From 9975e1ab64b8ccea8f9413a428c285d13cca9879 Mon Sep 17 00:00:00 2001 From: quaK <38787176+Joelrau@users.noreply.github.com> Date: Thu, 9 Mar 2023 10:55:57 +0200 Subject: [PATCH] added unlockall --- src/client/component/stats.cpp | 302 +++++++++++++++++++++++++++++++++ src/client/game/dvars.cpp | 3 + src/client/game/dvars.hpp | 3 + src/client/game/structs.hpp | 71 ++++++++ src/client/game/symbols.hpp | 12 ++ 5 files changed, 391 insertions(+) create mode 100644 src/client/component/stats.cpp diff --git a/src/client/component/stats.cpp b/src/client/component/stats.cpp new file mode 100644 index 00000000..c78e0a89 --- /dev/null +++ b/src/client/component/stats.cpp @@ -0,0 +1,302 @@ +#include +#include "loader/component_loader.hpp" + +#include "game/game.hpp" +#include "game/dvars.hpp" + +#include "console.hpp" +#include "command.hpp" +#include "scheduler.hpp" + +#include +#include + +namespace stats +{ + void unlock_stats() + { + if (game::CL_IsGameClientActive(0)) + { + console::info("Not allowed while ingame."); + return; + } + + if (game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_MP && game::Com_GameMode_GetActiveGameMode() != game::GAME_MODE_CP) + { + console::info("Must be in multiplayer or coop."); + return; + } + + // experience & prestige + command::execute("setRankedPlayerData progression playerLevel xp 1457200", true); + command::execute("setRankedPlayerData progression playerLevel prestige 30", true); + + command::execute("setCoopPlayerData progression playerLevel xp 95297348", true); + command::execute("setCoopPlayerData progression playerLevel prestige 20", true); + + // weapon experience + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_nrg mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18 mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_emc mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_revolver mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_erad mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crb mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ripper mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45 mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fhr mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ar57 mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ake mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m4 mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_aracc mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fmg mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfar mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_kbs mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytac mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m8 mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1 mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_devastator mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spas mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sonic mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfshotty mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mauler mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdflmg mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_lmg03 mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18c mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45c mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytacc mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1c mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spasc mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_arclassic mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_rvn mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_udm45 mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crdb mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_vr mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mp28 mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_minilmg mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mod2187 mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ba50cal mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_gauss mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_longshot mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mag mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_unsalmg mpXP 54299", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_tacburst mpXP 54299", true); + + // weapon prestige + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_nrg prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18 prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_emc prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_revolver prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_erad prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crb prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ripper prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45 prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fhr prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ar57 prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ake prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m4 prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_aracc prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_fmg prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfar prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_kbs prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytac prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m8 prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1 prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_devastator prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spas prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sonic prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdfshotty prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mauler prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_sdflmg prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_lmg03 prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_g18c prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ump45c prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_cheytacc prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_m1c prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_spasc prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_arclassic prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_rvn prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_udm45 prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_crdb prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_vr prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mp28 prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_minilmg prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mod2187 prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_ba50cal prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_gauss prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_longshot prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_mag prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_unsalmg prestige 3", true); + command::execute("setCommonPlayerData sharedProgression weaponLevel iw7_tacburst prestige 3", true); + + // classic weapons + command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_g18c 1", true); + command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_ump45c 1", true); + command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_cheytacc 1", true); + command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_spasc 1", true); + command::execute("setCommonPlayerData sharedProgression classicWeapons iw7_m1c 1", true); + + // Unlock challenges + game::StringTable* challenge_table = game::DB_FindXAssetHeader(game::XAssetType::ASSET_TYPE_STRINGTABLE, "mp/allchallengestable.csv", false).stringTable; + if (challenge_table) + { + for (int i = 0; i < challenge_table->rowCount; i++) + { + // Find challenge + const char* challenge = game::StringTable_GetColumnValueForRow(challenge_table, i, 0); + + int max_state = 0; + int max_progress = 0; + + // Find correct tier and progress + for (int j = 0; j < 10; j++) // iterate through states (max 10) + { + // progress, xp_reward, challenge_score + + int progress = atoi(game::StringTable_GetColumnValueForRow(challenge_table, i, 10 + (j * 3))); + if (!progress) break; + + max_state = j + 1; + max_progress = progress; + } + + command::execute(utils::string::va("setRankedPlayerData challengeState %s %d", challenge, max_state), true); + command::execute(utils::string::va("setRankedPlayerData challengeProgress %s %d", challenge, max_progress), true); + } + } + + game::StringTable* merit_table = game::DB_FindXAssetHeader(game::XAssetType::ASSET_TYPE_STRINGTABLE, "cp/allmeritstable.csv", false).stringTable; + if (merit_table) + { + for (int i = 0; i < merit_table->rowCount; i++) + { + // Find challenge + const char* challenge = game::StringTable_GetColumnValueForRow(merit_table, i, 0); + + int max_state = 0; + int max_progress = 0; + + // Find correct tier and progress + for (int j = 0; j < 10; j++) // iterate through states (max 10) + { + // progress, xp_reward, challenge_score + + int progress = atoi(game::StringTable_GetColumnValueForRow(merit_table, i, 10 + (j * 3))); + if (!progress) break; + + max_state = j + 1; + max_progress = progress; + } + + command::execute(utils::string::va("setCoopPlayerData meritState %s %d", challenge, max_state), true); + command::execute(utils::string::va("setCoopPlayerData meritProgress %s %d", challenge, max_progress), true); + } + } + } + + namespace + { + utils::hook::detour is_unlocked1_hook; + utils::hook::detour is_unlocked2_hook; + utils::hook::detour item_quantity_hook; + + bool is_unlocked1(__int64 a1, int a2, const char* unlock_table, unsigned __int8* value) + { + if (dvars::cg_unlockall_items && dvars::cg_unlockall_items->current.enabled) + { + return true; + } + + return is_unlocked1_hook.invoke(a1, a2, unlock_table, value); + } + + bool is_unlocked2(__int64 a1, int a2, const char* unlock_table, unsigned __int8* value) + { + if (dvars::cg_unlockall_items && dvars::cg_unlockall_items->current.enabled) + { + return true; + } + + return is_unlocked2_hook.invoke(a1, a2, unlock_table, value); + } + + int