format ui scripts
This commit is contained in:
parent
7835bb0477
commit
364813c486
@ -63,11 +63,13 @@ local f0_local3 = function ( f2_arg0, f2_arg1, f2_arg2 )
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if CONDITIONS.IsGameBattlesAllowed(f2_arg0) then
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if CONDITIONS.IsGameBattlesAllowed(f2_arg0) then
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f2_arg0.MLGGameBattlesButton:addEventHandler("button_action", function(f7_arg0, f7_arg1)
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f2_arg0.MLGGameBattlesButton:addEventHandler("button_action", function(f7_arg0, f7_arg1)
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if Engine.GetDvarBool("splitscreen") then
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if Engine.GetDvarBool("splitscreen") then
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LUI.FlowManager.RequestPopupMenu( f2_arg0, "MLGGamebattlesSplitscreenPopup", true, f7_arg1.controller, false, {
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LUI.FlowManager.RequestPopupMenu(f2_arg0, "MLGGamebattlesSplitscreenPopup", true, f7_arg1.controller,
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false, {
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controllerIndex = f2_arg1
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controllerIndex = f2_arg1
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})
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})
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elseif Lobby.IsNotAloneInPrivateParty() then
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elseif Lobby.IsNotAloneInPrivateParty() then
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LUI.FlowManager.RequestPopupMenu( f2_arg0, "DisbandPartyEnterGameBattlesLobbyPopup", true, f7_arg1.controller, false, {
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LUI.FlowManager.RequestPopupMenu(f2_arg0, "DisbandPartyEnterGameBattlesLobbyPopup", true,
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f7_arg1.controller, false, {
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controllerIndex = f2_arg1
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controllerIndex = f2_arg1
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})
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})
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else
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else
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@ -119,36 +119,21 @@ function MissionsVerticalLayout( menu, controller )
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end
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end
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CreateAClassButton:RegisterAnimationSequence( "ContractsKillswitched", {
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CreateAClassButton:RegisterAnimationSequence("ContractsKillswitched", {{function()
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{
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function ()
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return self.CreateAClassButton:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 80, _1080p * 110, 0)
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return self.CreateAClassButton:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 80, _1080p * 110, 0)
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end
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end}})
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}
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} )
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if CONDITIONS.IsQuarterMasterAllowed(self) then
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if CONDITIONS.IsQuarterMasterAllowed(self) then
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f3_local6:RegisterAnimationSequence( "ContractsKillswitched", {
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f3_local6:RegisterAnimationSequence("ContractsKillswitched", {{function()
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{
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function ()
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return self.Armory:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150, 0)
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return self.Armory:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 120, _1080p * 150, 0)
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end}})
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end
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end
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}
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Barracks:RegisterAnimationSequence("ContractsKillswitched", {{function()
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} )
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end
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Barracks:RegisterAnimationSequence( "ContractsKillswitched", {
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{
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function ()
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return self.Barracks:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190, 0)
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return self.Barracks:SetAnchorsAndPosition(0, 0, 0, 1, 0, 0, _1080p * 160, _1080p * 190, 0)
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end
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end}})
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}
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ButtonDescription:RegisterAnimationSequence("ContractsKillswitched", {{function()
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} )
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return self.ButtonDescription:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 504, _1080p * 201, _1080p * 301,
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ButtonDescription:RegisterAnimationSequence( "ContractsKillswitched", {
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0)
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{
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end}})
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function ()
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return self.ButtonDescription:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 504, _1080p * 201, _1080p * 301, 0 )
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end
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}
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} )
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self._sequences.ContractsKillswitched = function()
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self._sequences.ContractsKillswitched = function()
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CreateAClassButton:AnimateSequence("ContractsKillswitched")
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CreateAClassButton:AnimateSequence("ContractsKillswitched")
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if CONDITIONS.IsQuarterMasterAllowed(self) then
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if CONDITIONS.IsQuarterMasterAllowed(self) then
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@ -1,223 +1,193 @@
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local function PostLoadFunc( f1_arg0, f1_arg1, f1_arg2 )
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local function PostLoadFunc(buttonElement, controllerIndex, controller)
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assert( f1_arg0.GenericButton )
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assert(buttonElement.GenericButton)
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f1_arg0.GenericButton:addEventHandler( "button_action", function ( f3_arg0, f3_arg1 )
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buttonElement.GenericButton:addEventHandler("button_action", function(clickedElement, eventArgs)
