diff --git a/cfg/!launch_iw7_mod.bat b/cfg/!launch_iw7_mod.bat new file mode 100644 index 00000000..ee431cb4 --- /dev/null +++ b/cfg/!launch_iw7_mod.bat @@ -0,0 +1,10 @@ +@echo off + +set cfg="config_mp.cfg" +set name="IW7 MP 1" +set mod= + +set game_exe=iw7-mod.exe + +cd /D %cd% +start /B /wait /abovenormal %game_exe% +set onlinegame 1 +set fs_game "%mod%" -nosteam \ No newline at end of file diff --git a/cfg/!start_mp_server.bat b/cfg/!start_mp_server.bat new file mode 100644 index 00000000..ace5d3a0 --- /dev/null +++ b/cfg/!start_mp_server.bat @@ -0,0 +1,31 @@ +@echo off +:://///////////////////////////////////////////////////////////////////// +::/// IW7-Mod Server Configuration start-up file /// +:://///////////////////////////////////////////////////////////////////// +::// This config best view with Notepad++ or other non-windows notepad // +:://///////////////////////////////////////////////////////////////////// +::// Your edited server_zm.cfg in the "main" folder goes here // +::// This is were you edit your hostname, map & gamemodes from. // +:://///////////////////////////////////////////////////////////////////// + +set cfg=server.cfg +set port=27018 +set name="IW7 MP 1" +set mod= + +:://///////////////////////////////////////////////////////////////////// +:://You're done!! WARNING!!! Don't mess with anything below this line // +:://///////////////////////////////////////////////////////////////////// + +set game_exe=iw7-mod.exe + +title IW7 - %name% - Server restarter +echo Server "%name%" will load %cfg% and listen on port %port% UDP! +echo To shut down the server close this window first! +echo (%date%) - (%time%) %name% server start. + +cd /D %cd% +:server +start /wait /abovenormal %game_exe% -dedicated +set onlinegame 1 +set fs_game "%mod%" +set net_port "%port%" +exec %cfg% +map_rotate -nosteam +set g_hardcore 0 +set xblive_privatematch 0 +echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. +goto server \ No newline at end of file diff --git a/cfg/!start_zm_server.bat b/cfg/!start_zm_server.bat new file mode 100644 index 00000000..beba3664 --- /dev/null +++ b/cfg/!start_zm_server.bat @@ -0,0 +1,31 @@ +@echo off +:://///////////////////////////////////////////////////////////////////// +::/// IW7-Mod Server Configuration start-up file /// +:://///////////////////////////////////////////////////////////////////// +::// This config best view with Notepad++ or other non-windows notepad // +:://///////////////////////////////////////////////////////////////////// +::// Your edited server_zm.cfg in the "main" folder goes here // +::// This is were you edit your hostname, map & gamemodes from. // +:://///////////////////////////////////////////////////////////////////// + +set cfg=server_zm.cfg +set port=27017 +set name="IW7 ZM 1" +set mod= + +:://///////////////////////////////////////////////////////////////////// +:://You're done!! WARNING!!! Don't mess with anything below this line // +:://///////////////////////////////////////////////////////////////////// + +set game_exe=iw7-mod.exe + +title IW7 - %name% - Server restarter +echo Server "%name%" will load %cfg% and listen on port %port% UDP! +echo To shut down the server close this window first! +echo (%date%) - (%time%) %name% server start. + +cd /D %cd% +:server +start /wait /abovenormal %game_exe% -dedicated +cpMode +set onlinegame 1 +set fs_game "%mod%" +set net_port "%port%" +exec %cfg% +map_rotate +set g_hardcore 0 +set xblive_privatematch 0 +echo (%date%) - (%time%) WARNING: %name% server closed or dropped... server restarts. +goto server \ No newline at end of file diff --git a/cfg/main/server_mp.cfg b/cfg/main/server_mp.cfg new file mode 100644 index 00000000..a4a0b3fc --- /dev/null +++ b/cfg/main/server_mp.cfg @@ -0,0 +1,356 @@ +/////////////////////////////////////////////////// +/// IW7x Server Configuration // +/////////////////////////////////////////////////// + +/////////////////////////////////////////////////// +// SERVER NAME & COLORS TIPS // +/////////////////////////////////////////////////// +// // +// ^1 Red // +// ^2 Green // +// ^3 yellow // +// ^4 Blue // +// ^5 Cyan // +// ^6 Pink // +// ^7 White // +// ^8 Depends on the team colors playing. // +// ^9 grey // +// ^0 Black // +// ^: Rainbow colors // +// // +/////////////////////////////////////////////////// + +set sv_hostname "IW7-Mod Default MP Server" // Sets the server hostname. +name "^1Console^7" // Currently