maint: add configs
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10
cfg/!launch_iw7_mod.bat
Normal file
10
cfg/!launch_iw7_mod.bat
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@echo off
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set cfg="config_mp.cfg"
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set name="IW7 MP 1"
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set mod=
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set game_exe=iw7-mod.exe
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cd /D %cd%
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start /B /wait /abovenormal %game_exe% +set onlinegame 1 +set fs_game "%mod%" -nosteam
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31
cfg/!start_mp_server.bat
Normal file
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cfg/!start_mp_server.bat
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@echo off
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::///////////////////////////////////////////////////////////////////////
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::/// IW7-Mod Server Configuration start-up file ///
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::///////////////////////////////////////////////////////////////////////
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::// This config best view with Notepad++ or other non-windows notepad //
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::///////////////////////////////////////////////////////////////////////
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::// Your edited server_zm.cfg in the "main" folder goes here //
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::// This is were you edit your hostname, map & gamemodes from. //
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::///////////////////////////////////////////////////////////////////////
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set cfg=server.cfg
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set port=27018
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set name="IW7 MP 1"
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set mod=
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::///////////////////////////////////////////////////////////////////////
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:://You're done!! WARNING!!! Don't mess with anything below this line //
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::///////////////////////////////////////////////////////////////////////
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set game_exe=iw7-mod.exe
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title IW7 - %name% - Server restarter
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echo Server "%name%" will load %cfg% and listen on port %port% UDP!
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echo To shut down the server close this window first!
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echo (%date%) - (%time%) %name% server start.
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cd /D %cd%
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:server
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start /wait /abovenormal %game_exe% -dedicated +set onlinegame 1 +set fs_game "%mod%" +set net_port "%port%" +exec %cfg% +map_rotate -nosteam +set g_hardcore 0 +set xblive_privatematch 0
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echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
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goto server
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31
cfg/!start_zm_server.bat
Normal file
31
cfg/!start_zm_server.bat
Normal file
@ -0,0 +1,31 @@
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@echo off
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::///////////////////////////////////////////////////////////////////////
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::/// IW7-Mod Server Configuration start-up file ///
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::///////////////////////////////////////////////////////////////////////
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::// This config best view with Notepad++ or other non-windows notepad //
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::///////////////////////////////////////////////////////////////////////
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::// Your edited server_zm.cfg in the "main" folder goes here //
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::// This is were you edit your hostname, map & gamemodes from. //
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::///////////////////////////////////////////////////////////////////////
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set cfg=server_zm.cfg
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set port=27017
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set name="IW7 ZM 1"
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set mod=
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::///////////////////////////////////////////////////////////////////////
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:://You're done!! WARNING!!! Don't mess with anything below this line //
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::///////////////////////////////////////////////////////////////////////
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set game_exe=iw7-mod.exe
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title IW7 - %name% - Server restarter
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echo Server "%name%" will load %cfg% and listen on port %port% UDP!
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echo To shut down the server close this window first!
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echo (%date%) - (%time%) %name% server start.
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cd /D %cd%
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:server
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start /wait /abovenormal %game_exe% -dedicated +cpMode +set onlinegame 1 +set fs_game "%mod%" +set net_port "%port%" +exec %cfg% +map_rotate +set g_hardcore 0 +set xblive_privatematch 0
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echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts.
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goto server
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356
cfg/main/server_mp.cfg
Normal file
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cfg/main/server_mp.cfg
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///////////////////////////////////////////////////
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/// IW7x Server Configuration //
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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// SERVER NAME & COLORS TIPS //
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///////////////////////////////////////////////////
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// //
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// ^1 Red //
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// ^2 Green //
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// ^3 yellow //
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// ^4 Blue //
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// ^5 Cyan //
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// ^6 Pink //
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// ^7 White //
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// ^8 Depends on the team colors playing. //
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// ^9 grey //
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// ^0 Black //
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// ^: Rainbow colors //
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// //
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///////////////////////////////////////////////////
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set sv_hostname "IW7-Mod Default MP Server" // Sets the server hostname.
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name "^1Console^7" // Currently sets the say name
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set name "^1Console^7"
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sv_sayName "^1Console^7"
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set sv_sayName "^1Console^7"
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set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages.
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//////////////////////////////////////////////////
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// ADMIN INFO (Optional) //
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//////////////////////////////////////////////////
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set _Admin "" // Your username.
