small dedi changes
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5d2065e322
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@ -8,6 +8,7 @@
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#include "command.hpp"
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#include "console/console.hpp"
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#include "scheduler.hpp"
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#include "filesystem.hpp"
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#include <utils/json.hpp>
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@ -121,7 +122,7 @@ namespace dedicated
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nlohmann::json get_snd_alias_length_data(const char* mapname, const std::string& game_mode = "")
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{
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const auto path = "sounddata/"s + game_mode + "/"s + mapname + ".json"s;
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const auto buffer = utils::io::read_file(path);
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const auto buffer = filesystem::read_file(path);
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if (!buffer.empty())
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{
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try
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@ -153,6 +154,7 @@ namespace dedicated
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}
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else
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{
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//console::error("[SND]: failed to find sound length soundalias \"%s\"\n", alias);
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return 0;
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}
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}
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@ -107,7 +107,9 @@ void limit_parallel_dll_loading()
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int main()
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{
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if (!game::environment::is_dedi())
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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console::init();
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FARPROC entry_point;
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