Bump r3775
This commit is contained in:
parent
329e500bec
commit
273381fac2
@ -1,2 +1,2 @@
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@echo off
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.\plutonium.exe -install-dir "%cd%" -update-only
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.\plutonium.exe -install-dir "E:\Games\Plutonium\Plutonium" -update-only
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BIN
bin/VibeCheck.exe
Normal file
BIN
bin/VibeCheck.exe
Normal file
Binary file not shown.
Binary file not shown.
Binary file not shown.
BIN
bin/steam_api64.dll
Normal file
BIN
bin/steam_api64.dll
Normal file
Binary file not shown.
@ -1 +1 @@
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{"revision":3641,"launchTarget":"bin/plutonium-launcher-win32.exe"}
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{"revision":3755,"launchTarget":"bin/plutonium-launcher-win32.exe"}
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@ -1,96 +1,819 @@
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#include common_scripts\utility;
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#include maps\mp\_utility;
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main()
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{
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// always allow team change
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replaceFunc( maps\mp\gametypes\_serversettings::init, ::serverSettings );
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if ( GetDvarInt( "scr_disablePlutoniumFixes" ) )
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{
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return;
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}
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// never forfeit
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replaceFunc( maps\mp\gametypes\_globallogic::updateGameEvents, ::updateGameEvents );
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if ( isDedicated() )
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{
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// never forfeit
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replaceFunc( GetFunction( "maps/mp/gametypes/_globallogic", "checkforforfeit" ), ::neverForfeit, -1 );
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// fix team change exploit
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replaceFunc( GetFunction( "maps/mp/gametypes/_globallogic_player", "spectate_player_watcher" ), ::spectate_player_watcher_fix, -1 );
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// fix menuresponse exploits
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replaceFunc( GetFunction( "maps/mp/gametypes/_globallogic", "forceend" ), ::noop, -1 );
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replaceFunc( GetFunction( "maps/mp/gametypes/_globallogic", "gamehistoryplayerquit" ), ::noop, -1 );
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replaceFunc( GetFunction( "maps/mp/gametypes/_globallogic", "killserverpc" ), ::noop, -1 );
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// use item restrictions
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if ( getdvarint( "scr_useItemRestrictions" ) )
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{
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replaceFunc( GetFunction( "maps/mp/gametypes/_class", "giveloadout" ), ::giveloadout_override, -1 );
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replaceFunc( GetFunction( "maps/mp/gametypes/_class", "getkillstreakindex" ), ::getkillstreakindex_override, -1 );
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}
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}
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}
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serverSettings()
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init()
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{
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level.hostname = GetDvar( "sv_hostname" );
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if ( level.hostname == "" )
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if ( GetDvarInt( "scr_disablePlutoniumFixes" ) )
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{
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level.hostname = "CoDHost";
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return;
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}
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SetDvar( "sv_hostname", level.hostname );
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SetDvar( "ui_hostname", level.hostname );
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MakeDvarServerInfo( "ui_hostname", "CoDHost" );
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level.motd = GetDvar( "scr_motd" );
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if ( level.motd == "" )
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if ( isDedicated() )
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{
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level.motd = "";
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// allow team changing on dedis (gts)
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level.allow_teamchange = getgametypesetting( "allowInGameTeamChange" ) + "";
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SetDvar( "ui_allow_teamchange", level.allow_teamchange );
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// readd teambalancing
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if ( level.teambased )
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{
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level thread updateTeamBalance();
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}
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}
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SetDvar( "scr_motd", level.motd );
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SetDvar( "ui_motd", level.motd );
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MakeDvarServerInfo( "ui_motd", "" );
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level.allowvote = GetDvar( "g_allowVote" );
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if ( level.allowvote == "" )
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level thread on_player_connect();
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}
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on_player_connect()
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{
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for ( ;; )
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{
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level.allowvote = "1";
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level waittill( "connected", player );
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player thread player_connected();
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}
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SetDvar( "g_allowvote", level.allowvote );
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SetDvar( "ui_allowvote", level.allowvote );
