added unlockall
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302
src/client/component/stats.cpp
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302
src/client/component/stats.cpp
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@ -0,0 +1,302 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "console.hpp"
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#include "command.hpp"
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#include "scheduler.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace stats
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{
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void unlock_stats()
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{
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if (game::CL_IsGameClientActive(0))
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{
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console::info("Not allowed while ingame.");
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return;
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}
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if (game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_MP && game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_CP)
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{
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console::info("Must be in multiplayer or coop.");
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return;
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}
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// experience & prestige
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command::execute("setRankedPlayerData progression playerLevel xp 1457200", true);
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command::execute("setRankedPlayerData progression playerLevel prestige 30", true);
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command::execute("setCoopPlayerData progression playerLevel xp 95297348", true);
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command::execute("setCoopPlayerData progression playerLevel prestige 20", true);
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// weapon experience
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_nrg mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18 mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_emc mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_revolver mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_erad mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crb mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ripper mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45 mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fhr mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ar57 mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ake mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m4 mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_aracc mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fmg mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfar mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_kbs mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytac mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m8 mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1 mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_devastator mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spas mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sonic mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfshotty mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mauler mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdflmg mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_lmg03 mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18c mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45c mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytacc mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1c mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spasc mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_arclassic mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_rvn mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_udm45 mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crdb mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_vr mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mp28 mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_minilmg mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mod2187 mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ba50cal mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_gauss mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_longshot mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mag mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_unsalmg mpXP 54299", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_tacburst mpXP 54299", true);
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// weapon prestige
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_nrg prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18 prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_emc prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_revolver prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_erad prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crb prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ripper prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45 prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fhr prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ar57 prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ake prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m4 prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_aracc prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fmg prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfar prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_kbs prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytac prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m8 prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1 prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_devastator prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spas prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sonic prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfshotty prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mauler prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdflmg prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_lmg03 prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18c prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45c prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytacc prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1c prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spasc prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_arclassic prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_rvn prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_udm45 prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crdb prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_vr prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mp28 prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_minilmg prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mod2187 prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ba50cal prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_gauss prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_longshot prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mag prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_unsalmg prestige 3", true);
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command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_tacburst prestige 3", true);
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// classic weapons
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command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_g18c 1", true);
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command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_ump45c 1", true);
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command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_cheytacc 1", true);
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command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_spasc 1", true);
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command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_m1c 1", true);
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// Unlock challenges
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game::StringTable* challenge_table = game::DB_FindXAssetHeader(game::XAssetType::ASSET_TYPE_STRINGTABLE, "mp/allchallengestable.csv", false).stringTable;
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if (challenge_table)
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{
