#include #include "loader/component_loader.hpp" #include "command.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "game/scripting/execution.hpp" #include "console/console.hpp" #include "game_console.hpp" #include "scheduler.hpp" #include "dvars.hpp" #include #include #include #include namespace command { namespace { utils::hook::detour client_command_mp_hook; utils::hook::detour client_command_sp_hook; utils::hook::detour parse_commandline_hook; std::unordered_map> handlers; std::unordered_map> handlers_sv; void main_handler() { params params = {}; const auto command = utils::string::to_lower(params[0]); if (handlers.find(command) != handlers.end()) { handlers[command](params); } } void client_command_mp(const int client_num) { params_sv params = {}; const auto command = utils::string::to_lower(params[0]); if (handlers_sv.find(command) != handlers_sv.end()) { handlers_sv[command](client_num, params); } client_command_mp_hook.invoke(client_num); } void client_command_sp(const int client_num, const char* s) { game::SV_Cmd_TokenizeString(s); params_sv params = {}; const auto command = utils::string::to_lower(s); if (handlers_sv.find(command) != handlers_sv.end()) { handlers_sv[command](client_num, params); } game::SV_Cmd_EndTokenizedString(); client_command_sp_hook.invoke(client_num, s); } // Shamelessly stolen from Quake3 // https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb10315479fc00086f08e25d968b4b43c49/code/qcommon/common.c#L364 void parse_command_line() { static auto parsed = false; if (parsed) { return; } static std::string comand_line_buffer = GetCommandLineA(); auto* command_line = comand_line_buffer.data(); auto& com_num_console_lines = *reinterpret_cast(0x146006DB0); auto* com_console_lines = reinterpret_cast(0x146006DC0); auto inq = false; com_console_lines[0] = command_line; com_num_console_lines = 0; while (*command_line) { if (*command_line == '"') { inq = !inq; } // look for a + separating character // if commandLine came from a file, we might have real line seperators if ((*command_line == '+' && !inq) || *command_line == '\n' || *command_line == '\r') { if (com_num_console_lines == 0x20) // MAX_CONSOLE_LINES { break; } com_console_lines[com_num_console_lines] = command_line + 1; com_num_console_lines++; *command_line = '\0'; } command_line++; } parsed = true; } void parse_startup_variables() { auto& com_num_console_lines = *reinterpret_cast(0x146006DB0); auto* com_console_lines = reinterpret_cast(0x146006DC0); for (int i = 0; i < com_num_console_lines; i++) { game::Cmd_TokenizeString(com_console_lines[i]); // only +set dvar value if (game::Cmd_Argc() >= 3 && (game::Cmd_Argv(0) == "set"s || game::Cmd_Argv(0) == "seta"s)) { const std::string& dvar_name = game::Cmd_Argv(1); const std::string& value = game::Cmd_Argv(2); const auto* dvar = game::Dvar_FindVar(dvar_name.data()); if (dvar) { game::Dvar_SetCommand(dvar_name.data(), value.data()); } else { dvars::callback::on_register(dvar_name, [dvar_name, value]() { game::Dvar_SetCommand(dvar_name.data(), value.data()); }); } } game::Cmd_EndTokenizeString(); } } void parse_commandline() { parse_command_line(); parse_startup_variables(); parse_commandline_hook.invoke(); } game::dvar_t* dvar_command_stub() { const params args; if (args.size() <= 0) { return 0; } auto* dvar = game::Dvar_FindVar(args[0]); if (dvar == nullptr) { dvar = game::Dvar_FindMalleableVar(atoi(args[0])); } if (dvar) { if (args.size() == 1) { const std::string current = game::Dvar_ValueToString(dvar, dvar->current); const std::string reset = game::Dvar_ValueToString(dvar, dvar->reset); console::info("\"%s\" is: \"%s\" default: \"%s\" checksum: %d type: %i\n", dvars::dvar_get_name(dvar).data(), current.data(), reset.data(), dvar->checksum, dvar->type); const