Bump r3519

This commit is contained in:
Rim 2023-12-10 08:23:55 -05:00
parent 37d47570e5
commit 9fcebc50fd
10 changed files with 2320 additions and 171 deletions

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@ -1 +1 @@
{"revision":3321,"launchTarget":"bin/plutonium-launcher-win32.exe"} {"revision":3519,"launchTarget":"bin/plutonium-launcher-win32.exe"}

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@ -1,5 +1,5 @@
// IW5 PC GSC // IW5 GSC SOURCE
// Decompiled by https://github.com/xensik/gsc-tool // Dumped by https://github.com/xensik/gsc-tool
init() init()
{ {
@ -8,79 +8,79 @@ init()
precachestring( &"MP_TACTICAL_NUKE_CALLED" ); precachestring( &"MP_TACTICAL_NUKE_CALLED" );
precachestring( &"MP_FRIENDLY_TACTICAL_NUKE" ); precachestring( &"MP_FRIENDLY_TACTICAL_NUKE" );
precachestring( &"MP_TACTICAL_NUKE" ); precachestring( &"MP_TACTICAL_NUKE" );
level.nukeVisionSet = "aftermath"; level.nukevisionset = "aftermath";
level._effect["nuke_player"] = loadfx( "explosions/player_death_nuke" ); level._effect["nuke_player"] = loadfx( "explosions/player_death_nuke" );
level._effect["nuke_flash"] = loadfx( "explosions/player_death_nuke_flash" ); level._effect["nuke_flash"] = loadfx( "explosions/player_death_nuke_flash" );
level._effect["nuke_aftermath"] = loadfx( "dust/nuke_aftermath_mp" ); level._effect["nuke_aftermath"] = loadfx( "dust/nuke_aftermath_mp" );
game["strings"]["nuclear_strike"] = &"MP_TACTICAL_NUKE"; game["strings"]["nuclear_strike"] = &"MP_TACTICAL_NUKE";
level.killstreakFuncs["nuke"] = ::tryUseNuke; level.killstreakfuncs["nuke"] = ::tryusenuke;
setdvarifuninitialized( "scr_nukeTimer", 10 ); setdvarifuninitialized( "scr_nukeTimer", 10 );
setdvarifuninitialized( "scr_nukeCancelMode", 0 ); setdvarifuninitialized( "scr_nukeCancelMode", 0 );
level.nukeTimer = getdvarint( "scr_nukeTimer" ); level.nuketimer = getdvarint( "scr_nukeTimer" );
level.cancelMode = getdvarint( "scr_nukeCancelMode" ); level.cancelmode = getdvarint( "scr_nukeCancelMode" );
level.teamNukeEMPed["allies"] = 0; level.teamnukeemped["allies"] = 0;
level.teamNukeEMPed["axis"] = 0; level.teamnukeemped["axis"] = 0;
level.nukeEmpTimeout = 60.0; level.nukeemptimeout = 60.0;
level.nukeEmpTimeRemaining = int( level.nukeEmpTimeout ); level.nukeemptimeremaining = int( level.nukeemptimeout );
level.nukeInfo = spawnstruct(); level.nukeinfo = spawnstruct();
level.nukeInfo._unk_field_ID54 = 2; level.nukeinfo.xpscalar = 2;
level.nukeDetonated = undefined; level.nukedetonated = undefined;
level thread nuke_EMPTeamTracker(); level thread nuke_empteamtracker();
level thread onPlayerConnect(); level thread onplayerconnect();
} }
tryUseNuke( var_0, var_1 ) tryusenuke( var_0, var_1 )
{ {
if ( isdefined( level.nukeIncoming ) ) if ( isdefined( level.nukeincoming ) )
{ {
self iprintlnbold( &"MP_NUKE_ALREADY_INBOUND" ); self iprintlnbold( &"MP_NUKE_ALREADY_INBOUND" );
return 0; return 0;
} }
if ( maps\mp\_utility::isUsingRemote() && ( !isdefined( level.gtnw ) || !level.gtnw ) ) if ( maps\mp\_utility::isusingremote() && ( !isdefined( level.gtnw ) || !level.gtnw ) )
return 0; return 0;
if ( !isdefined( var_1 ) ) if ( !isdefined( var_1 ) )
