fix Sys_SendPacket dying?
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@ -250,14 +250,14 @@ namespace network
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void send_data(const game::netadr_s& address, const std::string& data)
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{
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auto size = static_cast<int>(data.size());
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if (size > 1280)
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{
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console::error("Packet was too long. Truncated!\n");
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size = 1280;
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}
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if (address.type == game::NA_LOOPBACK)
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{
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if (size > 1280)
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{
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console::error("Packet was too long. Truncated!\n");
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size = 1280;
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}
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game::NET_SendLoopPacket(game::NS_CLIENT1, size, data.data(), &address);
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}
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else
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@ -387,4 +387,4 @@ namespace network
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};
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}
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REGISTER_COMPONENT(network::component)
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REGISTER_COMPONENT(network::component)
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