auto dvar_info = dvars::dvar_get_description(dvar); if (!dvar_info.empty()) console::info("%s\n", dvar_info.data()); console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data()); } else { char command[0x1000]{}; game::Dvar_GetCombinedString(command, 1); game::Dvar_SetCommand(args[0], command); } return dvar; } return 0; } void cmd_give(const int client_num, const std::vector& params) { if (params.size() < 2) { game::shared::client_println(client_num, "You did not specify a weapon name"); return; } try { const auto& arg = params[1]; const auto player = scripting::entity({ static_cast(client_num), 0 }); if (arg == "ammo") { const auto weapon = player.call("getcurrentweapon").as(); player.call("givemaxammo", { weapon }); } else if (arg == "allammo") { const auto weapons = player.call("getweaponslistall").as(); for (auto i = 0; i < weapons.size(); i++) { player.call("givemaxammo", { weapons[i] }); } } else if (arg == "health") { if (params.size() > 2) { const auto amount = atoi(params[2].data()); const auto health = player.get("health").as(); player.set("health", { health + amount }); } else { const auto amount = atoi(game::Dvar_FindVar("scr_player_maxhealth")->current.string); player.set("health", { amount }); } } else if (arg == "all") { const auto type = game::XAssetType::ASSET_TYPE_WEAPON; game::DB_EnumXAssets(type, [&player, type](const game::XAssetHeader header) { const auto asset = game::XAsset{ type, header }; const auto asset_name = game::DB_GetXAssetName(&asset); player.call("giveweapon", { asset_name }); }); } else { player.call("giveweapon", { arg }); player.call("switchtoweapon", { arg }); } } catch (...) { } } void cmd_drop_weapon(int client_num) { try { const auto player = scripting::entity({ static_cast(client_num), 0 }); const auto weapon = player.call("getcurrentweapon"); player.call("dropitem", { weapon }); } catch (...) { } } void cmd_take(int client_num, const std::vector& params) { if (params.size() < 2) { game::shared::client_println(client_num, "You did not specify a weapon name"); return; } const auto& weapon = params[1]; try { const auto player = scripting::entity({ static_cast(client_num), 0 }); if (weapon == "all"s) { player.call("takeallweapons"); } else { player.call("takeweapon", { weapon }); } } catch (...) { } } } params::params() : nesting_(game::cmd_args->nesting) { } int params::size() const { return game::cmd_args->argc[this->nesting_]; } const char* params::get(const int index) const { if (index >= this->size()) { return ""; } return game::cmd_args->argv[this->nesting_][index]; } std::string params::join(const int index) const { std::string result = {}; for (auto i = index; i < this->size(); i++) { if (i > index) result.append(" "); result.append(this->get(i)); } return result; } std::vector params::get_all() const { std::vector params_; for (auto i = 0; i < this->size(); i++) { params_.push_back(this->get(i)); } return params_; } params_sv::params_sv() : nesting_(game::sv_cmd_args->nesting) { } int params_sv::size() const { return game::sv_cmd_args->argc[this->nesting_]; } const char* params_sv::get(const int index) const { if (index >= this->size()) { return ""; } return game::sv_cmd_args->argv[this->nesting_][index]; } std::string params_sv::join(const int index) const { std::string result = {}; for (auto i = index; i < this->size(); i++) { if (i > index) result.append(" "); result.append(this->get(i)); } return result; } std::vector params_sv::get_all() const { std::vector params_; for (auto i = 0; i < this->size(); i++) { params_.push_back(this->get(i)); } return params_; } void add_raw(const char* name, void (*callback)()) { game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate()); } void