var_1 = 1; var_1 = 1;
thread doNuke( var_1 ); thread donuke( var_1 );
self notify( "used_nuke" ); self notify( "used_nuke" );
maps\mp\_matchdata::logKillstreakEvent( "nuke", self.origin ); maps\mp\_matchdata::logkillstreakevent( "nuke", self.origin );
return 1; return 1;
} }
delaythread_nuke( var_0, var_1 ) delaythread_nuke( var_0, var_1 )
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( var_0 ); maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( var_0 );
thread [[ var_1 ]](); thread [[ var_1 ]]();
} }
doNuke( var_0 ) donuke( var_0 )
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
level.nukeInfo.player = self; level.nukeinfo.player = self;
level.nukeInfo.team = self.pers["team"]; level.nukeinfo.team = self.pers["team"];
level.nukeIncoming = 1; level.nukeincoming = 1;
setdvar( "ui_bomb_timer", 4 ); setdvar( "ui_bomb_timer", 4 );
if ( level.teamBased ) if ( level.teambased )
thread maps\mp\_utility::teamPlayerCardSplash( "used_nuke", self, self.team ); thread maps\mp\_utility::teamplayercardsplash( "used_nuke", self, self.team );
else if ( !level.hardcoreMode ) else if ( !level.hardcoremode )
self iprintlnbold( &"MP_FRIENDLY_TACTICAL_NUKE" ); self iprintlnbold( &"MP_FRIENDLY_TACTICAL_NUKE" );
level thread delaythread_nuke( level.nukeTimer - 3.3, ::nukeSoundIncoming ); level thread delaythread_nuke( level.nuketimer - 3.3, ::nukesoundincoming );
level thread delaythread_nuke( level.nukeTimer, ::nukeSoundExplosion ); level thread delaythread_nuke( level.nuketimer, ::nukesoundexplosion );
level thread delaythread_nuke( level.nukeTimer, ::nukeSlowMo ); level thread delaythread_nuke( level.nuketimer, ::nukeslowmo );
level thread delaythread_nuke( level.nukeTimer, ::nukeEffects ); level thread delaythread_nuke( level.nuketimer, ::nukeeffects );
level thread delaythread_nuke( level.nukeTimer + 0.25, ::nukeVision ); level thread delaythread_nuke( level.nuketimer + 0.25, ::nukevision );
level thread delaythread_nuke( level.nukeTimer + 1.5, ::nukeDeath ); level thread delaythread_nuke( level.nuketimer + 1.5, ::nukedeath );
level thread delaythread_nuke( level.nukeTimer + 1.5, ::nukeEarthquake ); level thread delaythread_nuke( level.nuketimer + 1.5, ::nukeearthquake );
level thread nukeAftermathEffect(); level thread nukeaftermatheffect();
level thread update_ui_timers(); level thread update_ui_timers();
if ( level.cancelMode && var_0 ) if ( level.cancelmode && var_0 )
level thread cancelNukeOnDeath( self ); level thread cancelnukeondeath( self );
if ( !isdefined( level.nuke_clockobject ) ) if ( !isdefined( level.nuke_clockobject ) )
{ {
@ -94,26 +94,26 @@ doNuke( var_0 )
level.nuke_soundobject hide(); level.nuke_soundobject hide();
} }
for ( var_1 = level.nukeTimer; var_1 > 0; var_1-- ) for ( var_1 = level.nuketimer; var_1 > 0; var_1-- )
{ {
level.nuke_clockobject playsound( "ui_mp_nukebomb_timer" ); level.nuke_clockobject playsound( "ui_mp_nukebomb_timer" );
wait 1.0; wait 1.0;
} }
} }
cancelNukeOnDeath( var_0 ) cancelnukeondeath( var_0 )
{ {
var_0 common_scripts\utility::waittill_any( "death", "disconnect" ); var_0 common_scripts\utility::waittill_any( "death", "disconnect" );
