65 lines
1.3 KiB
Lua
65 lines
1.3 KiB
Lua
LUI.UIElement.debugDraw = function ( f84_arg0, f84_arg1 )
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if not f84_arg1 then
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f84_arg1 = 1
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end
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f84_arg0:addElement( LUI.UIImage.new( {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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material = RegisterMaterial( "white" ),
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red = 0,
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blue = 0,
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green = 1,
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alpha = 0.2
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} ) )
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f84_arg0:addElement( LUI.UIImage.new( {
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topAnchor = true,
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bottomAnchor = false,
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leftAnchor = true,
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rightAnchor = true,
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material = RegisterMaterial( "white" ),
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red = 1,
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blue = 0,
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green = 0,
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alpha = 1,
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bottom = f84_arg1
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} ) )
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f84_arg0:addElement( LUI.UIImage.new( {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = false,
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rightAnchor = true,
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material = RegisterMaterial( "white" ),
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red = 1,
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blue = 0,
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green = 0,
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alpha = 1,
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left = -1 * f84_arg1
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} ) )
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f84_arg0:addElement( LUI.UIImage.new( {
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topAnchor = false,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = true,
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material = RegisterMaterial( "white" ),
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red = 1,
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blue = 0,
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green = 0,
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alpha = 1,
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top = -1 * f84_arg1
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} ) )
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f84_arg0:addElement( LUI.UIImage.new( {
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topAnchor = true,
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bottomAnchor = true,
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leftAnchor = true,
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rightAnchor = false,
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material = RegisterMaterial( "white" ),
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red = 1,
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blue = 0,
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green = 0,
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alpha = 1,
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right = f84_arg1
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} ) )
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end
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