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local f3_local0 = f1_arg0:GetDataSource()
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local dataSource = buttonElement:GetDataSource()
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f3_local0.buttonOnClickFunction( f3_arg0, f3_arg1 )
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dataSource.buttonOnClickFunction(clickedElement, eventArgs)
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end)
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end)
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f1_arg0.GenericButton:addEventHandler( "button_over", function ( f4_arg0, f4_arg1 )
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local f4_local0 = f1_arg0:GetDataSource()
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buttonElement.GenericButton:addEventHandler("button_over", function(hoveredElement, eventArgs)
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f4_local0.buttonOnHoverFunction( f4_arg0, f4_arg1 )
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local dataSource = buttonElement:GetDataSource()
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f4_local0 = f1_arg0:GetDataSource()
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dataSource.buttonOnHoverFunction(hoveredElement, eventArgs)
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f4_local0 = f4_local0.levelName
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dataSource = buttonElement:GetDataSource()
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dataSource = dataSource.levelName
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end)
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end)
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f1_arg0.GenericButton:addEventHandler( "button_up", function ( f5_arg0, f5_arg1 )
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local f5_local0 = f1_arg0:GetDataSource()
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buttonElement.GenericButton:addEventHandler("button_up", function(unhoveredElement, eventArgs)
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f5_local0.buttonOnHoverFunction( f5_arg0, f5_arg1 )
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local dataSource = buttonElement:GetDataSource()
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f5_local0 = f1_arg0:GetDataSource()
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dataSource.buttonOnHoverFunction(unhoveredElement, eventArgs)
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f5_local0 = f5_local0.levelName
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dataSource = buttonElement:GetDataSource()
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dataSource = dataSource.levelName
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end)
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end)
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f1_arg0:registerEventHandler( "grid_anim", function ( element, event )
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buttonElement:registerEventHandler("grid_anim", function(element, event)
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element:SetAlpha(event.value)
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element:SetAlpha(event.value)
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end)
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end)
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assert( f1_arg0.MainMissionIcon )
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assert( f1_arg0.SAIcon )
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buttonElement:SubscribeToDataSourceThroughElement(buttonElement, nil, function()
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assert( f1_arg0.JAIcon )
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local dataSource = buttonElement:GetDataSource()
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f1_arg0:SubscribeToDataSourceThroughElement( f1_arg0, nil, function ()
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dataSource = dataSource.levelName
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local f7_local0 = f1_arg0:GetDataSource()
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f7_local0 = f7_local0.levelName
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end)
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end)
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end
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end
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function ModSelectButton(menu, controller)
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function ModSelectButton(menu, controller)
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local self = LUI.UIButton.new()
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local modSelectButton = LUI.UIButton.new()
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self:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 30 * _1080p )
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modSelectButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 30 * _1080p)
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self.id = "ModSelectButton"
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modSelectButton.id = "ModSelectButton"
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self._animationSets = {}
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modSelectButton._animationSets = {}
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self._sequences = {}
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modSelectButton._sequences = {}
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local f8_local1 = controller and controller.controllerIndex
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if not f8_local1 and not Engine.InFrontend() then
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f8_local1 = self:getRootController()
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end
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assert( f8_local1 )
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local f8_local2 = self
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local GenericButton = nil
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GenericButton = MenuBuilder.BuildRegisteredType( "GenericButton", {
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local controllerIndex = controller and controller.controllerIndex
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controllerIndex = f8_local1
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if not controllerIndex and not Engine.InFrontend() then
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controllerIndex = modSelectButton:getRootController()
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end
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assert(controllerIndex)
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local buttonContainer = modSelectButton
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local genericButton = nil
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genericButton = MenuBuilder.BuildRegisteredType("GenericButton", {
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controllerIndex = controllerIndex
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})
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})
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GenericButton.id = "GenericButton"
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genericButton.id = "GenericButton"
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GenericButton:SetAlpha( 0, 0 )
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genericButton:SetAlpha(0, 0)
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GenericButton:SetAnchorsAndPosition( 0, 1, 0, 0, 0, _1080p * 500, 0, 0 )
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genericButton:SetAnchorsAndPosition(0, 1, 0, 0, 0, _1080p * 500, 0, 0)
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GenericButton:SubscribeToModelThroughElement( self, "buttonLabel", function ()