sets the say name +set name "^1Console^7" +sv_sayName "^1Console^7" +set sv_sayName "^1Console^7" +set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages. + +////////////////////////////////////////////////// +// ADMIN INFO (Optional) // +////////////////////////////////////////////////// + +set _Admin "" // Your username. +set _Email "" // E-mail address. you can leave blank +set _Website "" // Website. (IW4MAdmin uses this.) +set _Location "Earth" // Location + +////////////////////////////////////////////////// +// NON-GAMEPLAY CONFIGURATION // +////////////////////////////////////////////////// + +set sv_maxclients "18" // Max players in your server. +set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled) +set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. +set g_deadChat "0" // Toggle allowing dead players to chat with living players. (0 (default) or 1) +set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity. (range 0 - 10000) +set sv_kickBanTime "3600" // Time in seconds for a player temporary ban. (on kick/tempban) (range 0 - 3600) +set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands. +set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions. +set sv_reconnectlimit "3" // How many times you can try to reconnect. + + + +////////////////////////////////////////////////// +// BASE GAME CONFIGURATION // +////////////////////////////////////////////////// +// // +// blitz - Blitz // +// conf - Kill Confirmed // +// cranked - Cranked // +// dm - Free-for-all // +// dom - Domination // +// grind - Grind // +// grnd - Drop Zone // +// gun - Gun Game // +// horde - Safeguard // +// infect - Infected // +// sd - Search and Destroy // +// siege - Reinforce // +// sotf - Hunted // +// sotf_ffa - Hunted FFA // +// sr - Search and Rescue // +// war - Team Deathmatch // +// // +////////////////////////////////////////////////// + +//GAMETYPE CURRENTLY HAS TO BE SET VIA THE MAP ROTATION + +set scr_game_allowkillcam "1" // Allow Killcam. +set team_rebalance "1" // Auto Balance teams? +set scr_teambalance "1" // Enable or Disable auto balance. +set scr_game_spectatetype "2" // Allow Spectators. 0 Disabled, 1 Team/Player only, 2 Free +set sv_checkMinPlayers "0" +set scr_game_graceperiod "0" +set scr_game_onlyheadshots "0" +set scr_game_deathpointloss "0" +set scr_game_suicidepointloss "0" +set scr_team_teamkillpointloss "1" +set scr_game_perks "1" +set scr_game_forceuav "0" +set scr_game_hardpoints "1" +set scr_nukeTimer "10" +set scr_nukeCancelMode "0" +set scr_default_maxagents "5" +set scr_disableClientSpawnTraces "0" +set scr_hardpoint_allowartillery "1" +set scr_hardpoint_allowuav "1" +set scr_hardpoint_allowhelicopter "1" +set scr_team_respawntime "0" +set scr_player_numlives "0" +set scr_player_respawndelay "0" +set scr_player_suicidespawndelay "0" +set scr_player_forcerespawn "1" +set scr_player_sprinttime "4" +set scr_explBulletMod "1" +set scr_maxPerPlayerExplosives "2" + +////////////////////////////////////////////////// +// HARDCORE CONFIGURATION // +////////////////////////////////////////////////// +// uncomment below commands for some hardcore // +// by removing the // before each set dvar. // +////////////////////////////////////////////////// + +// set g_hardcore "0" // Enable hardcore mode. +// set scr_hardcore "0" // Enable hardcore mode again... +// set ui_hud_hardcore "0" // Removes Heads up display which can be used both regular and HC. +// set scr_player_maxhealth "100" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore) +// set scr_team_fftype "0" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared) +// set scr_player_healthregentime "5" // Time it takes you to recover damage. (5 is normal, 0 is hardcore) +// set scr_team_teamkillspawndelay "20" +// set scr_team_kickteamkillers "0" + +////////////////////////////////////////////////// +// TEAM DEATHMATCH GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_war_scorelimit "75" // Score limit to win the game. +set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_war_playerrespawndelay "0" // How long player will wait until respawn. +set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_war_numlives "0" // Number of lives per player 0 for unlimited. +set scr_war_roundlimit "1" // Rounds per game. +set scr_war_winlimit "1" // Amount of wins needed to win a round-based game +set scr_war_promode "0" + +////////////////////////////////////////////////// +// FREE FOR ALL GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dm_scorelimit "30" // Score limit to win the game. +set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dm_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dm_numlives "0" // Number of lives per player. 