fix modmenu
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b3f7437487
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71843c3821
@ -57,14 +57,16 @@ end
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local populateModList = function(menuElement, controllerIndex)
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local modList = {}
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local mods = io.listfiles("mods/")
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for i = 1, #mods do
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local name, desc = getModName(mods[i])
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modList[#modList + 1] = {
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buttonLabel = ToUpperCase(name),
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modName = name,
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objectiveText = desc
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}
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if io.directoryexists("mods") then
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local mods = io.listfiles("mods/")
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for i = 1, #mods do
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local name, desc = getModName(mods[i])
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modList[#modList + 1] = {
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buttonLabel = ToUpperCase(name),
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modName = name,
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objectiveText = desc
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}
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end
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end
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local dataSource = LUI.DataSourceFromList.new(#modList)
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dataSource.MakeDataSourceAtIndex = function(dataSource, index, controllerIndex)
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@ -101,6 +103,11 @@ local function postLoadFunction(menuElement, controllerIndex, controller)
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populateModList(menuElement, controllerIndex)
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menuElement:addEventHandler("gain_focus", function(focusElement, controllerIndex)
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local modSelectionList = focusElement.ModSelectionList
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if modSelectionList:getNumChildren() == 0 then
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return
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end
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local contentOffset = modSelectionList:GetContentOffset(LUI.DIRECTION.vertical)
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modSelectionList:SetFocusedPosition({
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x = 0,
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