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for (int i = 0; i < challenge_table->rowCount; i++)
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{
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// Find challenge
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const char* challenge = game::StringTable_GetColumnValueForRow(challenge_table, i, 0);
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int max_state = 0;
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int max_progress = 0;
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// Find correct tier and progress
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for (int j = 0; j < 10; j++) // iterate through states (max 10)
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{
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// progress, xp_reward, challenge_score
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int progress = atoi(game::StringTable_GetColumnValueForRow(challenge_table, i, 10 + (j * 3)));
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if (!progress) break;
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max_state = j + 1;
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max_progress = progress;
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}
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command::execute(utils::string::va("setRankedPlayerData challengeState %s %d", challenge, max_state), true);
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command::execute(utils::string::va("setRankedPlayerData challengeProgress %s %d", challenge, max_progress), true);
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}
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}
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game::StringTable* merit_table = game::DB_FindXAssetHeader(game::XAssetType::ASSET_TYPE_STRINGTABLE, "cp/allmeritstable.csv", false).stringTable;
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if (merit_table)
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{
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for (int i = 0; i < merit_table->rowCount; i++)
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{
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// Find challenge
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const char* challenge = game::StringTable_GetColumnValueForRow(merit_table, i, 0);
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int max_state = 0;
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int max_progress = 0;
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// Find correct tier and progress
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for (int j = 0; j < 10; j++) // iterate through states (max 10)
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{
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// progress, xp_reward, challenge_score
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int progress = atoi(game::StringTable_GetColumnValueForRow(merit_table, i, 10 + (j * 3)));
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if (!progress) break;
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max_state = j + 1;
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max_progress = progress;
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}
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command::execute(utils::string::va("setCoopPlayerData meritState %s %d", challenge, max_state), true);
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command::execute(utils::string::va("setCoopPlayerData meritProgress %s %d", challenge, max_progress), true);
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}
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}
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}
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namespace
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{
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utils::hook::detour is_unlocked1_hook;
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utils::hook::detour is_unlocked2_hook;
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utils::hook::detour item_quantity_hook;
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bool is_unlocked1(__int64 a1, int a2, const char* unlock_table, unsigned __int8* value)
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{
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if (dvars::cg_unlockall_items && dvars::cg_unlockall_items->current.enabled)
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{
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return true;
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}
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return is_unlocked1_hook.invoke<bool>(a1, a2, unlock_table, value);
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}
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bool is_unlocked2(__int64 a1, int a2, const char* unlock_table, unsigned __int8* value)
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{
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if (dvars::cg_unlockall_items && dvars::cg_unlockall_items->current.enabled)
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{
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return true;
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}
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return is_unlocked2_hook.invoke<bool>(a1, a2, unlock_table, value);
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}
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int item_quantity(__int64 a1, unsigned int a2, int a3)
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{
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if (dvars::cg_unlockall_loot && dvars::cg_unlockall_loot->current.enabled)
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{
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return 1;
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}
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return item_quantity_hook.invoke<int>(a1, a2, a3);
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}
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void com_ddl_print_state(const game::DDLState* state, const game::DDLContext* context)
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{
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if (game::DDL_StateIsLeaf(state))
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{
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const auto type = game::DDL_GetType(state);
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const auto value = game::DDL_GetValue(state, context);
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switch (type)
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{
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case game::DDL_BYTE_TYPE:
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case game::DDL_SHORT_TYPE:
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case game::DDL_UINT_TYPE:
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case game::DDL_INT_TYPE:
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console::info("%d\n", value.intValue);
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break;
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case game::DDL_UINT64_TYPE:
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console::info("%zu\n", value.uint64Value);
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break;
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case game::DDL_FLOAT_TYPE:
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console::info("%f\n", value.floatValue);
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break;
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case game::DDL_STRING_TYPE:
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console::info("%s\n", value.stringPtr);
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break;
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case game::DDL_ENUM_TYPE:
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console::info("%s\n", game::DDL::DDL_Lookup_GetEnumString(state, value.intValue));
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break;
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default:
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console::info("Unknown type (%d).\n", type);
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break;
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}
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}
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else
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{
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console::info("non leaf node named \"%s\"\n", state->member->name);
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}
