small fixes

This commit is contained in:
quaK 2024-01-21 10:55:39 +02:00
parent 416814dee7
commit 8105fc0480
3 changed files with 10 additions and 10 deletions

View File

@ -203,7 +203,7 @@ namespace fastfiles
utils::hook::set<uint8_t>(0x9E8CAE_b, 0xEB); // DB_InflateInit
// Skip signature validation
utils::hook::set(0x9E6390_b, 0xC301B0); // signature
utils::hook::set(0x9E6390_b, 0xC301B0);
command::add("loadzone", [](const command::params& params)
{

View File

@ -62,13 +62,13 @@ namespace game::database
ASSET_TYPE_ATTACHMENT = 38,
ASSET_TYPE_WEAPON = 39,
ASSET_TYPE_VFX = 40,
ASSET_TYPE_IMPACT_FX = 41,
ASSET_TYPE_SURFACE_FX = 42,
ASSET_TYPE_AITYPE = 43, // unused
ASSET_TYPE_MPTYPE = 44, // unused
ASSET_TYPE_CHARACTER = 45, // unused
ASSET_TYPE_XMODELALIAS = 46, // unused
ASSET_TYPE_UNKNOWN = 47, // unused
ASSET_TYPE_FX = 41,
ASSET_TYPE_IMPACT_FX = 42,
ASSET_TYPE_SURFACE_FX = 43,
ASSET_TYPE_AITYPE = 44, // unused
ASSET_TYPE_MPTYPE = 45, // unused
ASSET_TYPE_CHARACTER = 46, // unused
ASSET_TYPE_XMODELALIAS = 47, // unused
ASSET_TYPE_RAWFILE = 48,
ASSET_TYPE_SCRIPTFILE = 49,
ASSET_TYPE_STRINGTABLE = 50,

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@ -127,7 +127,7 @@ namespace game
"image",
"soundglobals",
"soundbank",
"soundbankpatch",
"soundpatch",
"col_map",
"com_map",
"glass_map",
@ -147,13 +147,13 @@ namespace game
"attachment",
"weapon",
"vfx",
"fx",
"impactfx",
"surfacefx",
"aitype",
"mptype",
"character",
"xmodelalias",
"ASSET_TYPE_UNKNOWN",
"rawfile",
"scriptfile",
"stringtable",