#pragma once #include "utils/cryptography.hpp" #include "game_server.hpp" struct client { enum class state { can_authenticate = 0, key_received, challenge_sent, }; uint64_t guid{0}; bool registered{false}; game_type game{game_type::unknown}; state state{state::can_authenticate}; utils::cryptography::ecc::key key{}; std::string challenge{}; std::string aes_key{}; std::chrono::high_resolution_clock::time_point heartbeat{}; };