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set _Email "" // E-mail address. you can leave blank
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set _Website "" // Website. (IW4MAdmin uses this.)
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set _Location "Earth" // Location
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//////////////////////////////////////////////////
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// NON-GAMEPLAY CONFIGURATION //
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//////////////////////////////////////////////////
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set sv_maxclients "18" // Max players in your server.
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set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
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set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
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set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1)
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set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000)
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set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600)
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set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands.
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set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions.
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set sv_reconnectlimit "3" // How many times you can try to reconnect.
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//////////////////////////////////////////////////
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// BASE GAME CONFIGURATION //
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//////////////////////////////////////////////////
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// //
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// blitz - Blitz //
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// conf - Kill Confirmed //
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// cranked - Cranked //
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// dm - Free-for-all //
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// dom - Domination //
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// grind - Grind //
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// grnd - Drop Zone //
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// gun - Gun Game //
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// horde - Safeguard //
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// infect - Infected //
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// sd - Search and Destroy //
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// siege - Reinforce //
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// sotf - Hunted //
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// sotf_ffa - Hunted FFA //
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// sr - Search and Rescue //
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// war - Team Deathmatch //
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// //
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//////////////////////////////////////////////////
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//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION
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set scr_game_allowkillcam "1" // Allow Killcam.
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set team_rebalance "1" // Auto Balance teams?
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set scr_teambalance "1" // Enable or Disable auto balance.
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set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free
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set sv_checkMinPlayers "0"
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set scr_game_graceperiod "0"
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set scr_game_onlyheadshots "0"
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set scr_game_deathpointloss "0"
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set scr_game_suicidepointloss "0"
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set scr_team_teamkillpointloss "1"
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set scr_game_perks "1"
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set scr_game_forceuav "0"
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set scr_game_hardpoints "1"
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set scr_nukeTimer "10"
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set scr_nukeCancelMode "0"
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set scr_default_maxagents "5"
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set scr_disableClientSpawnTraces "0"
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set scr_hardpoint_allowartillery "1"
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set scr_hardpoint_allowuav "1"
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set scr_hardpoint_allowhelicopter "1"
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set scr_team_respawntime "0"
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set scr_player_numlives "0"
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set scr_player_respawndelay "0"
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set scr_player_suicidespawndelay "0"
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set scr_player_forcerespawn "1"
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set scr_player_sprinttime "4"
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set scr_explBulletMod "1"
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set scr_maxPerPlayerExplosives "2"
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//////////////////////////////////////////////////
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// HARDCORE CONFIGURATION //
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//////////////////////////////////////////////////
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// uncomment below commands for some hardcore //
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// by removing the // before each set dvar. //
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//////////////////////////////////////////////////
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// set g_hardcore "0" // Enable hardcore mode.
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// set scr_hardcore "0" // Enable hardcore mode again...
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// set ui_hud_hardcore "0" // Removes Heads up display which can be used both regular and HC.
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// set scr_player_maxhealth "100" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore)
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// set scr_team_fftype "0" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared)
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// set scr_player_healthregentime "5" // Time it takes you to recover damage. (5 is normal, 0 is hardcore)
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// set scr_team_teamkillspawndelay "20"
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// set scr_team_kickteamkillers "0"
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//////////////////////////////////////////////////
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// TEAM DEATHMATCH GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_war_scorelimit "75" // Score limit to win the game.
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set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_war_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_war_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_war_roundlimit "1" // Rounds per game.
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set scr_war_winlimit "1" // Amount of wins needed to win a round-based game
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set scr_war_promode "0"
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//////////////////////////////////////////////////
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// FREE FOR ALL GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dm_scorelimit "30" // Score limit to win the game.
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set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dm_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited.
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set scr_dm_roundlimit "1" // Rounds per game.
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set scr_dm_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_dm_promode "0"
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//////////////////////////////////////////////////
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// DOMINATION GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_dom_scorelimit "200" // Score limit to win the game.
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set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_dom_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited.
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set scr_dom_roundlimit "1" // Rounds per game.
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set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_dom_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND DESTROY GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sd_scorelimit "1" // Score limit required to win the game.
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set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sd_numlives "1" // Number of lives per player per game.
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set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sd_winlimit "4" // Amount of wins needed to win a round-based game.
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set scr_sd_roundswitch "3" // After X rounds, switch sides.
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set scr_sd_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sd_defusetime "5" // Time taken to defuse the bomb.
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set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'.