if ( isdefined( var_0 ) && level.cancelMode == 2 ) if ( isdefined( var_0 ) && level.cancelmode == 2 )
var_0 thread maps\mp\killstreaks\_emp::EMP_Use( 0, 0 ); var_0 thread maps\mp\killstreaks\_emp::emp_use( 0, 0 );
setdvar( "ui_bomb_timer", 0 ); setdvar( "ui_bomb_timer", 0 );
level.nukeIncoming = undefined; level.nukeincoming = undefined;
level notify( "nuke_cancelled" ); level notify( "nuke_cancelled" );
} }
nukeSoundIncoming() nukesoundincoming()
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
@ -121,7 +121,7 @@ nukeSoundIncoming()
level.nuke_soundobject playsound( "nuke_incoming" ); level.nuke_soundobject playsound( "nuke_incoming" );
} }
nukeSoundExplosion() nukesoundexplosion()
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
@ -132,11 +132,11 @@ nukeSoundExplosion()
} }
} }
nukeEffects() nukeeffects()
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
setdvar( "ui_bomb_timer", 0 ); setdvar( "ui_bomb_timer", 0 );
level.nukeDetonated = 1; level.nukedetonated = 1;
foreach ( var_1 in level.players ) foreach ( var_1 in level.players )
{ {
@ -147,11 +147,11 @@ nukeEffects()
var_4 = spawn( "script_model", var_1.origin + var_2 * var_3 ); var_4 = spawn( "script_model", var_1.origin + var_2 * var_3 );
var_4 setmodel( "tag_origin" ); var_4 setmodel( "tag_origin" );
var_4.angles = ( 0, var_1.angles[1] + 180, 90 ); var_4.angles = ( 0, var_1.angles[1] + 180, 90 );
var_4 thread nukeEffect( var_1 ); var_4 thread nukeeffect( var_1 );
} }
} }
nukeEffect( var_0 ) nukeeffect( var_0 )
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
var_0 endon( "disconnect" ); var_0 endon( "disconnect" );
@ -159,7 +159,7 @@ nukeEffect( var_0 )
playfxontagforclients( level._effect["nuke_flash"], self, "tag_origin", var_0 ); playfxontagforclients( level._effect["nuke_flash"], self, "tag_origin", var_0 );
} }
nukeAftermathEffect() nukeaftermatheffect()
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
level waittill( "spawning_intermission" ); level waittill( "spawning_intermission" );
@ -170,7 +170,7 @@ nukeAftermathEffect()
playfx( level._effect["nuke_aftermath"], var_0.origin, var_1, var_2 ); playfx( level._effect["nuke_aftermath"], var_0.origin, var_1, var_2 );
} }
nukeSlowMo() nukeslowmo()
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
setslowmotion( 1.0, 0.25, 0.5 ); setslowmotion( 1.0, 0.25, 0.5 );
@ -178,79 +178,79 @@ nukeSlowMo()
setslowmotion( 0.25, 1, 2.0 ); setslowmotion( 0.25, 1, 2.0 );
} }
nukeVision() nukevision()
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
level.nukeVisionInProgress = 1; level.nukevisioninprogress = 1;
visionsetnaked( "mpnuke", 3 ); visionsetnaked( "mpnuke", 3 );
level waittill( "nuke_death" ); level waittill( "nuke_death" );
visionsetnaked( level.nukeVisionSet, 5 ); visionsetnaked( level.nukevisionset, 5 );
visionsetpain( level.nukeVisionSet ); visionsetpain( level.nukevisionset );
} }
nukeDeath() nukedeath()
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
level notify( "nuke_death" ); level notify( "nuke_death" );
maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone(); maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
ambientstop( 1 ); ambientstop( 1 );
