39 lines
842 B
C++
39 lines
842 B
C++
#pragma once
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#include "game/game.hpp"
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namespace party
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{
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struct connection_state
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{
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game::netadr_s host;
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std::string challenge;
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bool hostDefined;
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std::string motd;
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int max_clients;
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std::string base_url; // yk, for when we need it ;)
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};
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struct discord_information
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{
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std::string image;
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std::string image_text;
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};
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//void user_download_response(bool response);
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void info_response_error(const std::string& error);
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void reset_server_connection_state();
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void connect(const game::netadr_s& target);
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void start_map(const std::string& mapname, bool dev = false);
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void clear_sv_motd();
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connection_state get_server_connection_state();
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std::optional<discord_information> get_server_discord_info();
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int get_client_num_by_name(const std::string& name);
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unsigned int get_client_count();
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unsigned int get_bot_count();
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} |