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local f9_local0 = self:GetDataSource()
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genericButton:SubscribeToModelThroughElement(modSelectButton, "buttonLabel", function()
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f9_local0 = f9_local0.buttonLabel:GetValue( f8_local1 )
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local dataSource = modSelectButton:GetDataSource()
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if f9_local0 ~= nil then
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local buttonLabel = dataSource.buttonLabel:GetValue(controllerIndex)
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GenericButton.Text:setText( LocalizeString( ToUpperCase( f9_local0 ) ), 0 )
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if buttonLabel ~= nil then
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genericButton.Text:setText(LocalizeString(ToUpperCase(buttonLabel)), 0)
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end
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end
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end)
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end)
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self:addElement( GenericButton )
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self.GenericButton = GenericButton
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local GenericListButtonBackground = nil
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modSelectButton:addElement(genericButton)
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modSelectButton.GenericButton = genericButton
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GenericListButtonBackground = MenuBuilder.BuildRegisteredType( "GenericListArrowButtonBackground", {
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local listButtonBackground = nil
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controllerIndex = f8_local1
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listButtonBackground = MenuBuilder.BuildRegisteredType("GenericListArrowButtonBackground", {
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controllerIndex = controllerIndex
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})
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})
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GenericListButtonBackground.id = "GenericListButtonBackground"
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listButtonBackground.id = "GenericListButtonBackground"
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GenericListButtonBackground:SetAnchorsAndPosition( 0, 0, 0, 0, 0, 0, 0, 0 )
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listButtonBackground:SetAnchorsAndPosition(0, 0, 0, 0, 0, 0, 0, 0)
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self:addElement( GenericListButtonBackground )
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self.GenericListButtonBackground = GenericListButtonBackground
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local Text = nil
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modSelectButton:addElement(listButtonBackground)
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modSelectButton.GenericListButtonBackground = listButtonBackground
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Text = LUI.UIStyledText.new()
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local buttonText = nil
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Text.id = "Text"
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Text:SetRGBFromInt( 14277081, 0 )
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buttonText = LUI.UIStyledText.new()
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Text:SetFontSize( 22 * _1080p )
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buttonText.id = "Text"
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Text:SetFont( FONTS.GetFont( FONTS.MainMedium.File ) )
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buttonText:SetRGBFromInt(14277081, 0)
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Text:SetAlignment( LUI.Alignment.Left )
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buttonText:SetFontSize(22 * _1080p)
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Text:SetStartupDelay( 2000 )
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buttonText:SetFont(FONTS.GetFont(FONTS.MainMedium.File))
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Text:SetLineHoldTime( 400 )
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buttonText:SetAlignment(LUI.Alignment.Left)
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Text:SetAnimMoveTime( 300 )
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buttonText:SetStartupDelay(2000)
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Text:SetEndDelay( 1500 )
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buttonText:SetLineHoldTime(400)
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Text:SetCrossfadeTime( 750 )
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buttonText:SetAnimMoveTime(300)
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Text:SetAutoScrollStyle( LUI.UIStyledText.AutoScrollStyle.ScrollH )
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buttonText:SetEndDelay(1500)
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Text:SetMaxVisibleLines( 1 )
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buttonText:SetCrossfadeTime(750)
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Text:SetOutlineRGBFromInt( 0, 0 )
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buttonText:SetAutoScrollStyle(LUI.UIStyledText.AutoScrollStyle.ScrollH)
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Text:SetAnchorsAndPosition( 0, 0, 0.5, 0.5, _1080p * 44, _1080p * -41, _1080p * -11, _1080p * 11 )
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buttonText:SetMaxVisibleLines(1)
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Text:SubscribeToModelThroughElement( self, "buttonLabel", function ()
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buttonText:SetOutlineRGBFromInt(0, 0)
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local f10_local0 = self:GetDataSource()
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buttonText:SetAnchorsAndPosition(0, 0, 0.5, 0.5, _1080p * 44, _1080p * -41, _1080p * -11, _1080p * 11)
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f10_local0 = f10_local0.buttonLabel:GetValue( f8_local1 )
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if f10_local0 ~= nil then
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buttonText:SubscribeToModelThroughElement(modSelectButton, "buttonLabel", function()
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Text:setText( LocalizeString( ToUpperCase( f10_local0 ) ), 0 )
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local dataSource = modSelectButton:GetDataSource()
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local buttonLabel = dataSource.buttonLabel:GetValue(controllerIndex)
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if buttonLabel ~= nil then
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buttonText:setText(LocalizeString(ToUpperCase(buttonLabel)), 0)
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end
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end
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end)
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end)
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self:addElement( Text )
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self.Text = Text
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local Lock = nil
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modSelectButton:addElement(buttonText)
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modSelectButton.Text = buttonText
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Lock = LUI.UIImage.new()
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local lockIcon = nil
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Lock.id = "Lock"
