588 lines
13 KiB
C++
588 lines
13 KiB
C++
#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "command.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "game/scripting/execution.hpp"
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#include "console/console.hpp"
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#include "game_console.hpp"
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#include "scheduler.hpp"
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#include "dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/memory.hpp>
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#include <utils/io.hpp>
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namespace command
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{
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namespace
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{
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utils::hook::detour client_command_mp_hook;
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utils::hook::detour client_command_sp_hook;
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utils::hook::detour parse_commandline_hook;
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std::unordered_map<std::string, std::function<void(params&)>> handlers;
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std::unordered_map<std::string, std::function<void(int, params_sv&)>> handlers_sv;
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void main_handler()
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{
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params params = {};
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const auto command = utils::string::to_lower(params[0]);
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if (handlers.find(command) != handlers.end())
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{
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handlers[command](params);
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}
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}
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void client_command_mp(const int client_num)
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{
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params_sv params = {};
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const auto command = utils::string::to_lower(params[0]);
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if (handlers_sv.find(command) != handlers_sv.end())
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{
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handlers_sv[command](client_num, params);
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}
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client_command_mp_hook.invoke<void>(client_num);
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}
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void client_command_sp(const int client_num, const char* s)
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{
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game::SV_Cmd_TokenizeString(s);
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params_sv params = {};
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const auto command = utils::string::to_lower(s);
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if (handlers_sv.find(command) != handlers_sv.end())
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{
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handlers_sv[command](client_num, params);
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}
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game::SV_Cmd_EndTokenizedString();
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client_command_sp_hook.invoke<void>(client_num, s);
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}
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// Shamelessly stolen from Quake3
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// https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb10315479fc00086f08e25d968b4b43c49/code/qcommon/common.c#L364
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void parse_command_line()
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{
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static auto parsed = false;
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if (parsed)
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{
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return;
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}
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static std::string comand_line_buffer = GetCommandLineA();
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auto* command_line = comand_line_buffer.data();
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auto& com_num_console_lines = *reinterpret_cast<int*>(0x146006DB0);
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auto* com_console_lines = reinterpret_cast<char**>(0x146006DC0);
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auto inq = false;
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com_console_lines[0] = command_line;
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com_num_console_lines = 0;
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while (*command_line)
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{
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if (*command_line == '"')
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{
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inq = !inq;
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}
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// look for a + separating character
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// if commandLine came from a file, we might have real line seperators
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if ((*command_line == '+' && !inq) || *command_line == '\n' || *command_line == '\r')
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{
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if (com_num_console_lines == 0x20) // MAX_CONSOLE_LINES
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{
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break;
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}
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com_console_lines[com_num_console_lines] = command_line + 1;
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com_num_console_lines++;
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*command_line = '\0';
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}
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command_line++;
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}
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parsed = true;
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}
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void parse_startup_variables()
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{
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auto& com_num_console_lines = *reinterpret_cast<int*>(0x146006DB0);
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auto* com_console_lines = reinterpret_cast<char**>(0x146006DC0);
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for (int i = 0; i < com_num_console_lines; i++)
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{
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game::Cmd_TokenizeString(com_console_lines[i]);
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// only +set dvar value
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if (game::Cmd_Argc() >= 3 && (game::Cmd_Argv(0) == "set"s || game::Cmd_Argv(0) == "seta"s))
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{
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const std::string& dvar_name = game::Cmd_Argv(1);
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const std::string& value = game::Cmd_Argv(2);
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const auto* dvar = game::Dvar_FindVar(dvar_name.data());
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if (dvar)
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{
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game::Dvar_SetCommand(dvar_name.data(), value.data());
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}
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else
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{
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dvars::callback::on_register(dvar_name, [dvar_name, value]()
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{
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game::Dvar_SetCommand(dvar_name.data(), value.data());
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});
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}
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}
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game::Cmd_EndTokenizeString();
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}
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}
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void parse_commandline()
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{
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parse_command_line();
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parse_startup_variables();
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parse_commandline_hook.invoke<void>();
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}
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game::dvar_t* dvar_command_stub()
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{
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const params args;
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if (args.size() <= 0)
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{
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return 0;
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}
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auto* dvar = game::Dvar_FindVar(args[0]);
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if (dvar == nullptr)
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{
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dvar = game::Dvar_FindMalleableVar(atoi(args[0]));
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}
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if (dvar)
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{
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if (args.size() == 1)
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{
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const std::string current = game::Dvar_ValueToString(dvar, dvar->current);
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const std::string reset = game::Dvar_ValueToString(dvar, dvar->reset);
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console::info("\"%s\" is: \"%s\" default: \"%s\" checksum: %d type: %i\n",
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dvars::dvar_get_name(dvar).data(), current.data(), reset.data(), dvar->checksum, dvar->type);
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const auto dvar_info = dvars::dvar_get_description(dvar);
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if (!dvar_info.empty())
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console::info("%s\n", dvar_info.data());
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console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data());
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}
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else
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{
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char command[0x1000]{};
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game::Dvar_GetCombinedString(command, 1);
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game::Dvar_SetCommand(args[0], command);
