small fixes
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416814dee7
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@ -203,7 +203,7 @@ namespace fastfiles
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utils::hook::set<uint8_t>(0x9E8CAE_b, 0xEB); // DB_InflateInit
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// Skip signature validation
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utils::hook::set(0x9E6390_b, 0xC301B0); // signature
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utils::hook::set(0x9E6390_b, 0xC301B0);
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command::add("loadzone", [](const command::params& params)
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{
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@ -62,13 +62,13 @@ namespace game::database
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ASSET_TYPE_ATTACHMENT = 38,
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ASSET_TYPE_WEAPON = 39,
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ASSET_TYPE_VFX = 40,
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ASSET_TYPE_IMPACT_FX = 41,
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ASSET_TYPE_SURFACE_FX = 42,
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ASSET_TYPE_AITYPE = 43, // unused
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ASSET_TYPE_MPTYPE = 44, // unused
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ASSET_TYPE_CHARACTER = 45, // unused
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ASSET_TYPE_XMODELALIAS = 46, // unused
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ASSET_TYPE_UNKNOWN = 47, // unused
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ASSET_TYPE_FX = 41,
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ASSET_TYPE_IMPACT_FX = 42,
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ASSET_TYPE_SURFACE_FX = 43,
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ASSET_TYPE_AITYPE = 44, // unused
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ASSET_TYPE_MPTYPE = 45, // unused
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ASSET_TYPE_CHARACTER = 46, // unused
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ASSET_TYPE_XMODELALIAS = 47, // unused
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ASSET_TYPE_RAWFILE = 48,
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ASSET_TYPE_SCRIPTFILE = 49,
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ASSET_TYPE_STRINGTABLE = 50,
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@ -127,7 +127,7 @@ namespace game
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"image",
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"soundglobals",
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"soundbank",
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"soundbankpatch",
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"soundpatch",
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"col_map",
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"com_map",
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"glass_map",
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@ -147,13 +147,13 @@ namespace game
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"attachment",
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"weapon",
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"vfx",
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"fx",
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"impactfx",
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"surfacefx",
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"aitype",
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"mptype",
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"character",
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"xmodelalias",
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"ASSET_TYPE_UNKNOWN",
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"rawfile",
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"scriptfile",
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"stringtable",
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