2023-12-10 08:31:33 -05:00

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#include common_scripts\utility;
#include maps\mp\_utility;
#include maps\mp\zombies\_zm_utility;
main()
{
if ( GetDvarInt( "scr_disablePlutoniumFixes" ) )
{
return;
}
if ( isDedicated() )
{
// fix menuresponse exploits
replaceFunc( GetFunction( "maps/mp/gametypes_zm/_zm_gametype", "menu_onmenuresponse" ), ::menu_onmenuresponse_fix, -1 );
// fix player spawnpoints
replaceFunc( GetFunction( "maps/mp/zombies/_zm", "getfreespawnpoint" ), ::getFreeSpawnpoint_override, -1 );
// use coop revive
level.using_solo_revive = false;
replaceFunc( GetFunction( "maps/mp/zombies/_zm", "check_quickrevive_for_hotjoin" ), ::check_quickrevive_for_hotjoin_fix, -1 );
// add a timeout for all_players_connected and kill solo revive
replaceFunc( GetFunction( "maps/mp/zombies/_zm", "onallplayersready" ), ::onallplayersready_override, -1 );
// make sure game is coop mode
func = GetFunction( "maps/mp/zm_alcatraz_utility", "check_solo_status" );
if ( !isDefined( func ) )
{
func = GetFunction( "maps/mp/zm_tomb_utility", "check_solo_status" );
}
if ( isDefined( func ) )
{
replaceFunc( func, ::check_solo_status_override, -1 );
}
// fix inert zombies spawning
func = GetFunction( "maps/mp/zm_transit_classic", "spawn_inert_zombies" );
if ( isDefined( func ) )
{
replaceFunc( func, ::spawn_inert_zombies_override, -1 );
}
// fix tombstone spawning
func = GetFunction( "maps/mp/zm_transit_utility", "solo_tombstone_removal" );
if ( isDefined( func ) )
{
replaceFunc( func, ::noop, -1 );
}
}
// replaceFunc( GetFunction( "maps/mp/animscripts/zm_utility", "wait_network_frame" ), ::wait_network_frame_override, -1 );
// replaceFunc( GetFunction( "maps/mp/zombies/_zm_utility", "wait_network_frame" ), ::wait_network_frame_override, -1 );
}
init()
{
if ( GetDvarInt( "scr_disablePlutoniumFixes" ) )
{
return;
}
// enable 8 player zombie games
level.player_too_many_players_check = false;
if ( isDedicated() )
{
// fix ranking
level thread upload_stats_on_round_end();
level thread upload_stats_on_game_end();
level thread upload_stats_on_player_connect();
// fix teamchange exploit
level.allow_teamchange = getgametypesetting( "allowInGameTeamChange" ) + "";
SetDvar( "ui_allow_teamchange", level.allow_teamchange );
}
level thread watch_all_zombies();
}
watch_all_zombies()
{
can_mantle_over_zambies = ( level.script == "zm_transit" || level.script == "zm_transit_dr" || level.script == "zm_prison" || level.script == "zm_nuked" || level.script == "zm_highrise" );
for ( ;; )
{
zombies = getaiarray( level.zombie_team );
foreach ( zombie in zombies )
{
if ( isDefined( zombie.pluto_audit ) )
{
continue;
}
zombie.pluto_audit = true;
// fix jumping over zombies
if ( isDedicated() && can_mantle_over_zambies )
{
zombie thread fix_zombie_physparams();
}
}
wait 0.05;
}
}
fix_zombie_physparams()
{
self endon( "death" );
if ( !is_true( self.completed_emerging_into_playable_area ) )
{
self waittill( "completed_emerging_into_playable_area" );
}
animname = self.animname;
if ( !isDefined( animname ) )
{
animname = self.targetname;
}
if ( animname != "zombie" || !self.has_legs )
{
return;
}
self setphysparams( 15, 0, 60 );
}
upload_stats_on_round_end()
{
level endon( "end_game" );
for ( ;; )
{
level waittill( "end_of_round" );
uploadstats();
}
}
upload_stats_on_game_end()