add(const char* name, const std::function& callback) { const auto command = utils::string::to_lower(name); if (handlers.find(command) == handlers.end()) add_raw(name, main_handler); handlers[command] = callback; } void add(const char* name, const std::function& callback) { add(name, [callback](const params&) { callback(); }); } void add_sv(const char* name, std::function callback) { // doing this so the sv command would show up in the console add_raw(name, nullptr); const auto command = utils::string::to_lower(name); if (handlers_sv.find(command) == handlers_sv.end()) handlers_sv[command] = std::move(callback); } void execute(std::string command, const bool sync) { command += "\n"; if (sync) { game::Cmd_ExecuteSingleCommand(0, 0, command.data()); } else { game::Cbuf_AddText(0, command.data()); } } class component final : public component_interface { public: void post_unpack() override { utils::hook::jump(0x140BB1DC0, dvar_command_stub, true); client_command_mp_hook.create(0x140B105D0, &client_command_mp); client_command_sp_hook.create(0x140483130, &client_command_sp); parse_commandline_hook.create(0x140F2F67B, parse_commandline); add_commands(); } private: static void add_commands() { add("quit", []() { *game::g_quitRequested = true; }); add("crash", []() { *reinterpret_cast(1) = 0; }); add("noMode", []() { game::Com_GameMode_SetDesiredGameMode(game::GAME_MODE_NONE); }); add("spMode", []() { game::Com_GameMode_SetDesiredGameMode(game::GAME_MODE_SP); }); add("mpMode", []() { game::Com_GameMode_SetDesiredGameMode(game::GAME_MODE_MP); }); add("cpMode", []() { game::Com_GameMode_SetDesiredGameMode(game::GAME_MODE_CP); }); add("bindlist", []() { game::Key_Bindlist_f(); }); add_sv("god", [](const int client_num, const params_sv&) { if (!game::shared::cheats_ok(client_num, true)) { return; } game::g_entities[client_num].flags ^= 1; game::shared::client_println(client_num, game::g_entities[client_num].flags & 1 ? "GAME_GODMODE_ON" : "GAME_GODMODE_OFF"); }); add_sv("demigod", [](const int client_num, const params_sv&) { if (!game::shared::cheats_ok(client_num, true)) { return; } game::g_entities[client_num].flags ^= 2; game::shared::client_println(client_num, game::g_entities[client_num].flags & 2 ? "GAME_DEMI_GODMODE_ON" : "GAME_DEMI_GODMODE_OFF"); }); add_sv("notarget", [](const int client_num, const params_sv&) { if (!game::shared::cheats_ok(client_num, true)) { return; } game::g_entities[client_num].flags ^= 4; game::shared::client_println(client_num, game::g_entities[client_num].flags & 4 ? "GAME_NOTARGETON" : "GAME_NOTARGETOFF"); }); add_sv("noclip", [](const int client_num, const params_sv&) { if (!game::shared::cheats_ok(client_num, true)) { return; } game::g_entities[client_num].client->flags ^= 1; game::shared::client_println(client_num, game::g_entities[client_num].client->flags & 1 ? "GAME_NOCLIPON" : "GAME_NOCLIPOFF"); }); add_sv("ufo", [](const int client_num, const params_sv&) { if (!game::shared::cheats_ok(client_num, true)) { return; } game::g_entities[client_num].client->flags ^= 2; game::shared::client_println(client_num, game::g_entities[client_num].client->flags & 2 ? "GAME_UFOON" : "GAME_UFOOFF"); }); add_sv("give", [](const int client_num, const params_sv& params) { if (!game::shared::cheats_ok(client_num, true)) { return; } cmd_give(client_num, params.get_all()); }); add_sv("dropweapon", [](const int client_num, const params_sv& params) { if (!game::shared::cheats_ok(client_num, true)) { return; } cmd_drop_weapon(client_num); }); add_sv("take", [](const int client_num, const params_sv& params) { if (!game::shared::cheats_ok(client_num, true)) { return; } cmd_take(client_num, params.get_all()); }); } }; } REGISTER_COMPONENT(command::component)