#pragma once #include "game/game.hpp" namespace party { struct connection_state { game::netadr_s host; std::string challenge; bool hostDefined; std::string motd; int max_clients; std::string base_url; // yk, for when we need it ;) }; struct discord_information { std::string image; std::string image_text; }; //void user_download_response(bool response); void info_response_error(const std::string& error); void reset_server_connection_state(); void connect(const game::netadr_s& target); void start_map(const std::string& mapname, bool dev = false); void clear_sv_motd(); connection_state get_server_connection_state(); std::optional get_server_discord_info(); int get_client_num_by_name(const std::string& name); unsigned int get_client_count(); unsigned int get_bot_count(); }