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MakeDvarServerInfo( "ui_allowvote", "1" );
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level.allow_teamchange = "1";
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SetDvar( "ui_allow_teamchange", level.allow_teamchange );
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level.friendlyfire = getgametypesetting( "friendlyfiretype" );
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SetDvar( "ui_friendlyfire", level.friendlyfire );
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MakeDvarServerInfo( "ui_friendlyfire", "0" );
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if ( GetDvar( "scr_mapsize" ) == "" )
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}
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player_connected()
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{
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self endon( "disconnect" );
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if ( isDedicated() )
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{
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SetDvar( "scr_mapsize", "64" );
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// fix max allocation exploit
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if ( !self istestclient() )
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{
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self thread fix_max_allocation_exploit();
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}
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}
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else if ( GetDvarFloat( "scr_mapsize" ) >= 64 )
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self thread watch_on_throw_grenade();
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}
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watch_on_throw_grenade()
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{
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self endon( "disconnect" );
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for ( ;; )
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{
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SetDvar( "scr_mapsize", "64" );
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self waittill( "grenade_fire", grenade, weaponName );
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// stop grenade team change exploit
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if ( isDedicated() )
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{
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grenade thread deleteOnOwnerTeamChange( self );
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}
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}
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else if ( GetDvarFloat( "scr_mapsize" ) >= 32 )
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}
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fix_max_allocation_exploit()
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{
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self endon( "disconnect" );
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this_class = "";
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for ( ;; )
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{
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SetDvar( "scr_mapsize", "32" );
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wait 0.05;
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if ( !isDefined( self.class ) )
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{
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continue;
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}
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if ( this_class == self.class )
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{
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continue;
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}
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this_class = self.class;
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if ( !issubstr( self.class, "CLASS_CUSTOM" ) )
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{
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continue;
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}
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class_num = int( self.class[self.class.size - 1] ) - 1;
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if ( self GetLoadoutAllocation( class_num ) <= level.maxAllocation )
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{
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continue;
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}
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self.class = level.defaultclass;
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self.pers["class"] = level.defaultclass;
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if ( !isAlive( self ) )
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{
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continue;
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}
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self suicide();
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}
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else if ( GetDvarFloat( "scr_mapsize" ) >= 16 )
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}
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deleteOnOwnerTeamChange( owner )
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{
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self endon( "death" );
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owner waittill_any( "disconnect", "joined_team", "joined_spectators" );
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self delete ();
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}
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updateTeamBalance()
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{
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level thread [[ GetFunction( "maps/mp/teams/_teams", "updateteambalancedvar" ) ]]();
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wait .15;
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if ( level.teamBalance && isRoundBased() && level.numlives )
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{
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SetDvar( "scr_mapsize", "16" );
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if ( isDefined( game["BalanceTeamsNextRound"] ) )
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{
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iPrintLnbold( &"MP_AUTOBALANCE_NEXT_ROUND" );
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}
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level waittill( "game_ended" );
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wait 1;
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if ( isDefined( game["BalanceTeamsNextRound"] ) )
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{
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level balanceTeams();
