From 36bd1df1cdd2508b8acfeced2d53aa956ff00ac9 Mon Sep 17 00:00:00 2001 From: m Date: Mon, 14 Apr 2025 22:50:24 -0500 Subject: [PATCH] fix Sys_SendPacket dying? --- src/client/component/network.cpp | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/src/client/component/network.cpp b/src/client/component/network.cpp index da0717cf..36974bf3 100644 --- a/src/client/component/network.cpp +++ b/src/client/component/network.cpp @@ -250,14 +250,14 @@ namespace network void send_data(const game::netadr_s& address, const std::string& data) { auto size = static_cast(data.size()); - if (size > 1280) - { - console::error("Packet was too long. Truncated!\n"); - size = 1280; - } - if (address.type == game::NA_LOOPBACK) { + if (size > 1280) + { + console::error("Packet was too long. Truncated!\n"); + size = 1280; + } + game::NET_SendLoopPacket(game::NS_CLIENT1, size, data.data(), &address); } else @@ -387,4 +387,4 @@ namespace network }; } -REGISTER_COMPONENT(network::component) \ No newline at end of file +REGISTER_COMPONENT(network::component)