foreach ( var_1 in level.players ) foreach ( var_1 in level.players )
{ {
if ( level.teamBased ) if ( level.teambased )
{ {
if ( isdefined( level.nukeInfo.team ) && var_1.team == level.nukeInfo.team ) if ( isdefined( level.nukeinfo.team ) && var_1.team == level.nukeinfo.team )
continue; continue;
} }
else if ( isdefined( level.nukeInfo.player ) && var_1 == level.nukeInfo.player ) else if ( isdefined( level.nukeinfo.player ) && var_1 == level.nukeinfo.player )
continue; continue;
var_1.nuked = 1; var_1.nuked = 1;
if ( isalive( var_1 ) ) if ( isalive( var_1 ) )
var_1 thread maps\mp\gametypes\_damage::finishPlayerDamageWrapper( level.nukeInfo.player, level.nukeInfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", var_1.origin, var_1.origin, "none", 0, 0 ); var_1 thread maps\mp\gametypes\_damage::finishplayerdamagewrapper( level.nukeinfo.player, level.nukeinfo.player, 999999, 0, "MOD_EXPLOSIVE", "nuke_mp", var_1.origin, var_1.origin, "none", 0, 0 );
} }
level thread nuke_EMPJam(); level thread nuke_empjam();
level.nukeIncoming = undefined; level.nukeincoming = undefined;
} }
nukeEarthquake() nukeearthquake()
{ {
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
level waittill( "nuke_death" ); level waittill( "nuke_death" );
} }
nuke_EMPJam() nuke_empjam()
{ {
level endon( "game_ended" ); level endon( "game_ended" );
level maps\mp\killstreaks\_emp::destroyActiveVehicles( level.nukeInfo.player, maps\mp\_utility::getOtherTeam( level.nukeInfo.team ) ); level maps\mp\killstreaks\_emp::destroyactivevehicles( level.nukeinfo.player, maps\mp\_utility::getotherteam( level.nukeinfo.team ) );
level notify( "nuke_EMPJam" ); level notify( "nuke_EMPJam" );
level endon( "nuke_EMPJam" ); level endon( "nuke_EMPJam" );
if ( level.teamBased ) if ( level.teambased )
level.teamNukeEMPed[maps\mp\_utility::getOtherTeam( level.nukeInfo.team )] = 1; level.teamnukeemped[maps\mp\_utility::getotherteam( level.nukeinfo.team )] = 1;
else else
{ {
level.teamNukeEMPed[level.nukeInfo.team] = 1; level.teamnukeemped[level.nukeinfo.team] = 1;
level.teamNukeEMPed[maps\mp\_utility::getOtherTeam( level.nukeInfo.team )] = 1; level.teamnukeemped[maps\mp\_utility::getotherteam( level.nukeinfo.team )] = 1;
} }
level notify( "nuke_emp_update" ); level notify( "nuke_emp_update" );
level thread keepNukeEMPTimeRemaining(); level thread keepnukeemptimeremaining();
maps\mp\gametypes\_hostmigration::waitLongDurationWithHostMigrationPause( level.nukeEmpTimeout ); maps\mp\gametypes\_hostmigration::waitlongdurationwithhostmigrationpause( level.nukeemptimeout );
if ( level.teamBased ) if ( level.teambased )
level.teamNukeEMPed[maps\mp\_utility::getOtherTeam( level.nukeInfo.team )] = 0; level.teamnukeemped[maps\mp\_utility::getotherteam( level.nukeinfo.team )] = 0;
else else
{ {
level.teamNukeEMPed[level.nukeInfo.team] = 0; level.teamnukeemped[level.nukeinfo.team] = 0;
level.teamNukeEMPed[maps\mp\_utility::getOtherTeam( level.nukeInfo.team )] = 0; level.teamnukeemped[maps\mp\_utility::getotherteam( level.nukeinfo.team )] = 0;
} }
foreach ( var_1 in level.players ) foreach ( var_1 in level.players )
{ {