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game["BalanceTeamsNextRound"] = undefined;
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}
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else if ( needsTeamBalance() )
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{
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game["BalanceTeamsNextRound"] = true;
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}
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}
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else
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{
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SetDvar( "scr_mapsize", "8" );
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}
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level.mapsize = GetDvarFloat( "scr_mapsize" );
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maps\mp\gametypes\_serversettings::constraingametype( GetDvar( "g_gametype" ) );
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maps\mp\gametypes\_serversettings::constrainmapsize( level.mapsize );
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for (;;)
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{
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maps\mp\gametypes\_serversettings::updateserversettings();
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wait 5;
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level endon ( "game_ended" );
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for ( ;; )
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{
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if ( level.teamBalance > 0 )
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{
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if ( needsTeamBalance() )
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{
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iPrintLnBold( &"MP_AUTOBALANCE_SECONDS", 15 );
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wait 15.0;
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if ( needsTeamBalance() )
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{
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level balanceTeams();
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}
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}
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wait 59.0;
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}
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wait 1.0;
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}
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}
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}
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updateGameEvents()
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getBinaryTeamData()
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{
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if ( !level.playerQueuedRespawn && !level.numLives && !level.inOverTime )
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return;
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if ( level.inGracePeriod )
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return;
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allies = 0;
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axis = 0;
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if ( level.playerQueuedRespawn )
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for ( i = 0; i < level.players.size; i++ )
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{
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maps\mp\gametypes\_globallogic::doSpawnQueueUpdates();
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if ( !isdefined( level.players[i].pers["team"] ) )
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{
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continue;
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}
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if ( level.players[i].pers["team"] == "allies" )
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{
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allies++;
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}
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else if ( level.players[i].pers["team"] == "axis" )
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{
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axis++;
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}
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}
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if ( maps\mp\gametypes\_globallogic::doDeadEventUpdates() )
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return;
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if ( maps\mp\gametypes\_globallogic::doOneLeftEventUpdates() )
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return;
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}
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answer = spawnstruct();
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answer.allies = allies;
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answer.axis = axis;
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return answer;
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}
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getLeastPlayTimePlayerForTeam( team )
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{
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answer = undefined;
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for ( i = 0; i < level.players.size; i++ )
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{
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if ( !isdefined( level.players[i].pers["team"] ) || !isdefined( level.players[i].pers["teamTime"] ) )
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{
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continue;
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}
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if ( level.players[i].pers["team"] != team )
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{
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continue;
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}
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if ( isDefined( answer ) && level.players[i].pers["teamTime"] < answer.pers["teamTime"] )
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{
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continue;
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}
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answer = level.players[i];
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}
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return answer;
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}
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needsTeamBalance()
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{
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if ( level.teamBalance <= 0 )
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{
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return false;
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}
