gametype_setting allowAnnouncer 1 gametype_setting allowBattleChatter 1 gametype_setting allowFinalKillcam 1 gametype_setting allowHitMarkers 2 gametype_setting allowInGameTeamChange 1 gametype_setting allowKillcam 1 gametype_setting allowMapScripting 1 gametype_setting allowSpectating 1 gametype_setting antiBoostDistance 100 gametype_setting autoDestroyTime 0 gametype_setting autoTeamBalance 0 gametype_setting ballCount 1 gametype_setting bombTimer 0 gametype_setting bootTime 5 gametype_setting bulletDamageScalar 1.0 gametype_setting captureTime 10 gametype_setting carryScore 0 gametype_setting carrierArmor 100 gametype_setting crateCaptureTime 3 gametype_setting cumulativeRoundScores 1 gametype_setting deathPointLoss 0 gametype_setting defuseTime 0 gametype_setting delayPlayer 0 gametype_setting destroyTime 0 gametype_setting disableAmbientFx 0 gametype_setting disableAttachments 0 gametype_setting disableCAC 0 gametype_setting disableClassSelection 0 gametype_setting disableContracts 0 gametype_setting disableTacInsert 0 gametype_setting disableThirdPersonSpectating 0 gametype_setting disableVehicleSpawners 0 gametype_setting disableweapondrop 0 gametype_setting disallowaimslowdown 0 gametype_setting disallowprone 0 gametype_setting droppedTagRespawn 0 gametype_setting enemyCarrierVisible 2 gametype_setting extraTime 0 gametype_setting flagCanBeNeutralized 0 gametype_setting flagCaptureCondition 1 gametype_setting flagCaptureGracePeriod 0 gametype_setting flagDecayTime 0 gametype_setting flagRespawnTime 0 gametype_setting forceRadar 0 gametype_setting friendlyfiretype 0 gametype_setting gameAdvertisementRuleScorePercent 0 gametype_setting gameAdvertisementRuleTimeLeft 0 gametype_setting gameAdvertisementRuleRound 0 gametype_setting gameAdvertisementRuleRoundsWon 0 gametype_setting gunSelection 0 gametype_setting hardcoremode 0 gametype_setting hotPotato 0 gametype_setting idleFlagDecay 0 gametype_setting idleFlagResetTime 0 gametype_setting inactivityKick 0 gametype_setting incrementalSpawnDelay 0 gametype_setting infectionMode 0 gametype_setting killEventScoreMultiplier 1 gametype_setting kothMode 0 gametype_setting leaderBonus 0 gametype_setting loadoutKillstreaksEnabled 1 gametype_setting killstreaksGiveGameScore 1 gametype_setting maxAllocation 10 gametype_setting maxObjectiveEventsPerMinute 0 gametype_setting maxPlayerDefensive 0 gametype_setting maxPlayerEventsPerMinute 0 gametype_setting maxPlayerOffensive 0 gametype_setting maxSuicidesBeforeKick 0 gametype_setting movePlayers 1 gametype_setting multiBomb 0 gametype_setting objectivePingTime 4 gametype_setting objectiveSpawnTime 0 gametype_setting oldschoolMode 0 gametype_setting classicMode 0 gametype_setting onlyHeadshots 0 gametype_setting OvertimetimeLimit 2 gametype_setting perksEnabled 1 gametype_setting plantTime 0 gametype_setting playerForceRespawn 1 gametype_setting playerHealthRegenTime 5 gametype_setting playerKillsMax 0 gametype_setting playerMaxHealth 100 gametype_setting playerNumlives 0 gametype_setting playerObjectiveHeldRespawnDelay 0 gametype_setting playerQueuedRespawn 0 gametype_setting playerRespawnDelay 0 gametype_setting playerSprintTime 4 gametype_setting pointsForSurvivalBonus 0 gametype_setting