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Lock:SetRGBFromTable( SWATCHES.genericButton.textDisabled, 0 )
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Lock:SetAlpha( 0, 0 )
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Lock:setImage( RegisterMaterial( "icon_slot_locked" ), 0 )
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Lock:SetAnchorsAndPosition( 1, 0, 0.5, 0.5, _1080p * -32, _1080p * -6, _1080p * -12, _1080p * 14 )
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self:addElement( Lock )
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self.Lock = Lock
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self._animationSets.DefaultAnimationSet = function ()
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lockIcon = LUI.UIImage.new()
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self._sequences.DefaultSequence = function ()
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lockIcon.id = "Lock"
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lockIcon:SetRGBFromTable(SWATCHES.genericButton.textDisabled, 0)
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lockIcon:SetAlpha(0, 0)
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lockIcon:setImage(RegisterMaterial("icon_slot_locked"), 0)
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lockIcon:SetAnchorsAndPosition(1, 0, 0.5, 0.5, _1080p * -32, _1080p * -6, _1080p * -12, _1080p * 14)
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modSelectButton:addElement(lockIcon)
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modSelectButton.Lock = lockIcon
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modSelectButton._animationSets.DefaultAnimationSet = function()
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modSelectButton._sequences.DefaultSequence = function()
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end
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end
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Text:RegisterAnimationSequence( "ButtonOver", {
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buttonText:RegisterAnimationSequence("ButtonOver", {{function()
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{
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return modSelectButton.Text:SetRGBFromInt(0, 0)
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function ()
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end}, {function()
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return self.Text:SetRGBFromInt( 0, 0 )
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return modSelectButton.Text:SetAlpha(1, 0)
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end
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end}})
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},
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{
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lockIcon:RegisterAnimationSequence("ButtonOver", {{function()
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function ()
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return modSelectButton.Lock:SetAlpha(0, 0)
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return self.Text:SetAlpha( 1, 0 )
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end}, {function()
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end
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return modSelectButton.Lock:SetRGBFromTable(SWATCHES.genericButton.textDisabled, 0)
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}
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end}})
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} )
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Lock:RegisterAnimationSequence( "ButtonOver", {
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modSelectButton._sequences.ButtonOver = function()
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{
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buttonText:AnimateSequence("ButtonOver")
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function ()
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lockIcon:AnimateSequence("ButtonOver")
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return self.Lock:SetAlpha( 0, 0 )
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end
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},
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{
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function ()
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return self.Lock:SetRGBFromTable( SWATCHES.genericButton.textDisabled, 0 )
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end
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}
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} )
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self._sequences.ButtonOver = function ()
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Text:AnimateSequence( "ButtonOver" )
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Lock:AnimateSequence( "ButtonOver" )
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end
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end
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Text:RegisterAnimationSequence( "ButtonUp", {
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buttonText:RegisterAnimationSequence("ButtonUp", {{function()
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{
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return modSelectButton.Text:SetRGBFromInt(14277081, 0)
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function ()
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end}})
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return self.Text:SetRGBFromInt( 14277081, 0 )
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end
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lockIcon:RegisterAnimationSequence("ButtonUp", {{function()
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}
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return modSelectButton.Lock:SetAlpha(0, 0)
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} )
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end}})
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Lock:RegisterAnimationSequence( "ButtonUp", {
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{
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modSelectButton._sequences.ButtonUp = function()
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function ()
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buttonText:AnimateSequence("ButtonUp")
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return self.Lock:SetAlpha( 0, 0 )
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lockIcon:AnimateSequence("ButtonUp")
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end
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}
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} )
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self._sequences.ButtonUp = function ()
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Text:AnimateSequence( "ButtonUp" )
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Lock:AnimateSequence( "ButtonUp" )
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end
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end
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Text:RegisterAnimationSequence( "ButtonOverDisabled", {
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buttonText:RegisterAnimationSequence("ButtonOverDisabled", {{function()
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{
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return modSelectButton.Text:SetRGBFromInt(0, 0)
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function ()
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end}, {function()
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return self.Text:SetRGBFromInt( 0, 0 )
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return modSelectButton.Text:SetAlpha(1, 0)
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end
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end}})