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set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sd_promode "0"
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//////////////////////////////////////////////////
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// SEARCH AND RESCUE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sr_scorelimit "1" // Score limit required to win the game.
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set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sr_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_sr_numlives "1" // Number of lives per player per game.
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set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited.
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set scr_sr_winlimit "4" // amount of wins needed to win a round-based game.
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set scr_sr_roundswitch "3" // After X rounds, switch sides.
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set scr_sr_bombtimer "45" // Time taken for the bomb to detonate.
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set scr_sr_defusetime "5" // Time taken to defuse the bomb.
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set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'.
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set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'.
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set scr_sr_promode "0"
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//////////////////////////////////////////////////
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// KILL CONFIRMED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_conf_scorelimit "65" // Score limit to win the game.
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set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_conf_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_conf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_conf_roundlimit "1" // Rounds per game.
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set scr_conf_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_conf_promode "0"
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//////////////////////////////////////////////////
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// INFECTED DRAFT GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_infect_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_infect_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_infect_roundlimit "1" // Rounds per game.
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set scr_infect_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_infect_promode "0"
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//////////////////////////////////////////////////
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// GRIND GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_grind_scorelimit "65" // Score limit to win the game.
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set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_grind_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_grind_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_grind_roundlimit "1" // Rounds per game.
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set scr_grind_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_grind_promode "0"
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//////////////////////////////////////////////////
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// DROP ZONE GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_grnd_scorelimit "7500" // Score limit to win the game.
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set scr_grnd_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_grnd_dropTime "15" // Time it takes for the care packages to drop.
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set scr_grnd_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_grnd_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_grnd_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_grnd_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_grnd_zoneSwitchTime "60" // Amount of time before the zone switches.
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set scr_grnd_promode "0"
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//////////////////////////////////////////////////
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// BLITZ GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_blitz_scorelimit "16" // Score limit to win the game.
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set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_blitz_roundlimit "2" // Rounds per game.
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set scr_blitz_roundswitch "1" // Switching sides.
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set scr_blitz_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_blitz_scoredelay "10"
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set scr_blitz_promode "0"
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//////////////////////////////////////////////////
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// CRANKED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_cranked_scorelimit "100" // Score limit to win the game.
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set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_cranked_roundlimit "1" // Rounds per game.
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set scr_cranked_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all.
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set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0.
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set scr_cranked_promode "0"
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//////////////////////////////////////////////////
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// SAFEGUARD GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_horde_scorelimit "0" // Score limit to win the game.
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set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_horde_roundlimit "1" // Rounds per game.
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set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_horde_numlives "1" // Number of lives per player 0 for unlimited.
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set scr_horde_playerrespawndelay "0" // How long player will wait until respawn.
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set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
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set scr_horde_promode "0"
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set scr_horde_maxagents "24"
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set scr_horde_difficulty "3"
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//////////////////////////////////////////////////
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// HUNTED GAMETYPE SETTINGS //
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//////////////////////////////////////////////////
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set scr_sotf_scorelimit "65" // Score limit to win the game.
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set scr_sotf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
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set scr_sotf_roundlimit "1" // Rounds per game.
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set scr_sotf_winlimit "1" // Amount of wins needed to win a round-based game.
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set scr_sotf_numlives "0" // Number of lives per player 0 for unlimited.
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set scr_sotf_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sotf_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sotf_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// HUNTED (FFA) GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_sotf_ffa_scorelimit "25" // Score limit to win the game.
|
||||
set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_sotf_ffa_roundlimit "1" // Rounds per game.
|
||||
set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game.
|
||||
set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited.
|
||||
set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn.
|
||||
set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round.