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teamdata = getBinaryTeamData();
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if ( abs( teamdata.allies - teamdata.axis ) > level.teamBalance )
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{
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return true;
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}
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return false;
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}
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balanceTeams()
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{
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iPrintLnBold( game["strings"]["autobalance"] );
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while ( needsTeamBalance() )
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{
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teamdata = getBinaryTeamData();
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switchto = "axis";
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if ( teamdata.axis > teamdata.allies )
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{
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switchto = "allies";
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}
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switcher = getLeastPlayTimePlayerForTeam( getotherteam( switchto ) );
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if ( !isDefined( switcher ) )
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{
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break;
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}
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switcher changeTeam( switchto );
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}
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}
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changeTeam( team )
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{
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self endon( "disconnect" );
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if ( team != self.pers["team"] )
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{
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if ( self.sessionstate == "playing" || self.sessionstate == "dead" )
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{
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self.switching_teams = true;
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self.joining_team = team;
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self.leaving_team = self.pers["team"];
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self suicide();
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}
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}
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self.pers["team"] = team;
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self.team = team;
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self.pers["class"] = undefined;
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self.class = undefined;
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self.pers["weapon"] = undefined;
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self.pers["savedmodel"] = undefined;
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self [[ GetFunction( "maps/mp/gametypes/_globallogic_ui", "updateObjectiveText" ) ]]();
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self [[ GetFunction( "maps/mp/gametypes/_spectating", "setspectatepermissions" ) ]]();
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if ( level.teamBased )
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{
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self.sessionteam = team;
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}
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else
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{
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self.sessionteam = "none";
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self.ffateam = team;
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}
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if ( !isAlive( self ) )
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{
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self.statusicon = "hud_status_dead";
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}
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self notify( "joined_team" );
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level notify( "joined_team" );
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self setclientscriptmainmenu( game["menu_class"] );
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self openmenu( game["menu_class"] );
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self notify( "end_respawn" );
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}
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noop()
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{
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}
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neverForfeit()
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{
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return false;
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}
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spectate_player_watcher_fix()
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{
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self endon( "disconnect" );
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if ( !level.splitscreen && !level.hardcoremode && getdvarint( "scr_showperksonspawn" ) == 1 && game["state"] != "postgame" && !isdefined( self.perkhudelem ) )
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{
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if ( level.perksenabled == 1 )
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{
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self [[ GetFunction( "maps/mp/gametypes/_hud_util", "showperks" ) ]]();
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}
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self thread [[ GetFunction( "maps/mp/gametypes/_globallogic_ui", "hideloadoutaftertime" ) ]]( 0 );
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}
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self.watchingactiveclient = 1;
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self.waitingforplayerstext = undefined;
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while ( true )
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{
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if ( self.pers["team"] != "spectator" || level.gameended )
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{
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self [[ GetFunction( "maps/mp/gametypes/_hud_message", "clearshoutcasterwaitingmessage" ) ]]();
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if ( !level.inprematchperiod )
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{
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self freezecontrols( 0 );
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}
