maint: update deps
This commit is contained in:
48
deps/zstd/lib/dll/example/Makefile
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48
deps/zstd/lib/dll/example/Makefile
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# ################################################################
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# Copyright (c) Meta Platforms, Inc. and affiliates.
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# All rights reserved.
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#
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# This source code is licensed under both the BSD-style license (found in the
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# LICENSE file in the root directory of this source tree) and the GPLv2 (found
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# in the COPYING file in the root directory of this source tree).
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# You may select, at your option, one of the above-listed licenses.
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# ################################################################
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VOID := /dev/null
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ZSTDDIR := ../include
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LIBDIR := ../static
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DLLDIR := ../dll
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CFLAGS ?= -O3 # can select custom flags. For example : CFLAGS="-O2 -g" make
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CFLAGS += -Wall -Wextra -Wundef -Wcast-qual -Wcast-align -Wshadow -Wswitch-enum \
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-Wdeclaration-after-statement -Wstrict-prototypes \
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-Wpointer-arith -Wstrict-aliasing=1
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CFLAGS += $(MOREFLAGS)
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CPPFLAGS:= -I$(ZSTDDIR) -DXXH_NAMESPACE=ZSTD_
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FLAGS := $(CFLAGS) $(CPPFLAGS) $(LDFLAGS)
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# Define *.exe as extension for Windows systems
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ifneq (,$(filter Windows%,$(OS)))
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EXT =.exe
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else
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EXT =
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endif
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.PHONY: default fullbench-dll fullbench-lib
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default: all
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all: fullbench-dll fullbench-lib
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fullbench-lib: fullbench.c datagen.c
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$(CC) $(FLAGS) $^ -o $@$(EXT) $(LIBDIR)/libzstd_static.lib
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fullbench-dll: fullbench.c datagen.c
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$(CC) $(FLAGS) $^ -o $@$(EXT) -DZSTD_DLL_IMPORT=1 $(DLLDIR)/libzstd.dll
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clean:
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@$(RM) fullbench-dll$(EXT) fullbench-lib$(EXT) \
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@echo Cleaning completed
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63
deps/zstd/lib/dll/example/README.md
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63
deps/zstd/lib/dll/example/README.md
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# ZSTD Windows binary package
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## The package contents
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- `zstd.exe` : Command Line Utility, supporting gzip-like arguments
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- `dll\libzstd.dll` : The ZSTD dynamic library (DLL)
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- `dll\libzstd.lib` : The import library of the ZSTD dynamic library (DLL) for Visual C++
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- `example\` : The example of usage of the ZSTD library
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- `include\` : Header files required by the ZSTD library
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- `static\libzstd_static.lib` : The static ZSTD library (LIB)
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## Usage of Command Line Interface
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Command Line Interface (CLI) supports gzip-like arguments.
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By default CLI takes an input file and compresses it to an output file:
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Usage: zstd [arg] [input] [output]
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The full list of commands for CLI can be obtained with `-h` or `-H`. The ratio can
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be improved with commands from `-3` to `-16` but higher levels also have slower
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compression. CLI includes in-memory compression benchmark module with compression
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levels starting from `-b` and ending with `-e` with iteration time of `-i` seconds.
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CLI supports aggregation of parameters i.e. `-b1`, `-e18`, and `-i1` can be joined
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into `-b1e18i1`.
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## The example of usage of static and dynamic ZSTD libraries with gcc/MinGW
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Use `cd example` and `make` to build `fullbench-dll` and `fullbench-lib`.
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`fullbench-dll` uses a dynamic ZSTD library from the `dll` directory.
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`fullbench-lib` uses a static ZSTD library from the `lib` directory.
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## Using ZSTD DLL with gcc/MinGW
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The header files from `include\` and the dynamic library `dll\libzstd.dll`
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are required to compile a project using gcc/MinGW.
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The dynamic library has to be added to linking options.
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It means that if a project that uses ZSTD consists of a single `test-dll.c`
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file it should be linked with `dll\libzstd.dll`. For example:
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gcc $(CFLAGS) -Iinclude\ test-dll.c -o test-dll dll\libzstd.dll
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The compiled executable will require ZSTD DLL which is available at `dll\libzstd.dll`.
