting 1
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gametype_setting allowSpectating 1
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gametype_setting antiBoostDistance 100
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gametype_setting autoDestroyTime 0
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gametype_setting autoTeamBalance 0
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gametype_setting ballCount 1
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gametype_setting bombTimer 0
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gametype_setting bootTime 5
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gametype_setting bulletDamageScalar 1.0
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gametype_setting captureTime 10
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gametype_setting carryScore 0
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gametype_setting carrierArmor 100
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gametype_setting crateCaptureTime 3
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gametype_setting cumulativeRoundScores 1
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gametype_setting deathPointLoss 0
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gametype_setting defuseTime 0
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gametype_setting delayPlayer 0
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gametype_setting destroyTime 0
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gametype_setting disableAmbientFx 0
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gametype_setting disableAttachments 0
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gametype_setting disableCAC 0
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gametype_setting disableClassSelection 0
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gametype_setting disableContracts 0
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gametype_setting disableTacInsert 0
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gametype_setting disableThirdPersonSpectating 0
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gametype_setting disableVehicleSpawners 0
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gametype_setting disableweapondrop 0
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gametype_setting disallowaimslowdown 0
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gametype_setting disallowprone 0
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gametype_setting droppedTagRespawn 0
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gametype_setting enemyCarrierVisible 2
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gametype_setting extraTime 0
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gametype_setting flagCanBeNeutralized 0
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gametype_setting flagCaptureCondition 1
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gametype_setting flagCaptureGracePeriod 0
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gametype_setting flagDecayTime 0
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gametype_setting flagRespawnTime 0
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gametype_setting forceRadar 0
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gametype_setting friendlyfiretype 0
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gametype_setting gameAdvertisementRuleScorePercent 0
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gametype_setting gameAdvertisementRuleTimeLeft 0
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gametype_setting gameAdvertisementRuleRound 0
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gametype_setting gameAdvertisementRuleRoundsWon 0
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gametype_setting gunSelection 0
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gametype_setting hardcoremode 0
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gametype_setting hotPotato 0
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gametype_setting idleFlagDecay 0
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gametype_setting idleFlagResetTime 0
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gametype_setting inactivityKick 0
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gametype_setting incrementalSpawnDelay 0
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gametype_setting infectionMode 0
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gametype_setting killEventScoreMultiplier 1
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gametype_setting kothMode 0
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gametype_setting leaderBonus 0
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gametype_setting loadoutKillstreaksEnabled 1
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gametype_setting killstreaksGiveGameScore 1
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gametype_setting maxAllocation 10
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gametype_setting maxObjectiveEventsPerMinute 0
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gametype_setting maxPlayerDefensive 0
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gametype_setting maxPlayerEventsPerMinute 0
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gametype_setting maxPlayerOffensive 0
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gametype_setting maxSuicidesBeforeKick 0
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gametype_setting movePlayers 1
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gametype_setting multiBomb 0
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gametype_setting objectivePingTime 4
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gametype_setting objectiveSpawnTime 0
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gametype_setting oldschoolMode 0
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gametype_setting classicMode 0
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gametype_setting onlyHeadshots 0
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gametype_setting OvertimetimeLimit 2
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gametype_setting perksEnabled 1
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gametype_setting plantTime 0
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gametype_setting playerForceRespawn 1
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gametype_setting playerHealthRegenTime 5
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gametype_setting playerKillsMax 0
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gametype_setting playerMaxHealth 100
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gametype_setting playerNumlives 0
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gametype_setting playerObjectiveHeldRespawnDelay 0
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gametype_setting playerQueuedRespawn 0
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gametype_setting playerRespawnDelay 0
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gametype_setting playerSprintTime 4
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gametype_setting pointsForSurvivalBonus 0
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gametype_setting pointsPerMeleeKill 0
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gametype_setting pointsPerPrimaryGrenadeKill 0
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gametype_setting pointsPerPrimaryKill 0
