82 lines
2.6 KiB
Plaintext
82 lines
2.6 KiB
Plaintext
#include maps\_utility;
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#include common_scripts\utility;
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main()
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{
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level.callbackActorDamage = ::Callback_ActorDamage;
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level.callbackActorKilled = ::Callback_ActorKilled;
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}
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init()
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{
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level thread watchRoundChanges();
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}
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watchRoundChanges()
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{
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current_round = 0;
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setDvar( "sv_zombieRoundNumber", current_round );
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flag_wait( "all_players_connected" );
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waittillframeend;
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for ( ;; )
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{
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while ( !isDefined( level.round_number ) || current_round == level.round_number )
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wait 0.05;
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current_round = level.round_number;
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setDvar( "sv_zombieRoundNumber", current_round );
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level notify( "new_zombie_round", current_round );
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}
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}
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Callback_ActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset )
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{
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/*
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PrintConsole( "Callback_ActorDamage:" );
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PrintConsole( "self.classname: " + self.classname );
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PrintConsole( "eInflictor.classname: " + eInflictor.classname );
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PrintConsole( "eAttacker.classname: " + eAttacker.classname );
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PrintConsole( "iDamage: " + iDamage );
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PrintConsole( "iDFlags: " + iDFlags );
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PrintConsole( "sMeansOfDeath: " + sMeansOfDeath );
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PrintConsole( "sWeapon: " + sWeapon );
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PrintConsole( "vPoint: " + vPoint );
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PrintConsole( "vDir: " + vDir );
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PrintConsole( "sHitLoc: " + sHitLoc );
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PrintConsole( "iModelIndex: " + iModelIndex );
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PrintConsole( "iTimeOffset: " + iTimeOffset );
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PrintConsole( "" );
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*/
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self FinishActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
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}
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Callback_ActorKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset )
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{
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/*
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PrintConsole( "Callback_ActorKilled:" );
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PrintConsole( "self.classname: " + self.classname );
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PrintConsole( "eInflictor.classname: " + eInflictor.classname );
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PrintConsole( "eAttacker.classname: " + eAttacker.classname );
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PrintConsole( "iDamage: " + iDamage );
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PrintConsole( "sMeansOfDeath: " + sMeansOfDeath );
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PrintConsole( "sWeapon: " + sWeapon );
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PrintConsole( "vDir: " + vDir );
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PrintConsole( "sHitLoc: " + sHitLoc );
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PrintConsole( "iTimeOffset: " + iTimeOffset );
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PrintConsole( "" );
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*/
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}
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CodeCallback_ActorDamage( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset )
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{
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self [[level.callbackActorDamage]]( eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, sWeapon, vPoint, vDir, sHitLoc, iModelIndex, iTimeOffset );
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}
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CodeCallback_ActorKilled( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset )
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{
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self [[level.callbackActorKilled]]( eInflictor, eAttacker, iDamage, sMeansOfDeath, sWeapon, vDir, sHitLoc, iTimeOffset );
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}
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