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self.watchingactiveclient = 0;
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break;
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}
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else
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{
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count = 0;
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for ( i = 0; i < level.players.size; i++ )
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{
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if ( level.players[i].team != "spectator" )
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{
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count++;
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break;
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}
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}
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if ( count > 0 )
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{
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if ( !self.watchingactiveclient )
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{
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self [[ GetFunction( "maps/mp/gametypes/_hud_message", "clearshoutcasterwaitingmessage" ) ]]();
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self freezecontrols( 0 );
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}
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self.watchingactiveclient = 1;
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}
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else
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{
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if ( self.watchingactiveclient )
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{
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[[ level.onspawnspectator ]]();
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self freezecontrols( 1 );
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self [[ GetFunction( "maps/mp/gametypes/_hud_message", "setshoutcasterwaitingmessage" ) ]]();
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}
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self.watchingactiveclient = 0;
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}
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wait 0.5;
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}
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}
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}
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restrict_attachments( weapon )
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{
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tokens = strTok( weapon, "+" );
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if ( tokens.size <= 1 )
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{
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return weapon;
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}
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new_weapon = tokens[ 0 ];
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for ( i = 1; i < tokens.size; i++ )
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{
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if ( isitemrestricted( tokens[ i ] ) )
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{
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continue;
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}
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new_weapon += "+" + tokens[ i ];
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}
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return new_weapon;
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}
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|
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getkillstreakindex_override( class, killstreaknum )
|
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{
|
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killstreaknum++;
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killstreakstring = "killstreak" + killstreaknum;
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answer = self getloadoutitem( class, killstreakstring );
|
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if ( !isDefined( answer ) || answer < 0 )
|
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{
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return undefined;
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||||
}
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|
||||
data = level.tbl_killstreakdata[answer];
|
||||
|
||||
if ( !isdefined( data ) )
|
||||
{
|
||||
return undefined;
|
||||
}
|
||||
|
||||
if ( isitemrestricted( data ) )
|
||||
{
|
||||
return undefined;
|
||||
}
|
||||
|
||||
return answer;
|
||||
}
|
||||
|
||||
giveloadout_override( team, class )
|
||||
{
|
||||
pixbeginevent( "giveLoadout" );
|
||||
self takeallweapons();
|
||||
primaryindex = 0;
|
||||
self.specialty = [];
|
||||
self.killstreak = [];
|
||||
primaryweapon = undefined;
|
||||
self notify( "give_map" );
|
||||
class_num_for_killstreaks = 0;
|
||||
primaryweaponoptions = 0;
|
||||
secondaryweaponoptions = 0;
|
||||
playerrenderoptions = 0;
|
||||
primarygrenadecount = 0;
|
||||
iscustomclass = 0;
|
||||
|
||||
if ( issubstr( class, "CLASS_CUSTOM" ) )
|
||||
{
|
||||
pixbeginevent( "custom class" );
|
||||
class_num = int( class[class.size - 1] ) - 1;
|
||||
|
||||
if ( -1 == class_num )
|
||||
{
|
||||
class_num = 9;
|
||||
}
|
||||
|
||||
self.class_num = class_num;
|
||||
self [[ GetFunction( "maps/mp/gametypes/_class", "reset_specialty_slots" ) ]]( class_num );
|
||||
playerrenderoptions = self calcplayeroptions( class_num );
|
||||
class_num_for_killstreaks = class_num;
|
||||
iscustomclass = 1;
|
||||
pixendevent();
|
||||
}
|
||||
else
|
||||
{
|
||||
pixbeginevent( "default class" );
|
||||
assert( isdefined( self.pers["class"] ), "Player during spawn and loadout got no class!" );
|
||||
class_num = level.classtoclassnum[class];
|
||||
self.class_num = class_num;
|
||||
pixendevent();
|
||||
}
|
||||
|
||||
knifeweaponoptions = self calcweaponoptions( class_num, 2 );
|
||||
|
||||
if ( !isitemrestricted( "knife" ) )
|
||||
{
|
||||
self giveweapon( "knife_mp", 0, knifeweaponoptions );
|
||||
}
|
||||
|
||||
self.specialty = self getloadoutperks( class_num );
|
||||
|
||||
for ( i = 0; i < self.specialty.size; i++ )
|
||||
{
|
||||
if ( isitemrestricted( self.specialty[i] ) )
|
||||
{
|
||||
arrayremoveindex( self.specialty, i );
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
||||
self [[ GetFunction( "maps/mp/gametypes/_class", "register_perks" ) ]]();
|
||||
self setactionslot( 3, "altMode" );
|
||||
self setactionslot( 4, "" );
|
||||
self [[ GetFunction( "maps/mp/gametypes/_class", "givekillstreaks" ) ]]( class_num_for_killstreaks );
|
||||
spawnweapon = "";
|
||||
initialweaponcount = 0;
|
||||
|
||||
if ( isdefined( self.pers["weapon"] ) && self.pers["weapon"] != "none" && ![[ GetFunction( "maps/mp/killstreaks/_killstreaks", "iskillstreakweapon" ) ]]( self.pers["weapon"] ) )
|
||||
{
|