if ( level.teamBased && var_1.team == level.nukeInfo.team ) if ( level.teambased && var_1.team == level.nukeinfo.team )
continue; continue;
var_1.nuked = undefined; var_1.nuked = undefined;
@ -260,17 +260,17 @@ nuke_EMPJam()
level notify( "nuke_emp_ended" ); level notify( "nuke_emp_ended" );
} }
keepNukeEMPTimeRemaining() keepnukeemptimeremaining()
{ {
level notify( "keepNukeEMPTimeRemaining" ); level notify( "keepNukeEMPTimeRemaining" );
level endon( "keepNukeEMPTimeRemaining" ); level endon( "keepNukeEMPTimeRemaining" );
level endon( "nuke_emp_ended" ); level endon( "nuke_emp_ended" );
for ( level.nukeEmpTimeRemaining = int( level.nukeEmpTimeout ); level.nukeEmpTimeRemaining; level.nukeEmpTimeRemaining-- ) for ( level.nukeemptimeremaining = int( level.nukeemptimeout ); level.nukeemptimeremaining; level.nukeemptimeremaining-- )
wait 1.0; wait 1.0;
} }
nuke_EMPTeamTracker() nuke_empteamtracker()
{ {
level endon( "game_ended" ); level endon( "game_ended" );
@ -282,7 +282,6 @@ nuke_EMPTeamTracker()
{ {
if ( player.team == "spectator" ) if ( player.team == "spectator" )
continue; continue;
if ( level.teamBased ) if ( level.teamBased )
{ {
if ( isdefined( level.nukeInfo.team ) && player.team == level.nukeInfo.team ) if ( isdefined( level.nukeInfo.team ) && player.team == level.nukeInfo.team )
@ -290,23 +289,22 @@ nuke_EMPTeamTracker()
} }
else if ( isdefined( level.nukeInfo.player ) && player == level.nukeInfo.player ) else if ( isdefined( level.nukeInfo.player ) && player == level.nukeInfo.player )
continue; continue;
shouldJam = level.teamNukeEMPed[player.team] || player maps\mp\_utility::isEMPed(); shouldJam = level.teamNukeEMPed[player.team] || player maps\mp\_utility::isEMPed();
player setEmpJammed(shouldJam); player setEmpJammed(shouldJam);
} }
} }
} }
onPlayerConnect() onplayerconnect()
{ {
for (;;) for (;;)
{ {
level waittill( "connected", var_0 ); level waittill( "connected", var_0 );
var_0 thread onPlayerSpawned(); var_0 thread onplayerspawned();
} }
} }
onPlayerSpawned() onplayerspawned()
{ {
self endon( "disconnect" ); self endon( "disconnect" );
@ -329,7 +327,6 @@ onPlayerSpawned()
self.nuked = 1; self.nuked = 1;
} }
} }
if ( isdefined( level.nukeDetonated ) ) if ( isdefined( level.nukeDetonated ) )
self visionsetnakedforplayer( level.nukeVisionSet, 0 ); self visionsetnakedforplayer( level.nukeVisionSet, 0 );
} }
@ -341,10 +338,10 @@ update_ui_timers()
level endon( "disconnect" ); level endon( "disconnect" );
level endon( "nuke_cancelled" ); level endon( "nuke_cancelled" );
level endon( "nuke_death" ); level endon( "nuke_death" );
var_0 = level.nukeTimer * 1000 + gettime(); var_0 = level.nuketimer * 1000 + gettime();
setdvar( "ui_nuke_end_milliseconds", var_0 ); setdvar( "ui_nuke_end_milliseconds", var_0 );
level waittill( "host_migration_begin" ); level waittill( "host_migration_begin" );
var_1 = maps\mp\gametypes\_hostmigration::waitTillHostMigrationDone(); var_1 = maps\mp\gametypes\_hostmigration::waittillhostmigrationdone();
if ( var_1 > 0 ) if ( var_1 > 0 )
setdvar( "ui_nuke_end_milliseconds", var_0 + var_1 ); setdvar( "ui_nuke_end_milliseconds", var_0 + var_1 );

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@ -5,7 +5,6 @@ main()
{ {