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gametype_setting pointsPerSecondaryKill 0
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gametype_setting pointsPerWeaponKill 0
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gametype_setting pregameAlwaysShowCACEdit 1
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gametype_setting pregameAlwaysShowStreakEdit 1
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gametype_setting pregameCACModifyTime 90
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gametype_setting pregameDraftEnabled 0
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gametype_setting pregameDraftRoundTime 30
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gametype_setting pregameDraftType 0
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gametype_setting pregameItemMaxVotes 1
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gametype_setting pregameItemVoteEnabled 0
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gametype_setting pregameItemVoteRoundTime 30
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gametype_setting pregamePositionShuffleMethod 0
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gametype_setting pregamePositionSortType 0
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gametype_setting pregamePostRoundTime 3
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gametype_setting pregamePostStageTime 3
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gametype_setting pregamePreStageTime 5
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gametype_setting pregameScorestreakModifyTime 30
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gametype_setting prematchperiod 15
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gametype_setting preroundperiod 5
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gametype_setting prematchrequirement 0
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gametype_setting prematchrequirementtime 0
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gametype_setting randomObjectiveLocations 0
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gametype_setting rebootPlayers 0
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gametype_setting rebootTime 15
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gametype_setting robotSpeed 1
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gametype_setting robotShield 0
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gametype_setting roundlimit 1
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gametype_setting roundScoreLimit 0
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gametype_setting roundStartExplosiveDelay 10
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gametype_setting roundStartKillstreakDelay 15
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gametype_setting roundswitch 1 // rounds between switching teams
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gametype_setting roundwinlimit 0
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gametype_setting scoreHeroPowerGainFactor 1.0
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gametype_setting scoreHeroPowerTimeFactor 1.0
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gametype_setting scoreThiefPowerGainFactor 1.0
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gametype_setting scorelimit 100
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gametype_setting scorePerPlayer 0
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gametype_setting scoreResetOnDeath 1
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gametype_setting setbacks 0
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gametype_setting shutdownDamage 2
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gametype_setting silentPlant 0
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gametype_setting spawnprotectiontime 3
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gametype_setting spawnsuicidepenalty 0
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gametype_setting spawnteamkilledpenalty 0
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gametype_setting spawntraptriggertime 5
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gametype_setting spectateType 1
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gametype_setting cleanDepositOnlineTime 60
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gametype_setting cleanDepositRotation 1
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gametype_setting teamAssignment 2
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gametype_setting teamCount 2
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gametype_setting teamKillPenalty 2
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gametype_setting teamKillPointLoss 1
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gametype_setting teamKillPunishCount 0
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gametype_setting teamKillReducedPenalty 1
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gametype_setting teamKillScore 4
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gametype_setting teamKillSpawnDelay 20
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gametype_setting teamNumLives 0
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gametype_setting teamScorePerCleanDeposit 1
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gametype_setting teamScorePerDeath 0
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gametype_setting teamScorePerHeadshot 0
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gametype_setting teamScorePerKill 1
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gametype_setting teamScorePerKillConfirmed 1
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gametype_setting teamScorePerKillDenied 0
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gametype_setting throwScore 0
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gametype_setting timelimit 10
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gametype_setting timelimit 10
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gametype_setting timePausesWhenInZone 0
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gametype_setting useEmblemInsteadOfFactionIcon 0
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gametype_setting vehiclesEnabled 1
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gametype_setting vehiclesTimed 1
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gametype_setting voipDeadChatWithDead 0
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gametype_setting voipDeadChatWithTeam 1
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gametype_setting voipDeadHearAllLiving 0
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gametype_setting voipDeadHearKiller 0
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gametype_setting voipDeadHearTeamLiving 1
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gametype_setting voipEveryoneHearsEveryone 0
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gametype_setting voipKillersHearVictim 1
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gametype_setting waverespawndelay 0
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gametype_setting weaponCount 0
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gametype_setting weaponTimer 0
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// player movement
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gametype_setting trm_maxHeight 95.0
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