||||
weapon = self.pers["weapon"];
|
||||
}
|
||||
else
|
||||
{
|
||||
weapon = self getloadoutweapon( class_num, "primary" );
|
||||
weapon = [[ GetFunction( "maps/mp/gametypes/_class", "removeduplicateattachments" ) ]]( weapon );
|
||||
|
||||
if ( [[ GetFunction( "maps/mp/killstreaks/_killstreaks", "iskillstreakweapon" ) ]]( weapon ) )
|
||||
{
|
||||
weapon = "weapon_null_mp";
|
||||
}
|
||||
|
||||
if ( isitemrestricted( strTok( weapon, "_" )[0] ) )
|
||||
{
|
||||
weapon = "weapon_null_mp";
|
||||
}
|
||||
}
|
||||
|
||||
sidearm = self getloadoutweapon( class_num, "secondary" );
|
||||
sidearm = [[ GetFunction( "maps/mp/gametypes/_class", "removeduplicateattachments" ) ]]( sidearm );
|
||||
|
||||
if ( [[ GetFunction( "maps/mp/killstreaks/_killstreaks", "iskillstreakweapon" ) ]]( sidearm ) )
|
||||
{
|
||||
sidearm = "weapon_null_mp";
|
||||
}
|
||||
|
||||
if ( isitemrestricted( strTok( sidearm, "_" )[0] ) )
|
||||
{
|
||||
sidearm = "weapon_null_mp";
|
||||
}
|
||||
|
||||
self.primaryweaponkill = 0;
|
||||
self.secondaryweaponkill = 0;
|
||||
|
||||
if ( self isbonuscardactive( 2, self.class_num ) )
|
||||
{
|
||||
self.primaryloadoutweapon = weapon;
|
||||
self.primaryloadoutaltweapon = weaponaltweaponname( weapon );
|
||||
self.secondaryloadoutweapon = sidearm;
|
||||
self.secondaryloadoutaltweapon = weaponaltweaponname( sidearm );
|
||||
}
|
||||
else
|
||||
{
|
||||
if ( self isbonuscardactive( 0, self.class_num ) )
|
||||
{
|
||||
self.primaryloadoutweapon = weapon;
|
||||
}
|
||||
|
||||
if ( self isbonuscardactive( 1, self.class_num ) )
|
||||
{
|
||||
self.secondaryloadoutweapon = sidearm;
|
||||
}
|
||||
}
|
||||
|
||||
if ( sidearm != "weapon_null_mp" )
|
||||
{
|
||||
secondaryweaponoptions = self calcweaponoptions( class_num, 1 );
|
||||
}
|
||||
|
||||
primaryweapon = weapon;
|
||||
|
||||
if ( primaryweapon != "weapon_null_mp" )
|
||||
{
|
||||
primaryweaponoptions = self calcweaponoptions( class_num, 0 );
|
||||
}
|
||||
|
||||
if ( sidearm != "" && sidearm != "weapon_null_mp" && sidearm != "weapon_null" )
|
||||
{
|
||||
sidearm = restrict_attachments( sidearm );
|
||||
|
||||
self giveweapon( sidearm, 0, secondaryweaponoptions );
|
||||
|
||||
if ( self hasperk( "specialty_extraammo" ) )
|
||||
{
|
||||
self givemaxammo( sidearm );
|
||||
}
|
||||
|
||||
spawnweapon = sidearm;
|
||||
initialweaponcount++;
|
||||
}
|
||||
|
||||
primarytokens = strtok( primaryweapon, "_" );
|
||||
self.pers["primaryWeapon"] = primarytokens[0];
|
||||
/#
|
||||
println( "^5GiveWeapon( " + weapon + " ) -- weapon" );
|
||||
#/
|
||||
|
||||
if ( primaryweapon != "" && primaryweapon != "weapon_null_mp" && primaryweapon != "weapon_null" )
|
||||
{
|
||||
primaryweapon = restrict_attachments( primaryweapon );
|
||||
|
||||
self giveweapon( primaryweapon, 0, primaryweaponoptions );
|
||||
|
||||
if ( self hasperk( "specialty_extraammo" ) )
|
||||
{
|
||||
self givemaxammo( primaryweapon );
|
||||
}
|
||||
|
||||
spawnweapon = primaryweapon;
|
||||
initialweaponcount++;
|
||||
}
|
||||
|
||||
if ( initialweaponcount < 2 )
|
||||
{
|
||||
knife = "knife_held_mp";
|
||||
|
||||
if ( isitemrestricted( "knife_held" ) )
|
||||
{
|
||||
knife = "weapon_null_mp";
|
||||
}
|
||||
|
||||
if ( knife != "weapon_null_mp" )
|
||||
{
|
||||
self giveweapon( knife, 0, knifeweaponoptions );
|
||||
}
|
||||
|
||||
if ( initialweaponcount == 0 )
|
||||
{
|
||||
spawnweapon = knife;
|
||||
}
|
||||
}
|
||||
|
||||
if ( !isdefined( self.spawnweapon ) && isdefined( self.pers["spawnWeapon"] ) )
|
||||
{
|
||||
self.spawnweapon = self.pers["spawnWeapon"];
|
||||
}
|
||||
|
||||
if ( isdefined( self.spawnweapon ) && doesweaponreplacespawnweapon( self.spawnweapon, spawnweapon ) && !self.pers["changed_class"] )
|
||||
{
|
||||
spawnweapon = self.spawnweapon;
|
||||
}
|
||||
|
||||
self.pers["changed_class"] = 0;
|
||||
assert( spawnweapon != "" );
|
||||
self.spawnweapon = spawnweapon;
|
||||
self.pers["spawnWeapon"] = self.spawnweapon;
|
||||
self setspawnweapon( spawnweapon );
|
||||
grenadetypeprimary = self getloadoutitemref( class_num, "primarygrenade" );
|
||||
|
||||
if ( isitemrestricted( grenadetypeprimary ) )
|
||||
{
|
||||
grenadetypeprimary = "";
|
||||
}
|
||||
|
||||
if ( [[ GetFunction( "maps/mp/killstreaks/_killstreaks", "iskillstreakweapon" ) ]]( grenadetypeprimary + "_mp" ) )
|
||||
{
|
||||
grenadetypeprimary = "";
|
||||
}
|
||||
|
||||
grenadetypesecondary = self getloadoutitemref( class_num, "specialgrenade" );
|
||||
|
||||
if ( isitemrestricted( grenadetypesecondary ) )
|
||||
{
|
||||
grenadetypesecondary = "";
|
||||
}
|
||||
|
||||
if ( [[ GetFunction( "maps/mp/killstreaks/_killstreaks", "iskillstreakweapon" ) ]]( grenadetypesecondary + "_mp" ) )
|
||||
{
|
||||
grenadetypesecondary = "";
|
||||
}
|
||||
|
||||
if ( grenadetypeprimary != "" && grenadetypeprimary != "weapon_null_mp" && [[ GetFunction( "maps/mp/gametypes/_class", "isequipmentallowed" ) ]]( grenadetypeprimary ) )
|
||||
{
|
||||
grenadetypeprimary += "_mp";
|
||||
primarygrenadecount = self getloadoutitem( class_num, "primarygrenadecount" );
|
||||
}
|
||||
|
||||
if ( grenadetypesecondary != "" && grenadetypesecondary != "weapon_null_mp" && [[ GetFunction( "maps/mp/gametypes/_class", "isequipmentallowed" ) ]]( grenadetypesecondary ) )
|
||||
{
|
||||
grenadetypesecondary += "_mp";
|
||||
grenadesecondarycount = self getloadoutitem( class_num, "specialgrenadecount" );
|
||||
}
|
||||
|
||||
if ( !( grenadetypeprimary != "" && grenadetypeprimary != "weapon_null_mp" && [[ GetFunction( "maps/mp/gametypes/_class", "isequipmentallowed" ) ]]( grenadetypeprimary ) ) )
|
||||
{
|
||||
if ( grenadetypesecondary != level.weapons["frag"] )
|
||||
{
|
||||
grenadetypeprimary = level.weapons["frag"];
|
||||
}
|
||||
else
|
||||
{
|
||||
grenadetypeprimary = level.weapons["flash"];
|
||||
}
|
||||
}
|
||||
|
||||
/#
|
||||
println( "^5GiveWeapon( " + grenadetypeprimary + " ) -- grenadeTypePrimary" );
|
||||
#/
|
||||
self giveweapon( grenadetypeprimary );
|
||||
self setweaponammoclip( grenadetypeprimary, primarygrenadecount );
|
||||
self switchtooffhand( grenadetypeprimary );
|
||||
self.grenadetypeprimary = grenadetypeprimary;
|
||||
self.grenadetypeprimarycount = primarygrenadecount;
|
||||
|
||||
if ( self.grenadetypeprimarycount > 1 )
|
||||
{
|
||||
self dualgrenadesactive();
|
||||
}
|
||||
|
||||
if ( grenadetypesecondary != "" && grenadetypesecondary != "weapon_null_mp" && [[ GetFunction( "maps/mp/gametypes/_class", "isequipmentallowed" ) ]]( grenadetypesecondary ) )
|
||||
{
|
||||
self setoffhandsecondaryclass( grenadetypesecondary );
|
||||
/#
|
||||
println( "^5GiveWeapon( " + grenadetypesecondary + " ) -- grenadeTypeSecondary" );
|
||||
#/
|
||||
self giveweapon( grenadetypesecondary );
|
||||
self setweaponammoclip( grenadetypesecondary, grenadesecondarycount );
|
||||
self.grenadetypesecondary = grenadetypesecondary;
|
||||
self.grenadetypesecondarycount = grenadesecondarycount;
|
||||
}
|
||||
|
||||
self bbclasschoice( class_num, primaryweapon, sidearm );
|
||||
|
||||
if ( !sessionmodeiszombiesgame() )
|
||||
{
|
||||
for ( i = 0; i < 3; i++ )
|
||||
{
|
||||
if ( level.loadoutkillstreaksenabled && isdefined( self.killstreak[i] ) && isdefined( level.killstreakindices[self.killstreak[i]] ) )