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## The example of usage of static and dynamic ZSTD libraries with Visual C++
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Open `example\fullbench-dll.sln` to compile `fullbench-dll` that uses a
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dynamic ZSTD library from the `dll` directory. The solution works with Visual C++
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2010 or newer. When one will open the solution with Visual C++ newer than 2010
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then the solution will be upgraded to the current version.
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## Using ZSTD DLL with Visual C++
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The header files from `include\` and the import library `dll\libzstd.lib`
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are required to compile a project using Visual C++.
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1. The path to header files should be added to `Additional Include Directories` that can
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be found in project properties `C/C++` then `General`.
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2. The import library has to be added to `Additional Dependencies` that can
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be found in project properties `Linker` then `Input`.
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If one will provide only the name `libzstd.lib` without a full path to the library
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the directory has to be added to `Linker\General\Additional Library Directories`.
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The compiled executable will require ZSTD DLL which is available at `dll\libzstd.dll`.
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20
deps/zstd/lib/dll/example/build_package.bat
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20
deps/zstd/lib/dll/example/build_package.bat
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@ECHO OFF
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MKDIR bin\dll bin\static bin\example bin\include
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COPY tests\fullbench.c bin\example\
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COPY programs\datagen.c bin\example\
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COPY programs\datagen.h bin\example\
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COPY programs\util.h bin\example\
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COPY programs\platform.h bin\example\
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COPY lib\common\mem.h bin\example\
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COPY lib\common\zstd_internal.h bin\example\
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COPY lib\common\error_private.h bin\example\
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COPY lib\common\xxhash.h bin\example\
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COPY lib\libzstd.a bin\static\libzstd_static.lib
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COPY lib\dll\libzstd.* bin\dll\
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COPY lib\dll\example\Makefile bin\example\
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COPY lib\dll\example\fullbench-dll.* bin\example\
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COPY lib\dll\example\README.md bin\
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COPY lib\zstd.h bin\include\
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COPY lib\common\zstd_errors.h bin\include\
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COPY lib\dictBuilder\zdict.h bin\include\
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COPY programs\zstd.exe bin\zstd.exe
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25
deps/zstd/lib/dll/example/fullbench-dll.sln
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25
deps/zstd/lib/dll/example/fullbench-dll.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio Express 2012 for Windows Desktop
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Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "fullbench-dll", "fullbench-dll.vcxproj", "{13992FD2-077E-4954-B065-A428198201A9}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Win32 = Debug|Win32
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Debug|x64 = Debug|x64
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Release|Win32 = Release|Win32
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Release|x64 = Release|x64
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|Win32.ActiveCfg = Debug|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|Win32.Build.0 = Debug|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|x64.ActiveCfg = Debug|x64
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{13992FD2-077E-4954-B065-A428198201A9}.Debug|x64.Build.0 = Debug|x64
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{13992FD2-077E-4954-B065-A428198201A9}.Release|Win32.ActiveCfg = Release|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Release|Win32.Build.0 = Release|Win32
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{13992FD2-077E-4954-B065-A428198201A9}.Release|x64.ActiveCfg = Release|x64
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{13992FD2-077E-4954-B065-A428198201A9}.Release|x64.Build.0 = Release|x64
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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EndGlobal
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181
deps/zstd/lib/dll/example/fullbench-dll.vcxproj
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181
deps/zstd/lib/dll/example/fullbench-dll.vcxproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<ItemGroup Label="ProjectConfigurations">
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<ProjectConfiguration Include="Debug|Win32">
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<Configuration>Debug</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Debug|x64">
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<Configuration>Debug</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|Win32">
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<Configuration>Release</Configuration>
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<Platform>Win32</Platform>
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</ProjectConfiguration>
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<ProjectConfiguration Include="Release|x64">
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<Configuration>Release</Configuration>
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<Platform>x64</Platform>
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</ProjectConfiguration>
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</ItemGroup>
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<PropertyGroup Label="Globals">
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<ProjectGuid>{00000000-1CC8-4FD7-9281-6B8DBB9D3DF8}</ProjectGuid>
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<Keyword>Win32Proj</Keyword>
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<RootNamespace>fullbench-dll</RootNamespace>
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<OutDir>$(SolutionDir)bin\$(Platform)_$(Configuration)\</OutDir>