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},
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{
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lockIcon:RegisterAnimationSequence("ButtonOverDisabled", {{function()
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function ()
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return modSelectButton.Lock:SetAlpha(1, 0)
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return self.Text:SetAlpha( 1, 0 )
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end}, {function()
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end
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return modSelectButton.Lock:SetRGBFromInt(0, 0)
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}
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end}})
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} )
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Lock:RegisterAnimationSequence( "ButtonOverDisabled", {
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modSelectButton._sequences.ButtonOverDisabled = function()
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{
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buttonText:AnimateSequence("ButtonOverDisabled")
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function ()
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lockIcon:AnimateSequence("ButtonOverDisabled")
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return self.Lock:SetAlpha( 1, 0 )
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end
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},
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{
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function ()
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return self.Lock:SetRGBFromInt( 0, 0 )
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end
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}
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} )
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self._sequences.ButtonOverDisabled = function ()
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Text:AnimateSequence( "ButtonOverDisabled" )
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Lock:AnimateSequence( "ButtonOverDisabled" )
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end
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end
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Text:RegisterAnimationSequence( "ButtonUpDisabled", {
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buttonText:RegisterAnimationSequence("ButtonUpDisabled", {{function()
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{
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return modSelectButton.Text:SetRGBFromInt(14277081, 0)
|
||||||
function ()
|
end}})
|
||||||
return self.Text:SetRGBFromInt( 14277081, 0 )
|
|
||||||
end
|
lockIcon:RegisterAnimationSequence("ButtonUpDisabled", {{function()
|
||||||
}
|
return modSelectButton.Lock:SetAlpha(1, 0)
|
||||||
} )
|
end}, {function()
|
||||||
Lock:RegisterAnimationSequence( "ButtonUpDisabled", {
|
return modSelectButton.Lock:SetRGBFromInt(12566463, 0)
|
||||||
{
|
end}})
|
||||||
function ()
|
|
||||||
return self.Lock:SetAlpha( 1, 0 )
|
modSelectButton._sequences.ButtonUpDisabled = function()
|
||||||
end
|
buttonText:AnimateSequence("ButtonUpDisabled")
|
||||||
},
|
lockIcon:AnimateSequence("ButtonUpDisabled")
|
||||||
{
|
|
||||||
function ()
|
|
||||||
return self.Lock:SetRGBFromInt( 12566463, 0 )
|
|
||||||
end
|
|
||||||
}
|
|
||||||
} )
|
|
||||||
self._sequences.ButtonUpDisabled = function ()
|
|
||||||
Text:AnimateSequence( "ButtonUpDisabled" )
|
|
||||||
Lock:AnimateSequence( "ButtonUpDisabled" )
|
|
||||||
end
|
end
|
||||||
|
|
||||||
end
|
end
|
||||||
|
|
||||||
self._animationSets.DefaultAnimationSet()
|
modSelectButton._animationSets.DefaultAnimationSet()
|
||||||
PostLoadFunc( self, f8_local1, controller )
|
PostLoadFunc(modSelectButton, controllerIndex, controller)
|
||||||
return self
|
return modSelectButton
|
||||||
end
|
end
|
||||||
|
|
||||||
MenuBuilder.registerType("ModSelectButton", ModSelectButton)
|
MenuBuilder.registerType("ModSelectButton", ModSelectButton)
|
@ -1,217 +1,216 @@
|
|||||||
local f0_local0 = "frontEnd.ModSelect"
|
local modSelectPath = "frontEnd.ModSelect"
|
||||||
f0_local1 = function ()
|
|
||||||
WipeGlobalModelsAtPath( f0_local0 )
|
modSelectPathCleanup = function()
|
||||||
|
WipeGlobalModelsAtPath(modSelectPath)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function getmodname(path)
|
local function getModName(path)
|
||||||
local name = path
|
local modName = path
|
||||||
local desc = Engine.Localize("LUA_MENU_MOD_DESC_DEFAULT", name)
|
local modDesc = Engine.Localize("LUA_MENU_MOD_DESC_DEFAULT", modName)
|
||||||
|
|
||||||
return name, desc
|
return modName, modDesc
|
||||||
end
|
end
|
||||||
|
|
||||||
local function set_mod( modname )
|
local function setMod(modName)
|
||||||
Engine.SetDvarString( "fs_game", modname )
|
Engine.SetDvarString("fs_game", modName)
|
||||||
Engine.Exec("vid_restart")
|
Engine.Exec("vid_restart")
|
||||||
end
|
end
|
||||||
|
|
||||||
local unload_mod = function( arg0, arg1 )
|
local unloadMod = function(buttonElement, controllerIndex)
|
||||||
set_mod( "" )
|
setMod("")
|
||||||
end
|
end
|
||||||
|
|
||||||
local f0_local4 = function ( f4_arg0, f4_arg1 )
|
local leaveMenu = function(menuElement, controllerIndex)
|
||||||
LUI.FlowManager.RequestLeaveMenu( f4_arg0 )
|
LUI.FlowManager.RequestLeaveMenu(menuElement)
|
||||||
end
|
end
|
||||||
|
|
||||||
local f0_local8 = function ( f8_arg0, f8_arg1 )
|
local updateModInfo = function(menuElement, controllerIndex)
|
||||||
local f8_local0 = LUI.FlowManager.GetScopedData( f8_arg0 )
|
local scopedData = LUI.FlowManager.GetScopedData(menuElement)
|
||||||
if not f8_local0.currentLabel then
|
if not scopedData.currentLabel then
|
||||||
f8_local0.currentLabel = ""
|
scopedData.currentLabel = ""
|
||||||
end
|
end
|
||||||
if not f8_local0.currentDesc then
|
if not scopedData.currentDesc then
|
||||||
f8_local0.currentDesc = ""
|
scopedData.currentDesc = ""
|
||||||
end
|
end
|
||||||
f8_arg0:processEvent( {
|
menuElement:processEvent({
|
||||||
name = "menu_refresh"
|
name = "menu_refresh"
|
||||||
})
|
})
|
||||||
local f8_local2 = f8_arg0:GetCurrentMenu()
|
local currentMenu = menuElement:GetCurrentMenu()
|
||||||
assert( f8_local2.ModInfoTitle )
|
assert(currentMenu.ModInfoTitle)
|
||||||
f8_local2.ModInfoTitle:setText( f8_local0.currentLabel )
|
currentMenu.ModInfoTitle:setText(scopedData.currentLabel)
|
||||||
assert( f8_local2.ModInfoText )
|
assert(currentMenu.ModInfoText)
|
||||||
f8_local2.ModInfoText:setText( f8_local0.currentDesc )
|
currentMenu.ModInfoText:setText(scopedData.currentDesc)
|
||||||
end
|
end
|
||||||
|
|
||||||
local f0_local9 = function ( f9_arg0, f9_arg1, f9_arg2 )
|
local applyMod = function(buttonElement, controllerIndex, modName)
|
||||||
set_mod( f9_arg2 )
|
setMod(modName)
|
||||||
end
|
end
|
||||||
|
|
||||||
local f0_local10 = function ( f11_arg0, f11_arg1, f11_arg2 )
|
local updateModSelection = function(menuElement, controllerIndex, modData)
|
||||||
local f11_local0 = LUI.FlowManager.GetScopedData( f11_arg0 )
|
local scopedData = LUI.FlowManager.GetScopedData(menuElement)
|
||||||
f11_local0.currentLabel = f11_arg2.buttonLabel
|
scopedData.currentLabel = modData.buttonLabel
|
||||||
f11_local0.currentName = f11_arg2.modName
|
scopedData.currentName = modData.modName
|
||||||
f11_local0.currentDesc = f11_arg2.objectiveText
|
scopedData.currentDesc = modData.objectiveText
|
||||||
f0_local8( f11_arg0, f11_arg1 )
|
updateModInfo(menuElement, controllerIndex)
|
||||||
Engine.PlaySound(CoD.SFX.SPMinimap)
|
Engine.PlaySound(CoD.SFX.SPMinimap)
|
||||||
end
|
end
|
||||||
|
|
||||||
local f0_local12 = function ( f13_arg0, f13_arg1 )
|
local populateModList = function(menuElement, controllerIndex)
|
||||||
local f13_local0 = {}
|
local modList = {}
|
||||||
local mods = io.listfiles("mods/")
|
local mods = io.listfiles("mods/")
