add _sound prefix too
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5d2065e322
@ -129,7 +129,7 @@ namespace gsc
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!game::DB_IsXAssetDefault(game::ASSET_TYPE_SCRIPTFILE, file_name))
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{
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if (real_name.starts_with(utils::string::va("scripts/%s/maps/", game::Com_GameMode_GetActiveGameModeStr()))
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&& real_name.ends_with("_fx"))
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&& (real_name.ends_with("_fx") || real_name.ends_with("_sound")))
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{
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console::debug("Refusing to compile rawfile '%s'\n", real_name.data());
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return game::DB_FindXAssetHeader(game::ASSET_TYPE_SCRIPTFILE, file_name, false).scriptfile;
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