pointsPerMeleeKill 0 gametype_setting pointsPerPrimaryGrenadeKill 0 gametype_setting pointsPerPrimaryKill 0 gametype_setting pointsPerSecondaryKill 0 gametype_setting pointsPerWeaponKill 0 gametype_setting pregameAlwaysShowCACEdit 1 gametype_setting pregameAlwaysShowStreakEdit 1 gametype_setting pregameCACModifyTime 90 gametype_setting pregameDraftEnabled 0 gametype_setting pregameDraftRoundTime 30 gametype_setting pregameDraftType 0 gametype_setting pregameItemMaxVotes 1 gametype_setting pregameItemVoteEnabled 0 gametype_setting pregameItemVoteRoundTime 30 gametype_setting pregamePositionShuffleMethod 0 gametype_setting pregamePositionSortType 0 gametype_setting pregamePostRoundTime 3 gametype_setting pregamePostStageTime 3 gametype_setting pregamePreStageTime 5 gametype_setting pregameScorestreakModifyTime 30 gametype_setting prematchperiod 15 gametype_setting preroundperiod 5 gametype_setting prematchrequirement 0 gametype_setting prematchrequirementtime 0 gametype_setting randomObjectiveLocations 0 gametype_setting rebootPlayers 0 gametype_setting rebootTime 15 gametype_setting robotSpeed 1 gametype_setting robotShield 0 gametype_setting roundlimit 1 gametype_setting roundScoreLimit 0 gametype_setting roundStartExplosiveDelay 10 gametype_setting roundStartKillstreakDelay 15 gametype_setting roundswitch 1 // rounds between switching teams gametype_setting roundwinlimit 0 gametype_setting scoreHeroPowerGainFactor 1.0 gametype_setting scoreHeroPowerTimeFactor 1.0 gametype_setting scoreThiefPowerGainFactor 1.0 gametype_setting scorelimit 100 gametype_setting scorePerPlayer 0 gametype_setting scoreResetOnDeath 1 gametype_setting setbacks 0 gametype_setting shutdownDamage 2 gametype_setting silentPlant 0 gametype_setting spawnprotectiontime 3 gametype_setting spawnsuicidepenalty 0 gametype_setting spawnteamkilledpenalty 0 gametype_setting spawntraptriggertime 5 gametype_setting spectateType 1 gametype_setting cleanDepositOnlineTime 60 gametype_setting cleanDepositRotation 1 gametype_setting teamAssignment 2 gametype_setting teamCount 2 gametype_setting teamKillPenalty 2 gametype_setting teamKillPointLoss 1 gametype_setting teamKillPunishCount 0 gametype_setting teamKillReducedPenalty 1 gametype_setting teamKillScore 4 gametype_setting teamKillSpawnDelay 20 gametype_setting teamNumLives 0 gametype_setting teamScorePerCleanDeposit 1 gametype_setting teamScorePerDeath 0 gametype_setting teamScorePerHeadshot 0 gametype_setting teamScorePerKill 1 gametype_setting teamScorePerKillConfirmed 1 gametype_setting teamScorePerKillDenied 0 gametype_setting throwScore 0 gametype_setting timelimit 10 gametype_setting timelimit 10 gametype_setting timePausesWhenInZone 0 gametype_setting useEmblemInsteadOfFactionIcon 0 gametype_setting vehiclesEnabled 1 gametype_setting vehiclesTimed 1 gametype_setting voipDeadChatWithDead 0 gametype_setting voipDeadChatWithTeam 1 gametype_setting voipDeadHearAllLiving 0 gametype_setting voipDeadHearKiller 0 gametype_setting voipDeadHearTeamLiving 1 gametype_setting voipEveryoneHearsEveryone 0 gametype_setting voipKillersHearVictim 1 gametype_setting waverespawndelay 0 gametype_setting weaponCount 0 gametype_setting weaponTimer 0 // player movement gametype_setting trm_maxHeight 95.0