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}
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return dvar;
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}
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return 0;
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}
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void cmd_give(const int client_num, const std::vector<std::string>& params)
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{
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if (params.size() < 2)
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{
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game::shared::client_println(client_num, "You did not specify a weapon name");
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return;
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}
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try
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{
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const auto& arg = params[1];
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const auto player = scripting::entity({ static_cast<uint16_t>(client_num), 0 });
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if (arg == "ammo")
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{
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const auto weapon = player.call("getcurrentweapon").as<std::string>();
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player.call("givemaxammo", { weapon });
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}
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else if (arg == "allammo")
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{
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const auto weapons = player.call("getweaponslistall").as<scripting::array>();
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for (auto i = 0; i < weapons.size(); i++)
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{
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player.call("givemaxammo", { weapons[i] });
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}
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}
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else if (arg == "health")
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{
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if (params.size() > 2)
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{
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const auto amount = atoi(params[2].data());
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const auto health = player.get("health").as<int>();
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player.set("health", { health + amount });
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}
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else
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{
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const auto amount = atoi(game::Dvar_FindVar("scr_player_maxhealth")->current.string);
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player.set("health", { amount });
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}
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}
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else if (arg == "all")
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{
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const auto type = game::XAssetType::ASSET_TYPE_WEAPON;
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game::DB_EnumXAssets(type, [&player, type](const game::XAssetHeader header)
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{
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const auto asset = game::XAsset{ type, header };
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const auto asset_name = game::DB_GetXAssetName(&asset);
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player.call("giveweapon", { asset_name });
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});
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}
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else
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{
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player.call("giveweapon", { arg });
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player.call("switchtoweapon", { arg });
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}
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}
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catch (...)
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{
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}
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}
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void cmd_drop_weapon(int client_num)
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{
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try
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{
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const auto player = scripting::entity({ static_cast<uint16_t>(client_num), 0 });
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const auto weapon = player.call("getcurrentweapon");
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player.call("dropitem", { weapon });
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}
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catch (...)
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{
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}
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}
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void cmd_take(int client_num, const std::vector<std::string>& params)
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{
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if (params.size() < 2)
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{
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game::shared::client_println(client_num, "You did not specify a weapon name");
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return;
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}
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const auto& weapon = params[1];
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try
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{
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const auto player = scripting::entity({ static_cast<uint16_t>(client_num), 0 });
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if (weapon == "all"s)
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{
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player.call("takeallweapons");
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}
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else
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{
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player.call("takeweapon", { weapon });
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}
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}
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catch (...)
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{
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}
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}
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}
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params::params()
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: nesting_(game::cmd_args->nesting)
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{
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}
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int params::size() const
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{
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return game::cmd_args->argc[this->nesting_];
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}
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const char* params::get(const int index) const
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{
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if (index >= this->size())
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{
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return "";
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}
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return game::cmd_args->argv[this->nesting_][index];
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}
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std::string params::join(const int index) const
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{
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std::string result = {};
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for (auto i = index; i < this->size(); i++)
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{
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if (i > index) result.append(" ");
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result.append(this->get(i));
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}
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return result;
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}
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std::vector<std::string> params::get_all() const
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{
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std::vector<std::string> params_;
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for (auto i = 0; i < this->size(); i++)
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{
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params_.push_back(this->get(i));
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}
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return params_;
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}
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params_sv::params_sv()
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: nesting_(game::sv_cmd_args->nesting)
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{
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}
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int params_sv::size() const
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{
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return game::sv_cmd_args->argc[this->nesting_];
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}
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const char* params_sv::get(const int index) const
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{
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if (index >= this->size())
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{
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return "";
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}
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return game::sv_cmd_args->argv[this->nesting_][index];
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}
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std::string params_sv::join(const int index) const
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{
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std::string result = {};
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for (auto i = index; i < this->size(); i++)
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{
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if (i > index) result.append(" ");
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result.append(this->get(i));
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}
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return result;
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}
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std::vector<std::string> params_sv::get_all() const
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{
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std::vector<std::string> params_;