{
level waittill( "end_game" );
uploadstats();
}
upload_stats_on_player_connect()
{
level endon( "end_game" );
for ( ;; )
{
level waittill( "connected" );
level thread delay_uploadstats( 1 );
}
}
delay_uploadstats( delay )
{
level notify( "delay_uploadstats" );
level endon( "delay_uploadstats" );
level endon( "end_game" );
wait delay;
uploadstats();
}
check_quickrevive_for_hotjoin_fix( disconnecting_player )
{
should_update = 0;
solo_mode = 0;
if ( flag( "solo_game" ) )
{
should_update = 1;
}
flag_clear( "solo_game" );
level.using_solo_revive = solo_mode;
level.revive_machine_is_solo = solo_mode;
[[ GetFunction( "maps/mp/zombies/_zm", "set_default_laststand_pistol" ) ]]( solo_mode );
if ( should_update && isdefined( level.quick_revive_machine ) )
{
[[ GetFunction( "maps/mp/zombies/_zm", "update_quick_revive" ) ]]( solo_mode );
}
}
menu_onmenuresponse_fix()
{
self endon( "disconnect" );
for ( ;; )
{
self waittill( "menuresponse", menu, response );
if ( response == "back" )
{
self closemenu();
self closeingamemenu();
if ( level.console )
{
if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_team"] || menu == game["menu_controls"] )
{
if ( self.pers["team"] == "allies" )
{
self openmenu( game["menu_class"] );
}
if ( self.pers["team"] == "axis" )
{
self openmenu( game["menu_class"] );
}
}
}
continue;
}
if ( response == "changeteam" && level.allow_teamchange == "1" )
{
self closemenu();
self closeingamemenu();
self openmenu( game["menu_team"] );
}
if ( response == "changeclass_marines" )
{
self closemenu();
self closeingamemenu();
self openmenu( game["menu_changeclass_allies"] );
continue;
}
if ( response == "changeclass_opfor" )
{
self closemenu();
self closeingamemenu();
self openmenu( game["menu_changeclass_axis"] );
continue;
}
if ( response == "changeclass_wager" )
{
self closemenu();
self closeingamemenu();
self openmenu( game["menu_changeclass_wager"] );
continue;
}
if ( response == "changeclass_custom" )
{
self closemenu();
self closeingamemenu();
self openmenu( game["menu_changeclass_custom"] );
continue;
}
if ( response == "changeclass_barebones" )
{
self closemenu();
self closeingamemenu();
self openmenu( game["menu_changeclass_barebones"] );
continue;
}
if ( response == "changeclass_marines_splitscreen" )
{
self openmenu( "changeclass_marines_splitscreen" );
}
if ( response == "changeclass_opfor_splitscreen" )
{
self openmenu( "changeclass_opfor_splitscreen" );
}
if ( menu == game["menu_team"] && level.allow_teamchange == "1" )
{
switch ( response )
{
case "allies":
self [[ level.allies ]]();
break;
case "axis":
self [[ level.teammenu ]]( response );
break;
case "autoassign":
self [[ level.autoassign ]]( 1 );
break;
case "spectator":
self [[ level.spectator ]]();
break;
}
continue;
}
if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_changeclass_wager"] || menu == game["menu_changeclass_custom"] || menu == game["menu_changeclass_barebones"] )
{
self closemenu();
self closeingamemenu();
if ( level.rankedmatch && issubstr( response, "custom" ) )
{
}
self.selectedclass = 1;
self [[ level.class ]]( response );
}
}
}
check_solo_status_override()
{
level.is_forever_solo_game = false;
}
wait_network_frame_override()
{
wait 0.05;
}
noop()
{
}
getFreeSpawnpoint_override( spawnpoints, player )
{
if ( !isdefined( spawnpoints ) )
{
/#
iprintlnbold( "ZM >> No free spawn points in map" );
