master-server/src/client.hpp
2023-05-26 16:09:29 +02:00

24 lines
449 B
C++

#pragma once
#include "utils/cryptography.hpp"
#include "game_server.hpp"
struct client
{
enum class state
{
can_authenticate = 0,
key_received,
challenge_sent,
};
uint64_t guid{0};
bool registered{false};
game_type game{game_type::unknown};
state state{state::can_authenticate};
utils::cryptography::ecc::key key{};
std::string challenge{};
std::string aes_key{};
std::chrono::high_resolution_clock::time_point heartbeat{};
};