item_quantity(__int64 a1, unsigned int a2, int a3) + { + if (dvars::cg_unlockall_loot && dvars::cg_unlockall_loot->current.enabled) + { + return 1; + } + + return item_quantity_hook.invoke(a1, a2, a3); + } + + void com_ddl_print_state(const game::DDLState* state, const game::DDLContext* context) + { + if (game::DDL_StateIsLeaf(state)) + { + const auto type = game::DDL_GetType(state); + const auto value = game::DDL_GetValue(state, context); + switch (type) + { + case game::DDL_BYTE_TYPE: + case game::DDL_SHORT_TYPE: + case game::DDL_UINT_TYPE: + case game::DDL_INT_TYPE: + console::info("%d\n", value.intValue); + break; + case game::DDL_UINT64_TYPE: + console::info("%zu\n", value.uint64Value); + break; + case game::DDL_FLOAT_TYPE: + console::info("%f\n", value.floatValue); + break; + case game::DDL_STRING_TYPE: + console::info("%s\n", value.stringPtr); + break; + case game::DDL_ENUM_TYPE: + console::info("%s\n", game::DDL::DDL_Lookup_GetEnumString(state, value.intValue)); + break; + default: + console::info("Unknown type (%d).\n", type); + break; + } + } + else + { + console::info("non leaf node named \"%s\"\n", state->member->name); + } + } + } + + class component final : public component_interface + { + public: + void post_unpack() override + { + if (game::environment::is_dedi()) + { + return; + } + + command::add("unlockstats", unlock_stats); + + // register dvars + scheduler::once([]() + { + dvars::cg_unlockall_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, "Unlocks all items."); + dvars::cg_unlockall_loot = game::Dvar_RegisterBool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED, "Unlocks all loot."); + }, scheduler::main); + + // unlockables + is_unlocked1_hook.create(0x34E020_b, is_unlocked1); + is_unlocked2_hook.create(0x34CF40_b, is_unlocked2); + + // loot + item_quantity_hook.create(0x51DBE0_b, item_quantity); + + // GetPlayerData print + utils::hook::jump(0xB84F00_b, com_ddl_print_state); // Com_DDL_PrintState + } + }; +} + +REGISTER_COMPONENT(stats::component) \ No newline at end of file diff --git a/src/client/game/dvars.cpp b/src/client/game/dvars.cpp index 16624944..0161215e 100644 --- a/src/client/game/dvars.cpp +++ b/src/client/game/dvars.cpp @@ -25,6 +25,9 @@ namespace dvars game::dvar_t* cg_draw2D = nullptr; + game::dvar_t* cg_unlockall_items = nullptr; + game::dvar_t* cg_unlockall_loot = nullptr; + game::dvar_t* r_fullbright = nullptr; game::dvar_t* bg_bounces = nullptr; diff --git a/src/client/game/dvars.hpp b/src/client/game/dvars.hpp index 8c049d9b..2c1c91e8 100644 --- a/src/client/game/dvars.hpp +++ b/src/client/game/dvars.hpp @@ -21,6 +21,9 @@ namespace dvars extern game::dvar_t* cg_draw2D; + extern game::dvar_t* cg_unlockall_items; + extern game::dvar_t* cg_unlockall_loot; + extern game::dvar_t* r_fullbright; extern game::dvar_t* bg_bounces; diff --git a/src/client/game/structs.hpp b/src/client/game/structs.hpp index 45558300..3c02407d 100644 --- a/src/client/game/structs.hpp +++ b/src/client/game/structs.hpp @@ -437,6 +437,77 @@ namespace game THREAD_CONTEXT_RECIPE = 20, }; + enum StatsGroup + { + STATSGROUP_RANKED = 0x0, + STATSGROUP_COOP = 0x1, + STATSGROUP_COMMON = 0x2, + STATSGROUP_RANKEDLOADOUTS = 0x3, + STATSGROUP_PRIVATELOADOUTS = 0x4, + //STATSGROUP_NONGAME = 0x5, + STATSGROUP_COUNT = 0x5, + STATSGROUP_IGNORE = 0x6, + STATSGROUP_FIRST = 0x0, + }; + + namespace ddl + { + enum DDLType + { + DDL_INVALID_TYPE = 0xFFFFFFFF, + DDL_BYTE_TYPE = 0x0, + DDL_SHORT_TYPE = 0x1, + DDL_UINT_TYPE = 0x2, + DDL_INT_TYPE = 0x3, + DDL_UINT64_TYPE = 0x4, + DDL_FLOAT_TYPE = 0x5, + DDL_FIXEDPOINT_TYPE = 0x6, + DDL_STRING_TYPE = 0x7, + DDL_STRUCT_TYPE = 0x8, + DDL_ENUM_TYPE = 0x9, + }; + + union DDLValue + { + int intValue; + unsigned int uintValue; + unsigned __int64 uint64Value; + float floatValue; + float fixedPointValue; + const char* stringPtr; + }; + + struct DDLMember + { + const char* name; + int index; + int bitSize; + int limitSize; + int offset; + int type; + int externalIndex; + unsigned int rangeLimit; + bool isArray; + int arraySize; + int enumIndex; + }; + + struct DDLState + { + bool isValid; + int offset; + int arrayIndex; + DDLMember* member; + //const DDLDef* ddlDef; + }; + + struct DDLContext + { + + }; + } + using namespace ddl; + namespace entity { enum connstate_t : std::uint32_t diff --git a/src/client/game/symbols.hpp b/src/client/game/symbols.hpp index 027dc1f4..1f1bdbed 100644 --- a/src/client/game/symbols.hpp +++ b/src/client/game/symbols.hpp @@ -59,6 +59,15 @@ namespace game WEAK symbol DB_IsLocalized{ 0x3BC500 }; WEAK symbol DB_ReadRawFile{ 0xA79E30 }; + namespace DDL + { + WEAK symbol DDL_Lookup_GetEnumString{ 0x30430 }; + } + + WEAK symbol DDL_StateIsLeaf{ 0x2E3C0 }; + WEAK symbol DDL_GetType{ 0x2E5A0 }; + WEAK symbol DDL_GetValue{ 0x2F5E0 }; + WEAK symbol Dvar_RegisterBool{ 0xCEB380 }; WEAK symbol ScrPlace_GetViewPlacement{ 0x9E4090 }; + WEAK symbol StringTable_Lookup{ 0xCE7950 }; + WEAK symbol StringTable_GetColumnValueForRow{ 0xCE78E0 }; + WEAK symbol SV_Cmd_TokenizeString{ 0xB7DD00 }; WEAK symbol SV_Cmd_EndTokenizedString{ 0xB7DCC0 }; WEAK symbol