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for (auto i = 0; i < this->size(); i++)
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{
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params_.push_back(this->get(i));
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}
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return params_;
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}
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void add_raw(const char* name, void (*callback)())
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{
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game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
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}
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void add(const char* name, const std::function<void(const params&)>& callback)
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{
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const auto command = utils::string::to_lower(name);
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if (handlers.find(command) == handlers.end())
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add_raw(name, main_handler);
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handlers[command] = callback;
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}
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void add(const char* name, const std::function<void()>& callback)
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{
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add(name, [callback](const params&)
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{
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callback();
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});
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}
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void add_sv(const char* name, std::function<void(int, const params_sv&)> callback)
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{
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// doing this so the sv command would show up in the console
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add_raw(name, nullptr);
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const auto command = utils::string::to_lower(name);
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if (handlers_sv.find(command) == handlers_sv.end())
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handlers_sv[command] = std::move(callback);
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}
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void execute(std::string command, const bool sync)
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{
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command += "\n";
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if (sync)
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{
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game::Cmd_ExecuteSingleCommand(0, 0, command.data());
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}
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else
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{
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game::Cbuf_AddText(0, command.data());
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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utils::hook::jump(0x140BB1DC0, dvar_command_stub, true);
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client_command_mp_hook.create(0x140B105D0, &client_command_mp);
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client_command_sp_hook.create(0x140483130, &client_command_sp);
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parse_commandline_hook.create(0x140F2F67B, parse_commandline);
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add_commands();
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}
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private:
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static void add_commands()
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{
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add("quit", []()
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{
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*game::g_quitRequested = true;
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});
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add("crash", []()
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{
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*reinterpret_cast<int*>(1) = 0;
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});
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add("noMode", []()
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{
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game::Com_GameMode_SetDesiredGameMode(game::GAME_MODE_NONE);
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});
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add("spMode", []()
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{
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game::Com_GameMode_SetDesiredGameMode(game::GAME_MODE_SP);
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});
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add("mpMode", []()
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{
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game::Com_GameMode_SetDesiredGameMode(game::GAME_MODE_MP);
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});
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add("cpMode", []()
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{
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game::Com_GameMode_SetDesiredGameMode(game::GAME_MODE_CP);
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});
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add("bindlist", []()
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{
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game::Key_Bindlist_f();
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});
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add_sv("god", [](const int client_num, const params_sv&)
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{
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if (!game::shared::cheats_ok(client_num, true))
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{
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return;
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}
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game::g_entities[client_num].flags ^= 1;
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game::shared::client_println(client_num,
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game::g_entities[client_num].flags & 1
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? "GAME_GODMODE_ON"
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: "GAME_GODMODE_OFF");
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});
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add_sv("demigod", [](const int client_num, const params_sv&)
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{
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if (!game::shared::cheats_ok(client_num, true))
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{
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return;
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}
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game::g_entities[client_num].flags ^= 2;
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game::shared::client_println(client_num,
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game::g_entities[client_num].flags & 2
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? "GAME_DEMI_GODMODE_ON"
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: "GAME_DEMI_GODMODE_OFF");
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});
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add_sv("notarget", [](const int client_num, const params_sv&)
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{
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if (!game::shared::cheats_ok(client_num, true))
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{
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return;
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}
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game::g_entities[client_num].flags ^= 4;
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game::shared::client_println(client_num,
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game::g_entities[client_num].flags & 4
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? "GAME_NOTARGETON"
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: "GAME_NOTARGETOFF");
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});
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add_sv("noclip", [](const int client_num, const params_sv&)
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{
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if (!game::shared::cheats_ok(client_num, true))
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{
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return;
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}
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game::g_entities[client_num].client->flags ^= 1;
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game::shared::client_println(client_num,
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game::g_entities[client_num].client->flags & 1
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? "GAME_NOCLIPON"
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: "GAME_NOCLIPOFF");
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});
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add_sv("ufo", [](const int client_num, const params_sv&)
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{
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if (!game::shared::cheats_ok(client_num, true))
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{
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return;
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}
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game::g_entities[client_num].client->flags ^= 2;
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game::shared::client_println(client_num,
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game::g_entities[client_num].client->flags & 2
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? "GAME_UFOON"
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: "GAME_UFOOFF");
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});
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add_sv("give", [](const int client_num, const params_sv& params)
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{
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if (!game::shared::cheats_ok(client_num, true))
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{
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return;
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}
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cmd_give(client_num, params.get_all());
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});
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add_sv("dropweapon", [](const int client_num, const params_sv& params)
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{
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if (!game::shared::cheats_ok(client_num, true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
cmd_drop_weapon(client_num);
|
|
});
|
|
|
|
add_sv("take", [](const int client_num, const params_sv& params)
|
|
{
|
|
if (!game::shared::cheats_ok(client_num, true))
|
|
{
|
|
return;
|
|
}
|
|
|
|
cmd_take(client_num, params.get_all());
|
|
});
|
|
}
|
|
};
|
|
}
|
|
|
|
REGISTER_COMPONENT(command::component) |