0 for unlimited. +set scr_dm_roundlimit "1" // Rounds per game. +set scr_dm_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_dm_promode "0" + +////////////////////////////////////////////////// +// DOMINATION GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_dom_scorelimit "200" // Score limit to win the game. +set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_dom_playerrespawndelay "0" // How long player will wait until respawn. +set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited. +set scr_dom_roundlimit "1" // Rounds per game. +set scr_dom_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_dom_promode "0" + +////////////////////////////////////////////////// +// SEARCH AND DESTROY GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sd_scorelimit "1" // Score limit required to win the game. +set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sd_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sd_numlives "1" // Number of lives per player per game. +set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. +set scr_sd_winlimit "4" // Amount of wins needed to win a round-based game. +set scr_sd_roundswitch "3" // After X rounds, switch sides. +set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. +set scr_sd_defusetime "5" // Time taken to defuse the bomb. +set scr_sd_multibomb "0" // Allow multiple people to 'have the bomb'. +set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'. +set scr_sd_promode "0" + +////////////////////////////////////////////////// +// SEARCH AND RESCUE GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sr_scorelimit "1" // Score limit required to win the game. +set scr_sr_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sr_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sr_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sr_numlives "1" // Number of lives per player per game. +set scr_sr_roundlimit "0" // Rounds the game is limited to 0 for unlimited. +set scr_sr_winlimit "4" // amount of wins needed to win a round-based game. +set scr_sr_roundswitch "3" // After X rounds, switch sides. +set scr_sr_bombtimer "45" // Time taken for the bomb to detonate. +set scr_sr_defusetime "5" // Time taken to defuse the bomb. +set scr_sr_multibomb "0" // allow multiple people to 'have the bomb'. +set scr_sr_planttime "5" // How long will it take player to 'plant the bomb'. +set scr_sr_promode "0" + +////////////////////////////////////////////////// +// KILL CONFIRMED GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_conf_scorelimit "65" // Score limit to win the game. +set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_conf_playerrespawndelay "0" // How long player will wait until respawn. +set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_conf_numlives "0" // Number of lives per player 0 for unlimited. +set scr_conf_roundlimit "1" // Rounds per game. +set scr_conf_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_conf_promode "0" + +////////////////////////////////////////////////// +// INFECTED DRAFT GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_infect_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_infect_playerrespawndelay "0" // How long player will wait until respawn. +set scr_infect_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_infect_numlives "0" // Number of lives per player 0 for unlimited. +set scr_infect_roundlimit "1" // Rounds per game. +set scr_infect_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_infect_promode "0" + +////////////////////////////////////////////////// +// GRIND GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_grind_scorelimit "65" // Score limit to win the game. +set scr_grind_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_grind_playerrespawndelay "0" // How long player will wait until respawn. +set scr_grind_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_grind_numlives "0" // Number of lives per player 0 for unlimited. +set scr_grind_roundlimit "1" // Rounds per game. +set scr_grind_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_grind_promode "0" + +////////////////////////////////////////////////// +// DROP