prevent name mismatch check for colors
This commit is contained in:
parent
0f6ada95ec
commit
416814dee7
@ -144,10 +144,6 @@ namespace colors
|
||||
return;
|
||||
}
|
||||
|
||||
// color is still cleaned somewhere when sending client name between host and client
|
||||
// this causes CG_MainMP_CheckForLocalClientGamertagMismatch to kick the client...
|
||||
// edit: I cannot find where this happens for the life of me...
|
||||
|
||||
// allows colored name in-game
|
||||
utils::hook::jump(0xCFA700_b, com_clean_name_stub, true);
|
||||
|
||||
@ -160,6 +156,9 @@ namespace colors
|
||||
// force new colors
|
||||
utils::hook::jump(0xE570E0_b, rb_lookup_color_stub, true);
|
||||
|
||||
// prevent name mismatch check
|
||||
utils::hook::set<uint8_t>(0x805C10_b, 0xC3);
|
||||
|
||||
// add colors
|
||||
add(0, 0, 0); // 0 - Black
|
||||
add(255, 49, 49); // 1 - Red
|
||||
@ -180,4 +179,4 @@ namespace colors
|
||||
};
|
||||
}
|
||||
|
||||
//REGISTER_COMPONENT(colors::component)
|
||||
REGISTER_COMPONENT(colors::component)
|
||||
|
@ -4,8 +4,9 @@
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
#include "console/console.hpp"
|
||||
#include "command.hpp"
|
||||
#include "console/console.hpp"
|
||||
#include "dvars.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
@ -195,31 +196,31 @@ namespace stats
|
||||
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour is_unlocked1_hook;
|
||||
utils::hook::detour is_unlocked2_hook;
|
||||
utils::hook::detour is_item_unlocked_hook;
|
||||
utils::hook::detour is_item_unlocked_hook2;
|
||||
utils::hook::detour item_quantity_hook;
|
||||
|
||||
bool is_unlocked1(__int64 a1, int a2, const char* unlock_table, unsigned __int8* value)
|
||||
bool is_item_unlocked_stub(__int64 a1, int a2, const char* unlock_table, unsigned __int8* value)
|
||||
{
|
||||
if (dvars::cg_unlockall_items && dvars::cg_unlockall_items->current.enabled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return is_unlocked1_hook.invoke<bool>(a1, a2, unlock_table, value);
|
||||
return is_item_unlocked_hook.invoke<bool>(a1, a2, unlock_table, value);
|
||||
}
|
||||
|
||||
bool is_unlocked2(__int64 a1, int a2, const char* unlock_table, unsigned __int8* value)
|
||||
bool is_item_unlocked_stub2(__int64 a1, int a2, const char* unlock_table, unsigned __int8* value)
|
||||
{
|
||||
if (dvars::cg_unlockall_items && dvars::cg_unlockall_items->current.enabled)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
return is_unlocked2_hook.invoke<bool>(a1, a2, unlock_table, value);
|
||||
return is_item_unlocked_hook2.invoke<bool>(a1, a2, unlock_table, value);
|
||||
}
|
||||
|
||||
int item_quantity(__int64 a1, int a2, int id)
|
||||
int item_quantity_stub(__int64 a1, int a2, int id)
|
||||
{
|
||||
auto result = item_quantity_hook.invoke<int>(a1, a2, id);
|
||||
|
||||
@ -285,16 +286,17 @@ namespace stats
|
||||
// register dvars
|
||||
scheduler::once([]()
|
||||
{
|
||||
dvars::cg_unlockall_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, "Unlocks all items.");
|
||||
dvars::cg_unlockall_loot = game::Dvar_RegisterBool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED, "Unlocks all loot.");
|
||||
dvars::cg_unlockall_items = game::Dvar_RegisterBool("cg_unlockall_items", false, game::DVAR_FLAG_SAVED, "Whether items should be locked based on the player's stats or always unlocked.");
|
||||
game::Dvar_RegisterBool("cg_unlockall_classes", false, game::DVAR_FLAG_SAVED, "Whether classes should be locked based on the player's stats or always unlocked."); // TODO: need LUI scripting
|
||||
dvars::cg_unlockall_loot = game::Dvar_RegisterBool("cg_unlockall_loot", false, game::DVAR_FLAG_SAVED, "Whether loot should be locked based on the player's stats or always unlocked.");
|
||||
}, scheduler::main);
|
||||
|
||||
// unlockables
|
||||
is_unlocked1_hook.create(0x34E020_b, is_unlocked1);
|
||||
is_unlocked2_hook.create(0x34CF40_b, is_unlocked2);
|
||||
is_item_unlocked_hook.create(0x34E020_b, is_item_unlocked_stub);
|
||||
is_item_unlocked_hook2.create(0x34CF40_b, is_item_unlocked_stub2);
|
||||
|
||||
// loot
|
||||
item_quantity_hook.create(0x51DBE0_b, item_quantity);
|
||||
item_quantity_hook.create(0x51DBE0_b, item_quantity_stub);
|
||||
|
||||
// GetPlayerData print
|
||||
utils::hook::jump(0xB84F00_b, com_ddl_print_state); // Com_DDL_PrintState
|
||||
|
Loading…
Reference in New Issue
Block a user