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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command::add("unlockstats", unlock_stats);
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// register dvars
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scheduler::once([]()
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{
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dvars::cg_unlockall_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, "Unlocks all items.");
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dvars::cg_unlockall_loot = game::Dvar_RegisterBool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED, "Unlocks all loot.");
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}, scheduler::main);
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// unlockables
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is_unlocked1_hook.create(0x34E020_b, is_unlocked1);
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is_unlocked2_hook.create(0x34CF40_b, is_unlocked2);
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// loot
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item_quantity_hook.create(0x51DBE0_b, item_quantity);
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// GetPlayerData print
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utils::hook::jump(0xB84F00_b, com_ddl_print_state); // Com_DDL_PrintState
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}
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};
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}
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REGISTER_COMPONENT(stats::component)
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@ -25,6 +25,9 @@ namespace dvars
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game::dvar_t* cg_draw2D = nullptr;
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game::dvar_t* cg_unlockall_items = nullptr;
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game::dvar_t* cg_unlockall_loot = nullptr;
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game::dvar_t* r_fullbright = nullptr;
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game::dvar_t* bg_bounces = nullptr;
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@ -21,6 +21,9 @@ namespace dvars
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extern game::dvar_t* cg_draw2D;
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extern game::dvar_t* cg_unlockall_items;
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extern game::dvar_t* cg_unlockall_loot;
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extern game::dvar_t* r_fullbright;
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extern game::dvar_t* bg_bounces;
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@ -437,6 +437,77 @@ namespace game
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THREAD_CONTEXT_RECIPE = 20,
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};
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enum StatsGroup
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{
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STATSGROUP_RANKED = 0x0,
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STATSGROUP_COOP = 0x1,
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STATSGROUP_COMMON = 0x2,
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STATSGROUP_RANKEDLOADOUTS = 0x3,
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STATSGROUP_PRIVATELOADOUTS = 0x4,
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//STATSGROUP_NONGAME = 0x5,
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STATSGROUP_COUNT = 0x5,
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STATSGROUP_IGNORE = 0x6,
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STATSGROUP_FIRST = 0x0,
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};
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namespace ddl
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{
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enum DDLType
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{
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DDL_INVALID_TYPE = 0xFFFFFFFF,
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DDL_BYTE_TYPE = 0x0,
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DDL_SHORT_TYPE = 0x1,
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DDL_UINT_TYPE = 0x2,
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DDL_INT_TYPE = 0x3,
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DDL_UINT64_TYPE = 0x4,
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DDL_FLOAT_TYPE = 0x5,
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DDL_FIXEDPOINT_TYPE = 0x6,
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DDL_STRING_TYPE = 0x7,
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DDL_STRUCT_TYPE = 0x8,
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DDL_ENUM_TYPE = 0x9,
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};
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union DDLValue
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{
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int intValue;
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unsigned int uintValue;
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unsigned __int64 uint64Value;
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float floatValue;
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float fixedPointValue;
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const char* stringPtr;
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};
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struct DDLMember
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{
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const char* name;
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int index;
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int bitSize;
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int limitSize;
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int offset;
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int type;
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int externalIndex;
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unsigned int rangeLimit;
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bool isArray;
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int arraySize;
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int enumIndex;
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};
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struct DDLState
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{
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bool isValid;
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int offset;
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int arrayIndex;
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DDLMember* member;
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//const DDLDef* ddlDef;
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};
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struct DDLContext
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{
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};
|
||||
}
|
||||
using namespace ddl;
|
||||
|
||||
namespace entity
|
||||
{
|
||||
enum connstate_t : std::uint32_t
|
||||
|
@ -59,6 +59,15 @@ namespace game
|
||||
WEAK symbol<bool(const char* zoneName)> DB_IsLocalized{ 0x3BC500 };
|
||||
WEAK symbol<char* (const char* filename, char* buf, int size)> DB_ReadRawFile{ 0xA79E30 };
|
||||
|
||||
namespace DDL
|
||||
{
|
||||
WEAK symbol<const char*(const DDLState* state, int enumValue)> DDL_Lookup_GetEnumString{ 0x30430 };
|
||||
}
|
||||
|
||||
WEAK symbol<bool(const DDLState* state)> DDL_StateIsLeaf{ 0x2E3C0 };
|
||||
WEAK symbol<DDLType(const DDLState* state)> DDL_GetType{ 0x2E5A0 };
|
||||
WEAK symbol<DDLValue(const DDLState* state, const DDLContext* ddlContext)> DDL_GetValue{ 0x2F5E0 };
|
||||
|
||||
WEAK symbol<dvar_t* (const char* name, bool value,
|
||||
unsigned int flags, const char* description)> Dvar_RegisterBool{ 0xCEB380 };
|
||||
WEAK symbol<dvar_t* (const char* name, int value, int min, int max,
|
||||
@ -146,6 +155,9 @@ namespace game
|
||||
|
||||
WEAK symbol<ScreenPlacement* ()> ScrPlace_GetViewPlacement{ 0x9E4090 };
|
||||
|
||||
WEAK symbol<const char* (const StringTable* table, const int comparisonColumn, const char* value, const int valueColumn)> StringTable_Lookup{ 0xCE7950 };
|
||||
WEAK symbol<const char* (const StringTable* table, const int row, const int column)> StringTable_GetColumnValueForRow{ 0xCE78E0 };
|
||||
|
||||
WEAK symbol<void(const char* string)> SV_Cmd_TokenizeString{ 0xB7DD00 };
|
||||
WEAK symbol<void()> SV_Cmd_EndTokenizedString{ 0xB7DCC0 };
|
||||
WEAK symbol<void(const char* map, const char* gameType, int clientCount, int agentCount, bool hardcore,
|
||||
|
Loading…
Reference in New Issue
Block a user