|
||||||
for i = 1, #mods do
|
for i = 1, #mods do
|
||||||
local name, desc = getmodname(mods[i])
|
local name, desc = getModName(mods[i])
|
||||||
f13_local0[#f13_local0 + 1] = {
|
modList[#modList + 1] = {
|
||||||
buttonLabel = ToUpperCase(name),
|
buttonLabel = ToUpperCase(name),
|
||||||
modName = name,
|
modName = name,
|
||||||
objectiveText = desc,
|
objectiveText = desc
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
local f13_local1 = LUI.DataSourceFromList.new( #f13_local0 )
|
local dataSource = LUI.DataSourceFromList.new(#modList)
|
||||||
f13_local1.MakeDataSourceAtIndex = function ( f14_arg0, f14_arg1, f14_arg2 )
|
dataSource.MakeDataSourceAtIndex = function(dataSource, index, controllerIndex)
|
||||||
return {
|
return {
|
||||||
buttonLabel = LUI.DataSourceInGlobalModel.new( f0_local0 .. ".mods." .. f14_arg1, f13_local0[f14_arg1 + 1].buttonLabel ),
|
buttonLabel = LUI.DataSourceInGlobalModel.new(modSelectPath .. ".mods." .. index,
|
||||||
buttonOnClickFunction = function ( f15_arg0, f15_arg1 )
|
modList[index + 1].buttonLabel),
|
||||||
f0_local9( f15_arg0, f15_arg1, f13_local0[f14_arg1 + 1].modName )
|
buttonOnClickFunction = function(buttonElement, controllerIndex)
|
||||||
end
|
applyMod(buttonElement, controllerIndex, modList[index + 1].modName)
|
||||||
,
|
end,
|
||||||
buttonOnHoverFunction = function ( f16_arg0, f16_arg1 )
|
buttonOnHoverFunction = function(buttonElement, controllerIndex)
|
||||||
f0_local10( f16_arg0, f16_arg1, f13_local0[f14_arg1 + 1] )
|
updateModSelection(buttonElement, controllerIndex, modList[index + 1])
|
||||||
end
|
end,
|
||||||
,
|
modName = modList[index + 1].modName
|
||||||
modName = f13_local0[f14_arg1 + 1].modName
|
|
||||||
}
|
}
|
||||||
end
|
end
|
||||||
|
|
||||||
assert( f13_arg0.ModSelectionList )
|
assert(menuElement.ModSelectionList)
|
||||||
f13_arg0.ModSelectionList:SetGridDataSource( f13_local1, f13_arg1 )
|
menuElement.ModSelectionList:SetGridDataSource(dataSource, controllerIndex)
|
||||||
end
|
end
|
||||||
|
|
||||||
local function PostLoadFunc( f17_arg0, f17_arg1, f17_arg2 )
|
local function postLoadFunction(menuElement, controllerIndex, controller)
|
||||||
assert( f17_arg0.bindButton )
|
assert(menuElement.bindButton)
|
||||||
f17_arg0.bindButton:addEventHandler( "button_secondary", f0_local4 )
|
menuElement.bindButton:addEventHandler("button_secondary", leaveMenu)
|
||||||
|
|
||||||
local fs_game = Engine.GetDvarString( "fs_game" )
|
local fsGame = Engine.GetDvarString("fs_game")
|
||||||
if fs_game ~= "" then
|
if fsGame ~= "" then
|
||||||
f17_arg0.LoadedModName:setText( "^3Loaded mod^7: " .. fs_game )
|
menuElement.LoadedModName:setText("^3Loaded mod^7: " .. fsGame)
|
||||||
f17_arg0.bindButton:addEventHandler( "button_alt2", unload_mod )
|
menuElement.bindButton:addEventHandler("button_alt2", unloadMod)
|
||||||
else
|
else
|
||||||
f17_arg0.LoadedModName:setText( "" )
|
menuElement.LoadedModName:setText("")
|
||||||
end
|
end
|
||||||
|
|
||||||
--f17_arg0:addEventHandler( "menu_create", f0_local3 )
|
-- menuElement:addEventHandler("menu_create", f0_local3)
|
||||||
f0_local12( f17_arg0, f17_arg1 )
|
populateModList(menuElement, controllerIndex)
|
||||||
f17_arg0:addEventHandler( "gain_focus", function ( f18_arg0, f18_arg1 )
|
menuElement:addEventHandler("gain_focus", function(focusElement, controllerIndex)
|
||||||
local f18_local0 = f18_arg0.ModSelectionList
|
local modSelectionList = focusElement.ModSelectionList
|
||||||
local f18_local1 = f18_local0:GetContentOffset( LUI.DIRECTION.vertical )
|
local contentOffset = modSelectionList:GetContentOffset(LUI.DIRECTION.vertical)
|
||||||
f18_local0:SetFocusedPosition( {
|
modSelectionList:SetFocusedPosition({
|
||||||
x = 0,
|
x = 0,
|
||||||
y = f18_local1
|
y = contentOffset
|
||||||
}, true)
|
}, true)
|
||||||
local f18_local2 = f18_local0:GetElementAtPosition( 0, f18_local1 )
|
local focusedElement = modSelectionList:GetElementAtPosition(0, contentOffset)
|
||||||
if f18_local2 then
|
if focusedElement then
|
||||||
f18_local2:processEvent( {
|
focusedElement:processEvent({
|
||||||
name = "gain_focus",
|
name = "gain_focus",
|
||||||
controllerIndex = f17_arg1
|
controllerIndex = controllerIndex
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
function ModSelectMenu(menu, controller)
|
function ModSelectMenu(menu, controller)
|
||||||
local self = LUI.UIElement.new()
|
local menuElement = LUI.UIElement.new()
|
||||||
self.id = "ModSelectMenu"
|
menuElement.id = "ModSelectMenu"
|
||||||
|
|
||||||
local f20_local1 = controller and controller.controllerIndex
|
local controllerIndex = controller and controller.controllerIndex
|
||||||
if not f20_local1 and not Engine.InFrontend() then
|
if not controllerIndex and not Engine.InFrontend() then
|
||||||
f20_local1 = self:getRootController()
|
controllerIndex = menuElement:getRootController()
|
||||||
end
|
end
|
||||||
assert( f20_local1 )
|
assert(controllerIndex)
|
||||||
|
|
||||||
self:playSound( "menu_open" )
|
menuElement:playSound("menu_open")
|
||||||
|
|
||||||
if Engine.IsSingleplayer() then
|
if Engine.IsSingleplayer() then
|
||||||
local Background = nil
|
local backgroundImage = nil
|
||||||
|
|
||||||
Background = LUI.UIImage.new()
|
backgroundImage = LUI.UIImage.new()
|
||||||
Background.id = "Background"
|
backgroundImage.id = "Background"
|
||||||
Background:setImage( RegisterMaterial( "sp_frontend_bink_background" ), 0 )
|
backgroundImage:setImage(RegisterMaterial("sp_frontend_bink_background"), 0)
|
||||||
self:addElement( Background )
|
menuElement:addElement(backgroundImage)
|
||||||
self.Background = Background
|
menuElement.Background = backgroundImage
|
||||||
|
|
||||||
local Bink = nil
|
local binkImage = nil
|
||||||
|
|
||||||
Bink = LUI.UIImage.new()
|
binkImage = LUI.UIImage.new()
|
||||||
Bink.id = "Bink"
|
binkImage.id = "Bink"
|
||||||
Bink:setImage( RegisterMaterial( "cinematic" ), 0 )
|
binkImage:setImage(RegisterMaterial("cinematic"), 0)
|
||||||
self:addElement( Bink )
|
menuElement:addElement(binkImage)
|
||||||
self.Bink = Bink
|
menuElement.Bink = binkImage
|
||||||
end
|
end
|
||||||
|
|
||||||
local ButtonHelperBar = nil
|
local buttonHelperBar = nil
|
||||||
|
|
||||||
ButtonHelperBar = MenuBuilder.BuildRegisteredType( "ButtonHelperBar", {
|
buttonHelperBar = MenuBuilder.BuildRegisteredType("ButtonHelperBar", {
|
||||||
controllerIndex = f61_local1
|
controllerIndex = controllerIndex
|
||||||
})
|
})
|
||||||
ButtonHelperBar.id = "ButtonHelperBar"
|
buttonHelperBar.id = "ButtonHelperBar"
|
||||||
ButtonHelperBar:SetAnchorsAndPosition( 0, 0, 1, 0, 0, 0, _1080p * -85, 0 )
|
buttonHelperBar:SetAnchorsAndPosition(0, 0, 1, 0, 0, 0, _1080p * -85, 0)
|
||||||
self:addElement( ButtonHelperBar )
|
menuElement:addElement(buttonHelperBar)
|
||||||
self.ButtonHelperBar = ButtonHelperBar
|
menuElement.ButtonHelperBar = buttonHelperBar
|
||||||
|
|
||||||
MenuTitle = MenuBuilder.BuildRegisteredType( "MenuTitle", {
|
local menuTitle = MenuBuilder.BuildRegisteredType("MenuTitle", {
|
||||||
controllerIndex = f61_local1
|
controllerIndex = controllerIndex
|
||||||
})
|
})
|
||||||
MenuTitle.id = "MenuTitle"
|
menuTitle.id = "MenuTitle"
|
||||||
MenuTitle.MenuTitle:setText( ToUpperCase( Engine.Localize( "LUA_MENU_MODS" ) ), 0 )
|
menuTitle.MenuTitle:setText(ToUpperCase(Engine.Localize("LUA_MENU_MODS")), 0)
|
||||||
--MenuTitle.MenuTitle:setText( ToUpperCase( "Mods" ), 0 )
|
menuTitle.MenuBreadcrumbs:setText(ToUpperCase(""), 0)
|
||||||
MenuTitle.MenuBreadcrumbs:setText( ToUpperCase( "" ), 0 )
|
menuTitle.Icon:SetTop(_1080p * -28.5, 0)
|
||||||
MenuTitle.Icon:SetTop( _1080p * -28.5, 0 )
|
menuTitle.Icon:SetBottom(_1080p * 61.5, 0)
|
||||||
MenuTitle.Icon:SetBottom( _1080p * 61.5, 0 )
|
menuTitle:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 96, _1080p * 1056, _1080p * 54, _1080p * 134)
|
||||||
MenuTitle:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 96, _1080p * 1056, _1080p * 54, _1080p * 134 )
|
menuElement:addElement(menuTitle)
|
||||||
self:addElement( MenuTitle )
|
menuElement.MenuTitle = menuTitle
|
||||||
self.MenuTitle = MenuTitle
|
|
||||||
