fix Sys_SendPacket dying?

This commit is contained in:
m 2025-04-14 22:50:24 -05:00
parent 64dbdba3f2
commit 36bd1df1cd

View File

@ -250,14 +250,14 @@ namespace network
void send_data(const game::netadr_s& address, const std::string& data) void send_data(const game::netadr_s& address, const std::string& data)
{ {
auto size = static_cast<int>(data.size()); auto size = static_cast<int>(data.size());
if (address.type == game::NA_LOOPBACK)
{
if (size > 1280) if (size > 1280)
{ {
console::error("Packet was too long. Truncated!\n"); console::error("Packet was too long. Truncated!\n");
size = 1280; size = 1280;
} }
if (address.type == game::NA_LOOPBACK)
{
game::NET_SendLoopPacket(game::NS_CLIENT1, size, data.data(), &address); game::NET_SendLoopPacket(game::NS_CLIENT1, size, data.data(), &address);
} }
else else