#/
return undefined;
}
if ( !isdefined( game["spawns_randomized"] ) )
{
game["spawns_randomized"] = 1;
spawnpoints = array_randomize( spawnpoints );
random_chance = randomint( 100 );
if ( random_chance > 50 )
{
set_game_var( "side_selection", 1 );
}
else
{
set_game_var( "side_selection", 2 );
}
}
side_selection = get_game_var( "side_selection" );
if ( get_game_var( "switchedsides" ) )
{
if ( side_selection == 2 )
{
side_selection = 1;
}
else if ( side_selection == 1 )
{
side_selection = 2;
}
}
if ( isdefined( player ) && isdefined( player.team ) )
{
i = 0;
while ( isdefined( spawnpoints ) && i < spawnpoints.size )
{
if ( side_selection == 1 )
{
if ( player.team != "allies" && ( isdefined( spawnpoints[i].script_int ) && spawnpoints[i].script_int == 1 ) )
{
arrayremovevalue( spawnpoints, spawnpoints[i] );
i = 0;
}
else if ( player.team == "allies" && ( isdefined( spawnpoints[i].script_int ) && spawnpoints[i].script_int == 2 ) )
{
arrayremovevalue( spawnpoints, spawnpoints[i] );
i = 0;
}
else
{
i++;
}
}
else if ( player.team == "allies" && ( isdefined( spawnpoints[i].script_int ) && spawnpoints[i].script_int == 1 ) )
{
arrayremovevalue( spawnpoints, spawnpoints[i] );
i = 0;
}
else if ( player.team != "allies" && ( isdefined( spawnpoints[i].script_int ) && spawnpoints[i].script_int == 2 ) )
{
arrayremovevalue( spawnpoints, spawnpoints[i] );
i = 0;
}
else
{
i++;
}
}
}
max_clients = getdvarint( "sv_maxclients" );
if ( !isdefined( self.playernum ) )
{
self.playernum = self getentitynumber();
assert( self.playernum < max_clients );
}
for ( j = 0; j < spawnpoints.size; j++ )
{
if ( !isdefined( spawnpoints[j].en_num ) )
{
for ( m = 0; m < spawnpoints.size; m++ )
{
spawnpoints[m].en_num = m % max_clients;
}
}
if ( spawnpoints[j].en_num == self.playernum )
{
return spawnpoints[j];
}
}
/#
print( "getFreeSpawnpoint: no spawns found, use first spawn" );
#/
assert( spawnpoints.size > 0 );
return spawnpoints[0];
}
onallplayersready_override()
{
/#
println( "ZM >> player_count_expected=" + getnumexpectedplayers() );
#/
player_count_actual = 0;
timeout_started = false;
timeout_point = 0;
while ( getnumexpectedplayers() == 0 || getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
{
players = get_players();
player_count_actual = 0;
for ( i = 0; i < players.size; i++ )
{
players[i] freezecontrols( 1 );
if ( players[i].sessionstate == "playing" )
{
player_count_actual++;
}
}
if ( player_count_actual > 0 )
{
if ( !timeout_started )
{
timeout_started = true;
timeout_point = ( getDvarFloat( "sv_connecttimeout" ) * 1000 ) + getTime();
}
if ( getTime() > timeout_point )
{
break;
}
}
else
{
timeout_started = false;
}
/#
println( "ZM >> Num Connected =" + getnumconnectedplayers() + " Expected : " + getnumexpectedplayers() );
#/
wait 0.1;
}
setinitialplayersconnected();
/#
println( "ZM >> We have all players - START ZOMBIE LOGIC" );
#/
flag_set( "initial_players_connected" );
while ( !aretexturesloaded() )
{
wait 0.05;
}
thread [[ GetFunction( "maps/mp/zombies/_zm", "start_zombie_logic_in_x_sec" ) ]]( 3.0 );
[[ GetFunction( "maps/mp/zombies/_zm", "fade_out_intro_screen_zm" ) ]]( 5.0, 1.5, 1 );
}
spawn_inert_zombies_override()
{
flag_wait( "initial_players_connected" );
func = GetFunction( "maps/mp/zm_transit_classic", "spawn_inert_zombies" );
disableDetourOnce( func );
self [[func]]();
}