|
|
||||||
local ModInfoTitle = nil
|
local modInfoTitle = nil
|
||||||
|
|
||||||
ModInfoTitle = LUI.UIStyledText.new()
|
modInfoTitle = LUI.UIStyledText.new()
|
||||||
ModInfoTitle.id = "ModInfoTitle"
|
modInfoTitle.id = "ModInfoTitle"
|
||||||
ModInfoTitle:setText( "", 0 )
|
modInfoTitle:setText("", 0)
|
||||||
ModInfoTitle:SetFontSize( 30 * _1080p )
|
modInfoTitle:SetFontSize(30 * _1080p)
|
||||||
ModInfoTitle:SetFont( FONTS.GetFont( FONTS.MainMedium.File ) )
|
modInfoTitle:SetFont(FONTS.GetFont(FONTS.MainMedium.File))
|
||||||
ModInfoTitle:SetAlignment( LUI.Alignment.Left )
|
modInfoTitle:SetAlignment(LUI.Alignment.Left)
|
||||||
ModInfoTitle:SetStartupDelay( 2000 )
|
modInfoTitle:SetStartupDelay(2000)
|
||||||
ModInfoTitle:SetLineHoldTime( 400 )
|
modInfoTitle:SetLineHoldTime(400)
|
||||||
ModInfoTitle:SetAnimMoveTime( 300 )
|
modInfoTitle:SetAnimMoveTime(300)
|
||||||
ModInfoTitle:SetEndDelay( 1500 )
|
modInfoTitle:SetEndDelay(1500)
|
||||||
ModInfoTitle:SetCrossfadeTime( 750 )
|
modInfoTitle:SetCrossfadeTime(750)
|
||||||
ModInfoTitle:SetAutoScrollStyle( LUI.UIStyledText.AutoScrollStyle.ScrollH )
|
modInfoTitle:SetAutoScrollStyle(LUI.UIStyledText.AutoScrollStyle.ScrollH)
|
||||||
ModInfoTitle:SetMaxVisibleLines( 1 )
|
modInfoTitle:SetMaxVisibleLines(1)
|
||||||
ModInfoTitle:SetDecodeLetterLength( 15 )
|
modInfoTitle:SetDecodeLetterLength(15)
|
||||||
ModInfoTitle:SetDecodeMaxRandChars( 6 )
|
modInfoTitle:SetDecodeMaxRandChars(6)
|
||||||
ModInfoTitle:SetDecodeUpdatesPerLetter( 4 )
|
modInfoTitle:SetDecodeUpdatesPerLetter(4)
|
||||||
ModInfoTitle:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 1254, _1080p * 1824, _1080p * 216, _1080p * 246 )
|
modInfoTitle:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 1254, _1080p * 1824, _1080p * 216, _1080p * 246)
|
||||||
self:addElement( ModInfoTitle )
|
menuElement:addElement(modInfoTitle)
|
||||||
self.ModInfoTitle = ModInfoTitle
|
menuElement.ModInfoTitle = modInfoTitle
|
||||||
|
|
||||||
local ModInfoText = nil
|
local modInfoText = nil
|
||||||
|
|
||||||
ModInfoText = LUI.UIStyledText.new()
|
modInfoText = LUI.UIStyledText.new()
|
||||||
ModInfoText.id = "ModInfoText"
|
modInfoText.id = "ModInfoText"
|
||||||
ModInfoText:setText( "", 0 )
|
modInfoText:setText("", 0)
|
||||||
ModInfoText:SetFontSize( 20 * _1080p )
|
modInfoText:SetFontSize(20 * _1080p)
|
||||||
ModInfoText:SetFont( FONTS.GetFont( FONTS.MainCondensed.File ) )
|
modInfoText:SetFont(FONTS.GetFont(FONTS.MainCondensed.File))
|
||||||
ModInfoText:SetAlignment( LUI.Alignment.Left )
|
modInfoText:SetAlignment(LUI.Alignment.Left)
|
||||||
ModInfoText:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 1254, _1080p * 1824, _1080p * 248, _1080p * 268 )
|
modInfoText:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 1254, _1080p * 1824, _1080p * 248, _1080p * 268)
|
||||||
self:addElement( ModInfoText )
|
menuElement:addElement(modInfoText)
|
||||||
self.ModInfoText = ModInfoText
|
menuElement.ModInfoText = modInfoText
|
||||||
|
|
||||||
local ModSelectionList = nil
|
local modSelectionList = nil
|
||||||
|
|
||||||
ModSelectionList = LUI.UIDataSourceGrid.new( nil, {
|
modSelectionList = LUI.UIDataSourceGrid.new(nil, {
|
||||||
maxVisibleColumns = 1,
|
maxVisibleColumns = 1,
|
||||||
maxVisibleRows = 17,
|
maxVisibleRows = 17,
|
||||||
controllerIndex = f20_local1,
|
controllerIndex = controllerIndex,
|
||||||
buildChild = function()
|
buildChild = function()
|
||||||
return MenuBuilder.BuildRegisteredType("ModSelectButton", {
|
return MenuBuilder.BuildRegisteredType("ModSelectButton", {
|
||||||
controllerIndex = f20_local1
|
controllerIndex = controllerIndex
|
||||||
})
|
})
|
||||||
end,
|
end,
|
||||||
wrapX = true,
|
wrapX = true,
|
||||||
@ -228,69 +227,69 @@ function ModSelectMenu( menu, controller )
|
|||||||
springCoefficient = 600,
|
springCoefficient = 600,
|
||||||
maxVelocity = 5000
|
maxVelocity = 5000
|
||||||
})
|
})
|
||||||
ModSelectionList.id = "ModSelectionList"
|
modSelectionList.id = "ModSelectionList"
|
||||||
ModSelectionList:setUseStencil( false )
|
modSelectionList:setUseStencil(false)
|
||||||
ModSelectionList:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 216, _1080p * 886 )
|
modSelectionList:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 216, _1080p * 886)
|
||||||
self:addElement( ModSelectionList )
|
menuElement:addElement(modSelectionList)
|
||||||
self.ModSelectionList = ModSelectionList
|
menuElement.ModSelectionList = modSelectionList
|
||||||
|
|
||||||
local ArrowUp = nil
|
local arrowUp = nil
|
||||||
|
|
||||||
ArrowUp = MenuBuilder.BuildRegisteredType( "ArrowUp", {
|
arrowUp = MenuBuilder.BuildRegisteredType("ArrowUp", {
|
||||||
controllerIndex = f20_local1
|
controllerIndex = controllerIndex
|
||||||
})
|
})
|
||||||
ArrowUp.id = "ArrowUp"
|
arrowUp.id = "ArrowUp"
|
||||||
ArrowUp:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 452.5, _1080p * 472.5, _1080p * 887, _1080p * 927 )
|
arrowUp:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 452.5, _1080p * 472.5, _1080p * 887, _1080p * 927)
|
||||||
self:addElement( ArrowUp )
|
menuElement:addElement(arrowUp)
|
||||||
self.ArrowUp = ArrowUp
|
menuElement.ArrowUp = arrowUp
|
||||||
|
|
||||||
local ArrowDown = nil
|
local arrowDown = nil
|
||||||
|
|
||||||
ArrowDown = MenuBuilder.BuildRegisteredType( "ArrowDown", {
|
arrowDown = MenuBuilder.BuildRegisteredType("ArrowDown", {
|
||||||
controllerIndex = f20_local1
|
controllerIndex = controllerIndex
|
||||||
})
|
})
|
||||||
ArrowDown.id = "ArrowDown"
|
arrowDown.id = "ArrowDown"
|
||||||
ArrowDown:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 287.5, _1080p * 307.5, _1080p * 886, _1080p * 926 )
|
arrowDown:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 287.5, _1080p * 307.5, _1080p * 886, _1080p * 926)
|
||||||
self:addElement( ArrowDown )
|
menuElement:addElement(arrowDown)
|
||||||
self.ArrowDown = ArrowDown
|
menuElement.ArrowDown = arrowDown
|
||||||
|
|
||||||
local ListCount = nil
|
local listCount = nil
|
||||||
|
|
||||||
ListCount = LUI.UIText.new()
|
listCount = LUI.UIText.new()
|
||||||
ListCount.id = "ListCount"
|
listCount.id = "ListCount"
|
||||||
ListCount:setText( "1/15", 0 )
|
listCount:setText("1/15", 0)
|
||||||
ListCount:SetFontSize( 24 * _1080p )
|
listCount:SetFontSize(24 * _1080p)
|
||||||
ListCount:SetFont( FONTS.GetFont( FONTS.MainMedium.File ) )
|
listCount:SetFont(FONTS.GetFont(FONTS.MainMedium.File))
|
||||||
ListCount:SetAlignment( LUI.Alignment.Center )
|
listCount:SetAlignment(LUI.Alignment.Center)
|
||||||
ListCount:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 307.5, _1080p * 452.5, _1080p * 894, _1080p * 918 )
|
listCount:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 307.5, _1080p * 452.5, _1080p * 894, _1080p * 918)
|
||||||
self:addElement( ListCount )
|
menuElement:addElement(listCount)
|
||||||
self.ListCount = ListCount
|
menuElement.ListCount = listCount
|
||||||
|
|
||||||
local LoadedModName = nil
|
local loadedModName = nil
|
||||||
|
|
||||||
LoadedModName = LUI.UIText.new()
|
loadedModName = LUI.UIText.new()
|
||||||
LoadedModName.id = "LoadedModName"
|
loadedModName.id = "LoadedModName"
|
||||||
LoadedModName:setText( "LOADED MOD NAME", 0 )
|
loadedModName:setText("LOADED MOD NAME", 0)
|
||||||
LoadedModName:SetFontSize( 20 * _1080p )
|
loadedModName:SetFontSize(20 * _1080p)
|
||||||
LoadedModName:SetFont( FONTS.GetFont( FONTS.MainBold.File ) )
|
loadedModName:SetFont(FONTS.GetFont(FONTS.MainBold.File))
|
||||||
LoadedModName:SetAlignment( LUI.Alignment.Left )
|
loadedModName:SetAlignment(LUI.Alignment.Left)
|
||||||
LoadedModName:SetAnchorsAndPosition( 0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 942, _1080p * 966 )
|
loadedModName:SetAnchorsAndPosition(0, 1, 0, 1, _1080p * 130, _1080p * 630, _1080p * 942, _1080p * 966)
|
||||||
self:addElement( LoadedModName )
|
menuElement:addElement(loadedModName)
|
||||||
self.LoadedModName = LoadedModName
|
menuElement.LoadedModName = loadedModName
|
||||||
|
|
||||||
ModSelectionList:AddArrow( ArrowUp )
|
modSelectionList:AddArrow(arrowUp)
|
||||||