|
||||
{
|
||||
killstreaks[i] = level.killstreakindices[self.killstreak[i]];
|
||||
continue;
|
||||
}
|
||||
|
||||
killstreaks[i] = 0;
|
||||
}
|
||||
|
||||
self recordloadoutperksandkillstreaks( primaryweapon, sidearm, grenadetypeprimary, grenadetypesecondary, killstreaks[0], killstreaks[1], killstreaks[2] );
|
||||
}
|
||||
|
||||
self [[ GetFunction( "maps/mp/teams/_teams", "set_player_model" ) ]]( team, weapon );
|
||||
self [[ GetFunction( "maps/mp/gametypes/_class", "initstaticweaponstime" ) ]]();
|
||||
self thread [[ GetFunction( "maps/mp/gametypes/_class", "initweaponattachments" ) ]]( spawnweapon );
|
||||
self setplayerrenderoptions( playerrenderoptions );
|
||||
|
||||
if ( isdefined( self.movementspeedmodifier ) )
|
||||
{
|
||||
self setmovespeedscale( self.movementspeedmodifier * self getmovespeedscale() );
|
||||
}
|
||||
|
||||
if ( isdefined( level.givecustomloadout ) )
|
||||
{
|
||||
spawnweapon = self [[ level.givecustomloadout ]]();
|
||||
|
||||
if ( isdefined( spawnweapon ) )
|
||||
{
|
||||
self thread [[ GetFunction( "maps/mp/gametypes/_class", "initweaponattachments" ) ]]( spawnweapon );
|
||||
}
|
||||
}
|
||||
|
||||
self [[ GetFunction( "maps/mp/gametypes/_class", "cac_selector" ) ]]();
|
||||
|
||||
if ( !isdefined( self.firstspawn ) )
|
||||
{
|
||||
if ( isdefined( spawnweapon ) )
|
||||
{
|
||||
self initialweaponraise( spawnweapon );
|
||||
}
|
||||
else
|
||||
{
|
||||
self initialweaponraise( weapon );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
self seteverhadweaponall( 1 );
|
||||
}
|
||||
|
||||
self.firstspawn = 0;
|
||||
pixendevent();
|
||||
}
|
||||
|
@ -1,13 +1,138 @@
|
||||
#include common_scripts\utility;
|
||||
#include maps\mp\_utility;
|
||||
#include maps\mp\zombies\_zm_utility;
|
||||
|
||||
main()
|
||||
{
|
||||
if ( GetDvarInt( "scr_disablePlutoniumFixes" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if ( isDedicated() )
|
||||
{
|
||||
// fix menuresponse exploits
|
||||
replaceFunc( GetFunction( "maps/mp/gametypes_zm/_zm_gametype", "menu_onmenuresponse" ), ::menu_onmenuresponse_fix, -1 );
|
||||
|
||||
// fix player spawnpoints
|
||||
replaceFunc( GetFunction( "maps/mp/zombies/_zm", "getfreespawnpoint" ), ::getFreeSpawnpoint_override, -1 );
|
||||
|
||||
// use coop revive
|
||||
level.using_solo_revive = false;
|
||||
replaceFunc( GetFunction( "maps/mp/zombies/_zm", "check_quickrevive_for_hotjoin" ), ::check_quickrevive_for_hotjoin_fix, -1 );
|
||||
|
||||
// add a timeout for all_players_connected and kill solo revive
|
||||
replaceFunc( GetFunction( "maps/mp/zombies/_zm", "onallplayersready" ), ::onallplayersready_override, -1 );
|
||||
|
||||
// make sure game is coop mode
|
||||
func = GetFunction( "maps/mp/zm_alcatraz_utility", "check_solo_status" );
|
||||
|
||||
if ( !isDefined( func ) )
|
||||
{
|
||||
func = GetFunction( "maps/mp/zm_tomb_utility", "check_solo_status" );
|
||||
}
|
||||
|
||||
if ( isDefined( func ) )
|
||||
{
|
||||
replaceFunc( func, ::check_solo_status_override, -1 );
|
||||
}
|
||||
|
||||
// fix inert zombies spawning
|
||||
func = GetFunction( "maps/mp/zm_transit_classic", "spawn_inert_zombies" );
|
||||
|
||||
if ( isDefined( func ) )
|
||||
{
|
||||
replaceFunc( func, ::spawn_inert_zombies_override, -1 );
|
||||
}
|
||||
|
||||
// fix tombstone spawning
|
||||
func = GetFunction( "maps/mp/zm_transit_utility", "solo_tombstone_removal" );
|
||||
|
||||
if ( isDefined( func ) )
|
||||
{
|
||||
replaceFunc( func, ::noop, -1 );
|
||||
}
|
||||
}
|
||||
|
||||
// replaceFunc( GetFunction( "maps/mp/animscripts/zm_utility", "wait_network_frame" ), ::wait_network_frame_override, -1 );
|
||||
// replaceFunc( GetFunction( "maps/mp/zombies/_zm_utility", "wait_network_frame" ), ::wait_network_frame_override, -1 );
|
||||
}
|
||||
|
||||
init()
|
||||
{
|
||||
if ( GetDvarInt( "scr_disablePlutoniumFixes" ) )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// enable 8 player zombie games
|
||||
level.player_too_many_players_check = false;
|
||||
|
||||
if ( isDedicated() )
|
||||
{
|
||||
// fix ranking
|
||||
level thread upload_stats_on_round_end();
|
||||
level thread upload_stats_on_game_end();
|
||||
level thread upload_stats_on_player_connect();
|
||||
|
||||
// fix teamchange exploit
|
||||
level.allow_teamchange = getgametypesetting( "allowInGameTeamChange" ) + "";
|
||||
SetDvar( "ui_allow_teamchange", level.allow_teamchange );
|
||||
}
|
||||
|
||||
level thread watch_all_zombies();
|
||||
}
|
||||
|
||||
watch_all_zombies()
|
||||
{
|
||||
can_mantle_over_zambies = ( level.script == "zm_transit" || level.script == "zm_transit_dr" || level.script == "zm_prison" || level.script == "zm_nuked" || level.script == "zm_highrise" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
zombies = getaiarray( level.zombie_team );
|
||||
|
||||
foreach ( zombie in zombies )
|
||||
{
|
||||
if ( isDefined( zombie.pluto_audit ) )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
zombie.pluto_audit = true;
|
||||
|
||||
// fix jumping over zombies
|
||||
if ( isDedicated() && can_mantle_over_zambies )
|
||||
{
|
||||
zombie thread fix_zombie_physparams();
|
||||
}
|
||||
}
|
||||
|
||||
wait 0.05;
|
||||
}
|
||||
}
|
||||
|
||||
fix_zombie_physparams()
|
||||
{
|
||||
self endon( "death" );
|
||||
|
||||
if ( !is_true( self.completed_emerging_into_playable_area ) )
|
||||
{
|
||||
self waittill( "completed_emerging_into_playable_area" );
|
||||
}
|
||||
|
||||
animname = self.animname;
|
||||
|
||||
if ( !isDefined( animname ) )
|
||||
{
|
||||
animname = self.targetname;
|
||||
}
|
||||
|
||||
if ( animname != "zombie" || !self.has_legs )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
self setphysparams( 15, 0, 60 );
|
||||
}
|
||||
|
||||
upload_stats_on_round_end()
|
||||
@ -51,3 +176,356 @@ delay_uploadstats( delay )
|
||||
wait delay;
|
||||
uploadstats();
|
||||
}
|
||||
|
||||
check_quickrevive_for_hotjoin_fix( disconnecting_player )
|
||||
{
|
||||
should_update = 0;
|
||||
solo_mode = 0;
|
||||
|
||||
if ( flag( "solo_game" ) )
|
||||
{
|
||||
should_update = 1;
|
||||
}
|
||||
|
||||
flag_clear( "solo_game" );
|
||||
|
||||
level.using_solo_revive = solo_mode;
|
||||
level.revive_machine_is_solo = solo_mode;
|
||||
[[ GetFunction( "maps/mp/zombies/_zm", "set_default_laststand_pistol" ) ]]( solo_mode );
|
||||
|
||||
if ( should_update && isdefined( level.quick_revive_machine ) )
|
||||
{
|
||||
[[ GetFunction( "maps/mp/zombies/_zm", "update_quick_revive" ) ]]( solo_mode );
|
||||
}
|
||||
}
|
||||
|
||||
menu_onmenuresponse_fix()
|
||||
{
|
||||
self endon( "disconnect" );
|
||||
|
||||
for ( ;; )
|
||||
{
|
||||
self waittill( "menuresponse", menu, response );
|
||||
|
||||
if ( response == "back" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
|
||||
if ( level.console )
|
||||
{
|
||||
if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_team"] || menu == game["menu_controls"] )
|
||||
{
|
||||
if ( self.pers["team"] == "allies" )
|
||||
{
|
||||
self openmenu( game["menu_class"] );
|
||||
}
|
||||
|
||||
if ( self.pers["team"] == "axis" )
|
||||
{
|
||||
self openmenu( game["menu_class"] );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeteam" && level.allow_teamchange == "1" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_team"] );