|
||||
set scr_sotf_ffa_promode "0"
|
||||
|
||||
////////////////////////////////////////////////////////
|
||||
// MAP SHORT NAMES ROTATION LIST //
|
||||
////////////////////////////////////////////////////////
|
||||
// //
|
||||
// Breakout - mp_parkour
|
||||
// Mayday - mp_breakneck
|
||||
// Carnage - mp_cranage2 [Free]
|
||||
// Grounded - mp_desert
|
||||
// Scortch - mp_divide
|
||||
// Genisis - mp_dome_iw
|
||||
// Throwback - mp_fallen
|
||||
// Frontier - mp_frontend
|
||||
// Precinct - mp_metropolis
|
||||
// Crusher - mp_quarry
|
||||
// Renaissance - mp_renaissance2 [Free]
|
||||
// Retaiation - mp_riot
|
||||
// Skydock - mp_rivet
|
||||
// Terminal - mp_skyway
|
||||
// Turista - mp_turista2 [Summer]
|
||||
// Permafrost - mp_permafrost2 [Free]
|
||||
// Frost - mp_proto
|
||||
|
||||
// Domination
|
||||
// Neon - mp_neon [DLC]
|
||||
// Noir (DLC) - mp_prime [DLC]
|
||||
// Excess (DLC)- mp_flip [DLC]
|
||||
// Archive (DLC) - mp_mansion [DLC]
|
||||
// Ember (DLC) - mp_junk [DLC]
|
||||
// Scrap - ? [DLC]
|
||||
// Bermuda - ? [DLC]
|
||||
// Heartland - ? [DLC]
|
||||
// Depot 22 - ? [DLC]
|
||||
// Altitude - ? [DLC]
|
||||
|
||||
set sv_maprotation "gametype dom map mp_breakneck"
|
84
cfg/main/server_zm.cfg
Normal file
84
cfg/main/server_zm.cfg
Normal file
@ -0,0 +1,84 @@
|
||||
//////////////////////////////////////////////////
|
||||
/// iw7x Zombie Server Configuration //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// SERVER NAME & COLORS TIPS //
|
||||
//////////////////////////////////////////////////
|
||||
// //
|
||||
// ^1 Red //
|
||||
// ^2 Green //
|
||||
// ^3 Yellow //
|
||||
// ^4 Blue //
|
||||
// ^5 Cyan //
|
||||
// ^6 Pink //
|
||||
// ^7 White //
|
||||
// ^8 Depends on the team colors playing. //
|
||||
// ^9 Grey //
|
||||
// ^0 Black //
|
||||
// ^: Rainbow colors //
|
||||
// //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set sv_hostname "IW7-Mod Default ZM Server" // Sets the server hostname.
|
||||
name "^1Console^7" // Currently sets the say name
|
||||
set name "^1Console^7"
|
||||
sv_sayName "^1Console^7"
|
||||
set sv_sayName "^1Console^7"
|
||||
set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages.
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// ADMIN INFO (Optional) //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set _Admin "" // Your username.
|
||||
set _Email "" // E-mail address. you can leave blank
|
||||
set _Website "" // Website. (IW4MAdmin uses this.)
|
||||
set _Location "Earth" // Location
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// NON-GAMEPLAY CONFIGURATION //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set party_maxplayers "4" // Max players in your server.
|
||||
set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled)
|
||||
set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out.
|
||||
set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) )
|
||||
set sv_privatePassword "" // Password for reserved slots.
|
||||
set sv_voice "2" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) )
|
||||
set g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) )
|
||||
set g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1)
|
||||
set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000)
|
||||
set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600)
|
||||
set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands
|
||||
set sv_timeout "60" // Timeout time period. You will timeout after (60) seconds when attempting to connect or if you are getting connection interruptions
|
||||
set sv_reconnectlimit "3" // How many times you can try to reconnect
|
||||
set sv_pure "1" // verifying cilent files
|
||||
set sv_floodProtect "1" // Chat Spam Protection
|
||||
set sv_sayName "console" // name server-side 'say' commands show up as
|
||||
set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin.
|
||||
set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin
|
||||
set g_log "iw7-mod/logs/games_zm.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however.
|
||||
|
||||
|
||||
//////////////////////////////////////////////////
|
||||
// EXO ZOMBIES GAMETYPE SETTINGS //
|
||||
//////////////////////////////////////////////////
|
||||
|
||||
set scr_zombies_scorelimit "0" // Target score before the round ends.
|
||||
set scr_zombies_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached.
|
||||
set scr_zombies_numlives "1" // Number of lives per player 0 for unlimited.
|
||||
set scr_zombies_promode "0"
|
||||
|
||||
//////////////////////////////////////////////////////////
|
||||
// EXO ZOMBIE ROTATION LIST //
|
||||
//////////////////////////////////////////////////////////
|
||||
// //
|
||||
// Rave in woods - cp_rave //
|
||||
// Infection - cp_zmb //
|
||||
// Carrier - cp_disco //
|
||||
// Descent - cp_final //
|
||||
// - cp_town //
|
||||
//////////////////////////////////////////////////////////
|
||||
|
||||
set sv_maprotation "gametype zombies map cp_zmb map cp_rave map cp_final"
|
Loading…
Reference in New Issue
Block a user