ZONE GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_grnd_scorelimit "7500" // Score limit to win the game. +set scr_grnd_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_grnd_dropTime "15" // Time it takes for the care packages to drop. +set scr_grnd_numlives "0" // Number of lives per player 0 for unlimited. +set scr_grnd_playerrespawndelay "0" // How long player will wait until respawn. +set scr_grnd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_grnd_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_grnd_zoneSwitchTime "60" // Amount of time before the zone switches. +set scr_grnd_promode "0" + +////////////////////////////////////////////////// +// BLITZ GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_blitz_scorelimit "16" // Score limit to win the game. +set scr_blitz_timelimit "5" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_blitz_playerrespawndelay "0" // How long player will wait until respawn. +set scr_blitz_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_blitz_numlives "0" // Number of lives per player 0 for unlimited. +set scr_blitz_roundlimit "2" // Rounds per game. +set scr_blitz_roundswitch "1" // Switching sides. +set scr_blitz_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_blitz_scoredelay "10" +set scr_blitz_promode "0" + +////////////////////////////////////////////////// +// CRANKED GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_cranked_scorelimit "100" // Score limit to win the game. +set scr_cranked_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_cranked_playerrespawndelay "0" // How long player will wait until respawn. +set scr_cranked_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_cranked_numlives "0" // Number of lives per player 0 for unlimited. +set scr_cranked_roundlimit "1" // Rounds per game. +set scr_cranked_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_cranked_teambased "1" // Cranked in Team mode instead of Free-for-all. +set scr_cranked_scorelimit_ffa "60" // Score limit to win the game on FFA mode if teambased is set to 0. +set scr_cranked_promode "0" + +////////////////////////////////////////////////// +// SAFEGUARD GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_horde_scorelimit "0" // Score limit to win the game. +set scr_horde_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_horde_roundlimit "1" // Rounds per game. +set scr_horde_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_horde_numlives "1" // Number of lives per player 0 for unlimited. +set scr_horde_playerrespawndelay "0" // How long player will wait until respawn. +set scr_horde_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_horde_promode "0" +set scr_horde_maxagents "24" +set scr_horde_difficulty "3" + +////////////////////////////////////////////////// +// HUNTED GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sotf_scorelimit "65" // Score limit to win the game. +set scr_sotf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sotf_roundlimit "1" // Rounds per game. +set scr_sotf_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_sotf_numlives "0" // Number of lives per player 0 for unlimited. +set scr_sotf_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sotf_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sotf_promode "0" + +////////////////////////////////////////////////// +// HUNTED (FFA) GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_sotf_ffa_scorelimit "25" // Score limit to win the game. +set scr_sotf_ffa_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_sotf_ffa_roundlimit "1" // Rounds per game. +set scr_sotf_ffa_winlimit "1" // Amount of wins needed to win a round-based game. +set scr_sotf_ffa_numlives "0" // Number of lives per player 0 for unlimited. +set scr_sotf_ffa_playerrespawndelay "0" // How long player will wait until respawn. +set scr_sotf_ffa_waverespawndelay "0" // Duration is seconds before the first respawn in each round. +set scr_sotf_ffa_promode "0" + +//////////////////////////////////////////////////////// +// MAP SHORT NAMES ROTATION LIST // +//////////////////////////////////////////////////////// +// // +// Breakout - mp_parkour +// Mayday - mp_breakneck +// Carnage - mp_cranage2 [Free] +// Grounded - mp_desert +// Scortch - mp_divide +// Genisis - mp_dome_iw +// Throwback - mp_fallen +// Frontier - mp_frontend +// Precinct - mp_metropolis +// Crusher - mp_quarry +// Renaissance - mp_renaissance2 [Free] +// Retaiation - mp_riot +// Skydock - mp_rivet +// Terminal - mp_skyway +// Turista - mp_turista2 [Summer] +// Permafrost - mp_permafrost2 [Free] +// Frost - mp_proto + +// Domination +// Neon - mp_neon [DLC] +// Noir (DLC) - mp_prime [DLC] +// Excess (DLC)- mp_flip [DLC] +// Archive (DLC) - mp_mansion [DLC] +// Ember (DLC) - mp_junk [DLC] +// Scrap - ? [DLC] +// Bermuda - ? [DLC] +// Heartland - ? [DLC] +// Depot 22 - ? [DLC] +// Altitude - ? [DLC] + +set sv_maprotation "gametype dom map mp_breakneck" \ No newline at end of file diff --git a/cfg/main/server_zm.cfg b/cfg/main/server_zm.cfg new file mode 100644 index 00000000..1b3fb28e --- /dev/null +++ b/cfg/main/server_zm.cfg @@ -0,0 +1,84 @@ +////////////////////////////////////////////////// +/// iw7x Zombie Server Configuration // +////////////////////////////////////////////////// + +////////////////////////////////////////////////// +// SERVER NAME & COLORS TIPS // +////////////////////////////////////////////////// +// // +// ^1 Red // +// ^2 Green // +// ^3 Yellow // +// ^4 Blue // +// ^5 Cyan // +// ^6 Pink // +// ^7 White // +// ^8 Depends on the team colors playing. // +// ^9 Grey // +// ^0 Black // +// ^: Rainbow colors // +// // +////////////////////////////////////////////////// + +set sv_hostname "IW7-Mod Default ZM Server" // Sets the server hostname. +name "^1Console^7" // Currently sets the say name +set name "^1Console^7" +sv_sayName "^1Console^7" +set sv_sayName "^1Console^7" +set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for default intel messages. + +////////////////////////////////////////////////// +// ADMIN INFO (Optional) // +////////////////////////////////////////////////// + +set _Admin "" // Your username. +set _Email "" // E-mail address. you can leave blank +set _Website "" // Website. (IW4MAdmin uses this.) +set _Location "Earth" // Location + +////////////////////////////////////////////////// +// NON-GAMEPLAY CONFIGURATION // +////////////////////////////////////////////////// + +set party_maxplayers "4" // Max players in your server. +set rcon_password "" // Access to your server to change stuff remotely or ingame. (Empty = disabled) +set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. +set sv_privateClients "0" // Maximum number of private clients allowed on the server (range 0-18 (clamped to sv_maxclients) ) +set sv_privatePassword "" // Password for reserved slots. +set sv_voice "2" // Server voice chat configuration ( 0 = "No Chat", 1 = "Free Chat", 2 = "Team Chat" (default) ) +set g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) +set g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1) +set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000) +set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600) +set sv_allowClientConsole "1" // Enable or Disable players ability to access server commands +set sv_timeout "60" // Timeout time period. You will timeout after (60) seconds when attempting to connect or if you are getting connection interruptions +set sv_reconnectlimit "3" // How many times you can try to reconnect +set sv_pure "1" // verifying cilent files +set sv_floodProtect "1" // Chat Spam Protection +set sv_sayName "console" // name server-side 'say' commands show up as +set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin. +set g_logSync "1" // 1 always flush games_mp.log, 0 only flush on game end. Recommended to stay on for b3 and IW4MAdmin +set g_log "iw7-mod/logs/games_zm.log" // Gamelog filename. If you edit this, Make sure you change B3.xml if you have bigbrotherbot. IW4MAdmin auto-detects however. + + +////////////////////////////////////////////////// +// EXO ZOMBIES GAMETYPE SETTINGS // +////////////////////////////////////////////////// + +set scr_zombies_scorelimit "0" // Target score before the round ends. +set scr_zombies_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. +set scr_zombies_numlives "1" // Number of lives per player 0 for unlimited. +set scr_zombies_promode "0" + +////////////////////////////////////////////////////////// +// EXO ZOMBIE ROTATION LIST // +////////////////////////////////////////////////////////// +// // +// Rave in woods - cp_rave // +// Infection - cp_zmb // +// Carrier - cp_disco // +// Descent - cp_final // +// - cp_town // +////////////////////////////////////////////////////////// + +set sv_maprotation "gametype zombies map cp_zmb map cp_rave map cp_final" \ No newline at end of file