|
||||
}
|
||||
|
||||
if ( response == "changeclass_marines" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_allies"] );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeclass_opfor" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_axis"] );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeclass_wager" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_wager"] );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeclass_custom" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_custom"] );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeclass_barebones" )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
self openmenu( game["menu_changeclass_barebones"] );
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( response == "changeclass_marines_splitscreen" )
|
||||
{
|
||||
self openmenu( "changeclass_marines_splitscreen" );
|
||||
}
|
||||
|
||||
if ( response == "changeclass_opfor_splitscreen" )
|
||||
{
|
||||
self openmenu( "changeclass_opfor_splitscreen" );
|
||||
}
|
||||
|
||||
if ( menu == game["menu_team"] && level.allow_teamchange == "1" )
|
||||
{
|
||||
switch ( response )
|
||||
{
|
||||
case "allies":
|
||||
self [[ level.allies ]]();
|
||||
break;
|
||||
|
||||
case "axis":
|
||||
self [[ level.teammenu ]]( response );
|
||||
break;
|
||||
|
||||
case "autoassign":
|
||||
self [[ level.autoassign ]]( 1 );
|
||||
break;
|
||||
|
||||
case "spectator":
|
||||
self [[ level.spectator ]]();
|
||||
break;
|
||||
}
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
if ( menu == game["menu_changeclass"] || menu == game["menu_changeclass_offline"] || menu == game["menu_changeclass_wager"] || menu == game["menu_changeclass_custom"] || menu == game["menu_changeclass_barebones"] )
|
||||
{
|
||||
self closemenu();
|
||||
self closeingamemenu();
|
||||
|
||||
if ( level.rankedmatch && issubstr( response, "custom" ) )
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
self.selectedclass = 1;
|
||||
self [[ level.class ]]( response );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
check_solo_status_override()
|
||||
{
|
||||
level.is_forever_solo_game = false;
|
||||
}
|
||||
|
||||
wait_network_frame_override()
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
noop()
|
||||
{
|
||||
}
|
||||
|
||||
getFreeSpawnpoint_override( spawnpoints, player )
|
||||
{
|
||||
if ( !isdefined( spawnpoints ) )
|
||||
{
|
||||
/#
|
||||
iprintlnbold( "ZM >> No free spawn points in map" );
|
||||
#/
|
||||
return undefined;
|
||||
}
|
||||
|
||||
if ( !isdefined( game["spawns_randomized"] ) )
|
||||
{
|
||||
game["spawns_randomized"] = 1;
|
||||
spawnpoints = array_randomize( spawnpoints );
|
||||
random_chance = randomint( 100 );
|
||||
|
||||
if ( random_chance > 50 )
|
||||
{
|
||||
set_game_var( "side_selection", 1 );
|
||||
}
|
||||
else
|
||||
{
|
||||
set_game_var( "side_selection", 2 );
|
||||
}
|
||||
}
|
||||
|
||||
side_selection = get_game_var( "side_selection" );
|
||||
|
||||
if ( get_game_var( "switchedsides" ) )
|
||||
{
|
||||
if ( side_selection == 2 )
|
||||
{
|
||||
side_selection = 1;
|
||||
}
|
||||
else if ( side_selection == 1 )
|
||||
{
|
||||
side_selection = 2;
|
||||
}
|
||||
}
|
||||
|
||||
if ( isdefined( player ) && isdefined( player.team ) )
|
||||
{
|
||||
i = 0;
|
||||
|
||||
while ( isdefined( spawnpoints ) && i < spawnpoints.size )
|
||||
{
|
||||
if ( side_selection == 1 )
|
||||
{
|
||||
if ( player.team != "allies" && ( isdefined( spawnpoints[i].script_int ) && spawnpoints[i].script_int == 1 ) )
|
||||
{
|
||||
arrayremovevalue( spawnpoints, spawnpoints[i] );
|
||||
i = 0;
|
||||
}
|
||||
else if ( player.team == "allies" && ( isdefined( spawnpoints[i].script_int ) && spawnpoints[i].script_int == 2 ) )
|
||||
{
|
||||
arrayremovevalue( spawnpoints, spawnpoints[i] );
|
||||
i = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
else if ( player.team == "allies" && ( isdefined( spawnpoints[i].script_int ) && spawnpoints[i].script_int == 1 ) )
|
||||
{
|
||||
arrayremovevalue( spawnpoints, spawnpoints[i] );
|
||||
i = 0;
|
||||
}
|
||||
else if ( player.team != "allies" && ( isdefined( spawnpoints[i].script_int ) && spawnpoints[i].script_int == 2 ) )
|
||||
{
|
||||
arrayremovevalue( spawnpoints, spawnpoints[i] );
|
||||
i = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
i++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
max_clients = getdvarint( "sv_maxclients" );
|
||||
|
||||
if ( !isdefined( self.playernum ) )
|
||||
{
|
||||
self.playernum = self getentitynumber();
|
||||
|
||||
assert( self.playernum < max_clients );
|
||||
}
|
||||
|
||||
for ( j = 0; j < spawnpoints.size; j++ )
|
||||
{
|
||||
if ( !isdefined( spawnpoints[j].en_num ) )
|
||||
{
|
||||
for ( m = 0; m < spawnpoints.size; m++ )
|
||||
{
|
||||
spawnpoints[m].en_num = m % max_clients;
|
||||
}
|
||||
}
|
||||
|
||||
if ( spawnpoints[j].en_num == self.playernum )
|
||||
{
|
||||
return spawnpoints[j];
|
||||
}
|
||||
}
|
||||
|
||||
/#
|
||||
print( "getFreeSpawnpoint: no spawns found, use first spawn" );
|
||||
#/
|
||||
assert( spawnpoints.size > 0 );
|
||||
return spawnpoints[0];
|
||||
}
|
||||
|
||||
onallplayersready_override()
|
||||
{
|
||||
/#
|
||||
println( "ZM >> player_count_expected=" + getnumexpectedplayers() );
|
||||
#/
|
||||
|
||||
player_count_actual = 0;
|
||||
timeout_started = false;
|
||||
timeout_point = 0;
|
||||
|
||||
while ( getnumexpectedplayers() == 0 || getnumconnectedplayers() < getnumexpectedplayers() || player_count_actual != getnumexpectedplayers() )
|
||||
{
|
||||
players = get_players();
|
||||
player_count_actual = 0;
|
||||
|
||||
for ( i = 0; i < players.size; i++ )
|
||||
{
|
||||
players[i] freezecontrols( 1 );
|
||||
|
||||
if ( players[i].sessionstate == "playing" )
|
||||
{
|
||||
player_count_actual++;
|
||||
}
|
||||
}
|
||||
|
||||
if ( player_count_actual > 0 )
|
||||
{
|
||||
if ( !timeout_started )
|
||||
{
|
||||
timeout_started = true;
|
||||
timeout_point = ( getDvarFloat( "sv_connecttimeout" ) * 1000 ) + getTime();
|
||||
}
|
||||
|
||||
if ( getTime() > timeout_point )
|
||||
{
|
||||
break;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
timeout_started = false;
|
||||
}
|
||||
|
||||
/#
|
||||
println( "ZM >> Num Connected =" + getnumconnectedplayers() + " Expected : " + getnumexpectedplayers() );
|
||||
#/
|
||||
wait 0.1;
|
||||
}
|
||||
|
||||
setinitialplayersconnected();
|
||||
|
||||
/#
|
||||
println( "ZM >> We have all players - START ZOMBIE LOGIC" );
|
||||
#/
|
||||
|
||||
flag_set( "initial_players_connected" );
|
||||
|
||||
while ( !aretexturesloaded() )
|
||||
{
|
||||
wait 0.05;
|
||||
}
|
||||
|
||||
thread [[ GetFunction( "maps/mp/zombies/_zm", "start_zombie_logic_in_x_sec" ) ]]( 3.0 );
|
||||
|
||||
[[ GetFunction( "maps/mp/zombies/_zm", "fade_out_intro_screen_zm" ) ]]( 5.0, 1.5, 1 );
|
||||
}
|
||||
|
||||
spawn_inert_zombies_override()
|
||||
{
|
||||
flag_wait( "initial_players_connected" );
|
||||
|
||||
func = GetFunction( "maps/mp/zm_transit_classic", "spawn_inert_zombies" );
|
||||
disableDetourOnce( func );
|
||||
self [[func]]();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user