level.callbackActorDamage = ::Callback_ActorDamage; level.callbackActorDamage = ::Callback_ActorDamage;
level.callbackActorKilled = ::Callback_ActorKilled; level.callbackActorKilled = ::Callback_ActorKilled;
level.callbackActorSpawned = ::Callback_ActorSpawned;
} }
init() init()
@ -71,14 +70,6 @@ Callback_ActorKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vD
*/ */
} }
Callback_ActorSpawned()
{
/*
PrintConsole( "Callback_ActorSpawned:" );
PrintConsole( "self.classname: " + self.classname );
*/
}
CodeCallback_ActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset ) CodeCallback_ActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset )
{ {
self [[level.callbackActorDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset ); self [[level.callbackActorDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
@ -88,8 +79,3 @@ CodeCallback_ActorKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon
{ {
self [[level.callbackActorKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset ); self [[level.callbackActorKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset );
} }
CodeCallback_ActorSpawned()
{
self [[level.callbackActorSpawned]]();
}

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@ -44,22 +44,6 @@ main()
if ( isDefined( all_players_connected ) ) if ( isDefined( all_players_connected ) )
replaceFunc( all_players_connected, ::all_players_connected_func ); replaceFunc( all_players_connected, ::all_players_connected_func );
// fix monkeybomb ent leak
check_point_in_active_zone = getFunction( "maps/_zombiemode_utility", "check_point_in_active_zone" );
if ( isDefined( check_point_in_active_zone ) )
replaceFunc( check_point_in_active_zone, ::check_point_in_active_zone_func );
// fix riser ent leak
do_zombie_rise = getFunction( "maps/_zombiemode_spawner", "do_zombie_rise" );
if ( isDefined( do_zombie_rise ) )
replaceFunc( do_zombie_rise, ::do_zombie_rise_func );
// scripters could 'waittillframeend' in their 'main' to replace these replacefuncs with their own if needed
} }
} }
@ -188,56 +172,6 @@ all_players_connected_func()
SetDvar( "all_players_are_connected", "1" ); SetDvar( "all_players_are_connected", "1" );
} }
fixRiserEntLeak()
{
self waittill( "death" );
if ( isDefined( self.anchor ) )
self.anchor delete ();
}
do_zombie_rise_func()
{
self thread fixRiserEntLeak();
func = getFunction( "maps/_zombiemode_spawner", "do_zombie_rise" );
if ( !isDefined( func ) )
return;
disableDetourOnce( func );
self [[func]]();
}
check_point_in_active_zone_func( origin )
{
player_zones = GetEntArray( "player_zone", "script_noteworthy" );
if ( !isDefined( level.zones ) || !isDefined( player_zones ) )
{
return true;
}
scr_org = spawn( "script_origin", origin + ( 0, 0, 40 ) );
one_valid_zone = false;
for ( i = 0; i < player_zones.size; i++ )
{
if ( scr_org isTouching( player_zones[i] ) )
{
if ( isDefined( level.zones[player_zones[i].targetname] ) &&
isDefined( level.zones[player_zones[i].targetname].is_enabled ) )
{
one_valid_zone = true;
}
}
}
scr_org delete ();
return one_valid_zone;
}
ammo_dialog_timer_func() ammo_dialog_timer_func()
{ {
level notify( "ammo_out" ); level notify( "ammo_out" );