ModSelectionList:AddArrow( ArrowDown )
|
modSelectionList:AddArrow(arrowDown)
|
||||||
ModSelectionList:AddItemNumbers( ListCount )
|
modSelectionList:AddItemNumbers(listCount)
|
||||||
|
|
||||||
self.addButtonHelperFunction = function ( arg0, arg1 )
|
menuElement.addButtonHelperFunction = function(arg0, arg1)
|
||||||
arg0:AddButtonHelperText({
|
arg0:AddButtonHelperText({
|
||||||
helper_text = Engine.Localize("MENU_BACK"),
|
helper_text = Engine.Localize("MENU_BACK"),
|
||||||
button_ref = "button_secondary",
|
button_ref = "button_secondary",
|
||||||
side = "left",
|
side = "left",
|
||||||
clickable = true
|
clickable = true
|
||||||
})
|
})
|
||||||
local fs_game = Engine.GetDvarString( "fs_game" )
|
local fsGame = Engine.GetDvarString("fs_game")
|
||||||
if fs_game ~= "" then
|
if fsGame ~= "" then
|
||||||
arg0:AddButtonHelperText({
|
arg0:AddButtonHelperText({
|
||||||
helper_text = Engine.Localize("LUA_MENU_UNLOAD"),
|
helper_text = Engine.Localize("LUA_MENU_UNLOAD"),
|
||||||
button_ref = "button_alt2",
|
button_ref = "button_alt2",
|
||||||
@ -300,18 +299,18 @@ function ModSelectMenu( menu, controller )
|
|||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
self:addEventHandler( "menu_create", self.addButtonHelperFunction )
|
menuElement:addEventHandler("menu_create", menuElement.addButtonHelperFunction)
|
||||||
|
|
||||||
local bindButton = LUI.UIBindButton.new()
|
local bindButton = LUI.UIBindButton.new()
|
||||||
bindButton.id = "selfBindButton"
|
bindButton.id = "selfBindButton"
|
||||||
self:addElement( bindButton )
|
menuElement:addElement(bindButton)
|
||||||
self.bindButton = bindButton
|
menuElement.bindButton = bindButton
|
||||||
|
|
||||||
PostLoadFunc( self, f20_local1, controller )
|
postLoadFunction(menuElement, controllerIndex, controller)
|
||||||
|
|
||||||
return self
|
return menuElement
|
||||||
end
|
end
|
||||||
|
|
||||||
MenuBuilder.registerType("ModSelectMenu", ModSelectMenu)
|
MenuBuilder.registerType("ModSelectMenu", ModSelectMenu)
|
||||||
LUI.FlowManager.RegisterStackPushBehaviour("ModSelectMenu", PushFunc)
|
LUI.FlowManager.RegisterStackPushBehaviour("ModSelectMenu", PushFunc)
|
||||||
LUI.FlowManager.RegisterStackPopBehaviour( "ModSelectMenu", f0_local1 )
|
LUI.FlowManager.RegisterStackPopBehaviour("ModSelectMenu", modSelectPathCleanup)
|
@ -1,70 +1,66 @@
|
|||||||
function SystemLinkMenuButtons(menu, controller)
|
function SystemLinkMenuButtons(menu, controller)
|
||||||
local self = LUI.UIVerticalList.new()
|
local SystemLinkMenuButtons = LUI.UIVerticalList.new()
|
||||||
self:SetAnchorsAndPosition( 0, 1, 0, 1, 0, 500 * _1080p, 0, 300 * _1080p )
|
SystemLinkMenuButtons:SetAnchorsAndPosition(0, 1, 0, 1, 0, 500 * _1080p, 0, 300 * _1080p)
|
||||||
self.id = "SystemLinkMenuButtons"
|
SystemLinkMenuButtons.id = "SystemLinkMenuButtons"
|
||||||
local f1_local1 = controller and controller.controllerIndex
|
|
||||||
if not f1_local1 and not Engine.InFrontend() then
|
|
||||||
f1_local1 = self:getRootController()
|
|
||||||
end
|
|
||||||
assert( f1_local1 )
|
|
||||||
local f1_local2 = self
|
|
||||||
self:SetSpacing( 10 * _1080p )
|
|
||||||
|
|
||||||
local f1_local5 = nil
|
local controllerIndex = controller and controller.controllerIndex
|
||||||
if CONDITIONS.IsCoreMultiplayer( self ) then
|
if not controllerIndex and not Engine.InFrontend() then
|
||||||
f1_local5 = MenuBuilder.BuildRegisteredType( "MenuButton", {
|
controllerIndex = SystemLinkMenuButtons:getRootController()
|
||||||
controllerIndex = f1_local1
|
end
|
||||||
|
assert(controllerIndex)
|
||||||
|
|
||||||
|
SystemLinkMenuButtons:SetSpacing(10 * _1080p)
|
||||||
|
|
||||||
|
local casButton = nil
|
||||||
|
if CONDITIONS.IsCoreMultiplayer(SystemLinkMenuButtons) then
|
||||||
|
casButton = MenuBuilder.BuildRegisteredType("MenuButton", {
|
||||||
|
controllerIndex = controllerIndex
|
||||||
})
|
})
|
||||||
f1_local5.id = "CASButton"
|
casButton.id = "CASButton"
|
||||||
if CONDITIONS.IsCoreMultiplayer( self ) then
|
|
||||||
|
|
||||||
else
|
if CONDITIONS.IsCoreMultiplayer(SystemLinkMenuButtons) then
|
||||||
|
casButton.buttonDescription = Engine.Localize("LUA_MENU_DESC_CREATE_A_CLASS")
|
||||||
|
end
|
||||||
|
|
||||||
|
casButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_CREATE_A_CLASS")), 0)
|
||||||
|
casButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110)
|
||||||
|
SystemLinkMenuButtons:addElement(casButton)
|
||||||
|
SystemLinkMenuButtons.CASButton = casButton
|
||||||
end
|
end
|
||||||
if CONDITIONS.IsCoreMultiplayer( self ) then
|
|
||||||
f1_local5.buttonDescription = Engine.Localize( "LUA_MENU_DESC_CREATE_A_CLASS" )
|
local LoadoutButton = nil
|
||||||
end
|
if CONDITIONS.IsThirdGameMode(SystemLinkMenuButtons) then
|
||||||
f1_local5.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_CREATE_A_CLASS" ) ), 0 )
|
LoadoutButton = MenuBuilder.BuildRegisteredType("MenuButton", {
|
||||||
f1_local5:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 80, _1080p * 110 )
|
controllerIndex = controllerIndex
|
||||||
self:addElement( f1_local5 )
|
|
||||||
self.CASButton = f1_local5
|
|
||||||
end
|
|
||||||
local f1_local6 = nil
|
|
||||||
if CONDITIONS.IsThirdGameMode( self ) then
|
|
||||||
f1_local6 = MenuBuilder.BuildRegisteredType( "MenuButton", {
|
|
||||||
controllerIndex = f1_local1
|
|
||||||
})
|
})
|
||||||
f1_local6.id = "LoadoutButton"
|
LoadoutButton.id = "LoadoutButton"
|
||||||
if CONDITIONS.IsThirdGameMode( self ) then
|
|
||||||
|
|
||||||
else
|
if CONDITIONS.IsThirdGameMode(SystemLinkMenuButtons) then
|
||||||
|
LoadoutButton.buttonDescription = Engine.Localize("LUA_MENU_ZM_LOADOUT_DESC")
|
||||||
end
|
|
||||||
if CONDITIONS.IsThirdGameMode( self ) then
|
|
||||||
f1_local6.buttonDescription = Engine.Localize( "LUA_MENU_ZM_LOADOUT_DESC" )
|
|
||||||
end
|
|
||||||
f1_local6.Text:setText( ToUpperCase( Engine.Localize( "LUA_MENU_ZM_LOADOUT_CAPS" ) ), 0 )
|
|
||||||
f1_local6:SetAnchorsAndPosition( 0, 1, 0, 1, 0, _1080p * 500, _1080p * 120, _1080p * 150 )
|
|
||||||
self:addElement( f1_local6 )
|
|
||||||
self.LoadoutButton = f1_local6
|
|
||||||
end
|
end
|
||||||
|
|
||||||
|
LoadoutButton.Text:setText(ToUpperCase(Engine.Localize("LUA_MENU_ZM_LOADOUT_CAPS")), 0)
|
||||||
|
LoadoutButton:SetAnchorsAndPosition(0, 1, 0, 1, 0, _1080p * 500, _1080p * 120, _1080p * 150)
|
||||||
|
SystemLinkMenuButtons:addElement(LoadoutButton)
|
||||||
|
SystemLinkMenuButtons.LoadoutButton = LoadoutButton
|
||||||
|
end
|
||||||
|
|
||||||
if CONDITIONS.IsCoreMultiplayer( self ) then
|
if CONDITIONS.IsCoreMultiplayer(SystemLinkMenuButtons) then
|
||||||
f1_local5:addEventHandler( "button_action", function ( f2_arg0, f2_arg1 )
|
casButton:addEventHandler("button_action", function(button, event)
|
||||||
local f2_local0 = f2_arg1.controller or f1_local1
|
local currentControllerIndex = event.controller or controllerIndex
|
||||||
ClientWeapon.SetWeaponVisible(0, true)
|
ClientWeapon.SetWeaponVisible(0, true)
|
||||||
ClientCharacter.SetCharacterVisible(0, true)
|
ClientCharacter.SetCharacterVisible(0, true)
|
||||||
ACTIONS.OpenCreateAClass( self, f2_arg1 )
|
ACTIONS.OpenCreateAClass(SystemLinkMenuButtons, event)
|
||||||
end )
|
|
||||||
end
|
|
||||||
if CONDITIONS.IsThirdGameMode( self ) then
|
|
||||||
f1_local6:addEventHandler( "button_action", function ( f3_arg0, f3_arg1 )
|
|
||||||
ACTIONS.OpenMenu( "CPLoadoutMenu", true, f3_arg1.controller or f1_local1 )
|
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
|
|
||||||
return self
|
if CONDITIONS.IsThirdGameMode(SystemLinkMenuButtons) then
|
||||||
|
loadoutButton:addEventHandler("button_action", function(button, event)
|
||||||
|
ACTIONS.OpenMenu("CPLoadoutMenu", true, event.controller or controllerIndex)
|
||||||
|
end)
|
||||||
|
end
|
||||||
|
|
||||||
|
return SystemLinkMenuButtons
|
||||||
end
|
end
|
||||||
|
|
||||||
MenuBuilder.m_types["SystemLinkMenuButtons"] = SystemLinkMenuButtons
|
MenuBuilder.m_types["SystemLinkMenuButtons"] = SystemLinkMenuButtons
|
File diff suppressed because it is too large
Load Diff
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Reference in New Issue
Block a user