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<IntDir>$(SolutionDir)bin\obj\$(RootNamespace)_$(Platform)_$(Configuration)\</IntDir>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>true</UseDebugLibraries>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
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<ConfigurationType>Application</ConfigurationType>
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<UseDebugLibraries>false</UseDebugLibraries>
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<WholeProgramOptimization>true</WholeProgramOptimization>
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<CharacterSet>MultiByte</CharacterSet>
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</PropertyGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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</ImportGroup>
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<PropertyGroup Label="UserMacros" />
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(IncludePath);$(SolutionDir)..\..\lib;$(SolutionDir)..\..\programs;$(SolutionDir)..\..\lib\legacy;$(SolutionDir)..\..\lib\common;$(UniversalCRT_IncludePath);</IncludePath>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<LinkIncremental>true</LinkIncremental>
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<IncludePath>$(IncludePath);$(SolutionDir)..\..\lib;$(SolutionDir)..\..\programs;$(SolutionDir)..\..\lib\legacy;$(SolutionDir)..\..\lib\common;$(UniversalCRT_IncludePath);</IncludePath>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(IncludePath);$(SolutionDir)..\..\lib;$(SolutionDir)..\..\programs;$(SolutionDir)..\..\lib\legacy;$(SolutionDir)..\..\lib\common;$(UniversalCRT_IncludePath);</IncludePath>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<LinkIncremental>false</LinkIncremental>
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<IncludePath>$(IncludePath);$(SolutionDir)..\..\lib;$(SolutionDir)..\..\programs;$(SolutionDir)..\..\lib\legacy;$(SolutionDir)..\..\lib\common;$(UniversalCRT_IncludePath);</IncludePath>
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<RunCodeAnalysis>false</RunCodeAnalysis>
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</PropertyGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;ZSTD_DLL_IMPORT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<TreatWarningAsError>true</TreatWarningAsError>
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<EnablePREfast>false</EnablePREfast>
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<AdditionalIncludeDirectories>..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)..\dll;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>libzstd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
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<ClCompile>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<WarningLevel>Level4</WarningLevel>
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<Optimization>Disabled</Optimization>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;ZSTD_DLL_IMPORT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<TreatWarningAsError>true</TreatWarningAsError>
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<EnablePREfast>false</EnablePREfast>
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<AdditionalIncludeDirectories>..\include</AdditionalIncludeDirectories>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<AdditionalLibraryDirectories>$(SolutionDir)..\dll;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>libzstd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;ZSTD_DLL_IMPORT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<EnablePREfast>false</EnablePREfast>
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<AdditionalIncludeDirectories>..\include</AdditionalIncludeDirectories>
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<TreatWarningAsError>false</TreatWarningAsError>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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<SubSystem>Console</SubSystem>
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<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(SolutionDir)..\dll;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>libzstd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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<ImageHasSafeExceptionHandlers>false</ImageHasSafeExceptionHandlers>
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</Link>
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</ItemDefinitionGroup>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
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<ClCompile>
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<WarningLevel>Level4</WarningLevel>
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<PrecompiledHeader>
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</PrecompiledHeader>
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<Optimization>MaxSpeed</Optimization>
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<FunctionLevelLinking>true</FunctionLevelLinking>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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<PreprocessorDefinitions>WIN32;_DEBUG;_CONSOLE;ZSTD_DLL_IMPORT=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
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<TreatWarningAsError>false</TreatWarningAsError>
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<EnablePREfast>false</EnablePREfast>
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<AdditionalIncludeDirectories>..\include</AdditionalIncludeDirectories>
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<RuntimeLibrary>MultiThreaded</RuntimeLibrary>
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</ClCompile>
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<Link>
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||||
<SubSystem>Console</SubSystem>
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||||
<GenerateDebugInformation>true</GenerateDebugInformation>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<OptimizeReferences>true</OptimizeReferences>
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<AdditionalLibraryDirectories>$(SolutionDir)..\dll;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
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<AdditionalDependencies>libzstd.lib;%(AdditionalDependencies)</AdditionalDependencies>
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</Link>
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||||
</ItemDefinitionGroup>
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||||
<ItemGroup>
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||||
<ClCompile Include="datagen.c" />
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||||
<ClCompile Include="fullbench.c" />
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||||
</ItemGroup>
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||||
<ItemGroup>
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||||
<ClInclude Include="..\include\zstd.h" />
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||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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||||
<ImportGroup Label="ExtensionTargets">
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||||
</ImportGroup>
|
||||
</Project>
|
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