maint: cleanup code

This commit is contained in:
Rim 2024-05-28 15:58:17 -04:00
parent 0848badc74
commit 351039652b
2 changed files with 15 additions and 16 deletions

View File

@ -86,7 +86,7 @@ function main()
level.vehicleTriggerSpawnFlags = getvehicletriggerflags();
level thread start_intro_screen_zm();
//thread _spawning::init();
//thread _deployable_weapons::init();
//thread _minefields::init();
@ -100,15 +100,16 @@ function main()
setup_traversals();
footsteps();
footsteps();
system::wait_till( "all" );
level thread load::art_review();
level flagsys::set( "load_main_complete" );
SetDvar("scr_firstGumFree",1); // First GobbleGum free
SetDvar("zm_private_rankedmatch",1); // Ranked private match
level flagsys::set( "load_main_complete" );
}
function footsteps()

View File

@ -4,8 +4,7 @@
#using scripts\shared\system_shared;
#using scripts\shared\flag_shared;
#using scripts\shared\array_shared;
#using scripts\zm\_zm_perks;
// #using scripts\shared\array_shared;
#insert scripts\shared\shared.gsh;
@ -17,20 +16,20 @@ function __init__()
{
callback::on_start_gametype( &init );
callback::on_connect( &on_player_connect );
// callback::on_spawned( &on_player_spawned ); // Spawn message function
// callback::on_spawned( &on_player_spawned ); // Call message function on init
}
function init()
{
// this is now handled in code ( not lan )
// see s_nextScriptClientId
// This is now handled in code ( not lan )
// See s_nextScriptClientId
level.clientid = 0;
// Set Client Dvars
SetDvar("r_fog", "0"); // Disable fog
SetDvar("r_dof_enable", "0"); // Disable depth of field
SetDvar("r_lodbiasrigid", "-1000"); // Increase draw distance
SetDvar("r_modellodbias", "10"); // Increase model draw distance
level.perk_purchase_limit = 25; // Remove perk limit on most maps
level.perk_purchase_limit = 50; // Remove perk limit on most maps
// level.player_starting_points = 500000; // DEBUG: Set player starting points
}
@ -40,20 +39,19 @@ function on_player_connect()
if ( !isdefined( self.clientid ) || self.clientid == -1 )
{
self.clientid = level.clientid;
level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave
level.clientid++; // Is this safe? What if a server runs for a long time and many people join/leave
}
}
/*
function on_player_spawned()
{
// Spawn Message
level flag::wait_till("initial_blackscreen_passed");
self iPrintLnBold("Follow ^2@thahrimdon ^7on ^1YouTube ^7& ^6Twitch^7!");
//self thread print(); // Print message on knife
self thread print(); // Print message on knife
}
/*
function print()
{
for(;;)
@ -66,4 +64,4 @@ function print()
wait 0.05;
}
}
*/
*/